godot/servers/rendering/renderer_rd/shaders
reduz d55ebc3a5d Fix non uniform scaling in 3D objects
* Flag was there, but not implemented.
* Fixed issue with base flags not being initialized.
2021-06-29 11:45:59 -03:00
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SCsub
blit.glsl Implementing blit shader with versions 2021-05-12 22:52:28 +10:00
bokeh_dof.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
canvas.glsl Fixes Mesh2D drawn without modulation 2021-06-23 17:38:31 +02:00
canvas_occlusion.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
canvas_sdf.glsl Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
canvas_uniforms_inc.glsl Fixes missng 2D engine bits 2021-05-11 11:21:36 -03:00
cluster_data_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
cluster_debug.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cluster_render.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cluster_store.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
copy.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
copy_to_fb.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cube_to_dp.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cubemap_downsampler.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cubemap_filter.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cubemap_roughness.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
decal_data_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
gi.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00
giprobe_write.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
light_data_inc.glsl Assorted fixes to UV unwrapping and GPU lightmapper 2021-05-03 18:10:34 +02:00
luminance_reduce.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
particles.glsl Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
particles_copy.glsl Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
resolve.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00
roughness_limiter.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
scene_forward_aa_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
scene_forward_clustered.glsl Fix typo in CUSTOM_IRRADIANCE calculations 2021-06-15 15:17:00 -04:00
scene_forward_clustered_inc.glsl Fix non uniform scaling in 3D objects 2021-06-29 11:45:59 -03:00
scene_forward_gi_inc.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00
scene_forward_lights_inc.glsl Fix shader compilation with render_mode: `specular_phong` 2021-06-09 08:38:03 +03:00
scene_forward_mobile.glsl Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
scene_forward_mobile_inc.glsl Fix non uniform scaling in 3D objects 2021-06-29 11:45:59 -03:00
screen_space_reflection.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
screen_space_reflection_filter.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
screen_space_reflection_scale.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sdfgi_debug.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sdfgi_debug_probes.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sdfgi_direct_light.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sdfgi_integrate.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sdfgi_preprocess.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
skeleton.glsl Fixes missng 2D engine bits 2021-05-11 11:21:36 -03:00
sky.glsl Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
sort.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
specular_merge.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ssao.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ssao_blur.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ssao_downsample.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ssao_importance_map.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ssao_interleave.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
subsurface_scattering.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
tonemap.glsl Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
volumetric_fog.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00
voxel_gi.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00
voxel_gi_debug.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00
voxel_gi_sdf.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00