godot/modules/websocket/websocket_multiplayer_peer.cpp
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

336 lines
11 KiB
C++

/**************************************************************************/
/* websocket_multiplayer_peer.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "websocket_multiplayer_peer.h"
#include "core/os/os.h"
WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() {
_is_multiplayer = false;
_peer_id = 0;
_target_peer = 0;
_refusing = false;
_current_packet.source = 0;
_current_packet.destination = 0;
_current_packet.size = 0;
_current_packet.data = nullptr;
}
WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() {
_clear();
}
int WebSocketMultiplayerPeer::_gen_unique_id() const {
uint32_t hash = 0;
while (hash == 0 || hash == 1) {
hash = hash_djb2_one_32(
(uint32_t)OS::get_singleton()->get_ticks_usec());
hash = hash_djb2_one_32(
(uint32_t)OS::get_singleton()->get_unix_time(), hash);
hash = hash_djb2_one_32(
(uint32_t)OS::get_singleton()->get_data_path().hash64(), hash);
hash = hash_djb2_one_32(
(uint32_t)((uint64_t)this), hash); //rely on aslr heap
hash = hash_djb2_one_32(
(uint32_t)((uint64_t)&hash), hash); //rely on aslr stack
hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
}
return hash;
}
void WebSocketMultiplayerPeer::_clear() {
_peer_map.clear();
if (_current_packet.data != nullptr) {
memfree(_current_packet.data);
}
for (List<Packet>::Element *E = _incoming_packets.front(); E; E = E->next()) {
memfree(E->get().data);
E->get().data = nullptr;
}
_incoming_packets.clear();
}
void WebSocketMultiplayerPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_buffers", "input_buffer_size_kb", "input_max_packets", "output_buffer_size_kb", "output_max_packets"), &WebSocketMultiplayerPeer::set_buffers);
ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer);
ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "peer_source")));
}
//
// PacketPeer
//
int WebSocketMultiplayerPeer::get_available_packet_count() const {
ERR_FAIL_COND_V_MSG(!_is_multiplayer, 0, "Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI.");
return _incoming_packets.size();
}
Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).get_packet/var to communicate with peers when not using the MultiplayerAPI.");
r_buffer_size = 0;
if (_current_packet.data != nullptr) {
memfree(_current_packet.data);
_current_packet.data = nullptr;
}
ERR_FAIL_COND_V(_incoming_packets.size() == 0, ERR_UNAVAILABLE);
_current_packet = _incoming_packets.front()->get();
_incoming_packets.pop_front();
*r_buffer = _current_packet.data;
r_buffer_size = _current_packet.size;
return OK;
}
Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI.");
PoolVector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size);
if (is_server()) {
return _server_relay(1, _target_peer, &(buffer.read()[0]), buffer.size());
} else {
return get_peer(1)->put_packet(&(buffer.read()[0]), buffer.size());
}
}
//
// NetworkedMultiplayerPeer
//
void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
// Websocket uses TCP, reliable
}
NetworkedMultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
// Websocket uses TCP, reliable
return TRANSFER_MODE_RELIABLE;
}
void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
_target_peer = p_target_peer;
}
int WebSocketMultiplayerPeer::get_packet_peer() const {
ERR_FAIL_COND_V_MSG(!_is_multiplayer, 1, "This function is not available when not using the MultiplayerAPI.");
ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1);
return _incoming_packets.front()->get().source;
}
int WebSocketMultiplayerPeer::get_unique_id() const {
return _peer_id;
}
void WebSocketMultiplayerPeer::set_refuse_new_connections(bool p_enable) {
_refusing = p_enable;
}
bool WebSocketMultiplayerPeer::is_refusing_new_connections() const {
return _refusing;
}
void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) {
ERR_FAIL_COND(!p_peer.is_valid());
ERR_FAIL_COND(!p_peer->is_connected_to_host());
PoolVector<uint8_t> message = _make_pkt(p_type, 1, 0, (uint8_t *)&p_peer_id, 4);
p_peer->put_packet(&(message.read()[0]), message.size());
}
PoolVector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size) {
PoolVector<uint8_t> out;
out.resize(PROTO_SIZE + p_data_size);
PoolVector<uint8_t>::Write w = out.write();
memcpy(&w[0], &p_type, 1);
memcpy(&w[1], &p_from, 4);
memcpy(&w[5], &p_to, 4);
memcpy(&w[PROTO_SIZE], p_data, p_data_size);
return out;
}
void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
// First of all, confirm the ID!
_send_sys(get_peer(p_peer_id), SYS_ID, p_peer_id);
// Then send the server peer (which will trigger connection_succeded in client)
_send_sys(get_peer(p_peer_id), SYS_ADD, 1);
for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
int32_t id = E->key();
if (p_peer_id == id) {
continue; // Skip the newwly added peer (already confirmed)
}
// Send new peer to others
_send_sys(get_peer(id), SYS_ADD, p_peer_id);
// Send others to new peer
_send_sys(get_peer(p_peer_id), SYS_ADD, id);
}
}
void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
int32_t id = E->key();
if (p_peer_id != id) {
_send_sys(get_peer(id), SYS_DEL, p_peer_id);
}
}
}
void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size) {
Packet packet;
packet.data = (uint8_t *)memalloc(p_data_size);
packet.size = p_data_size;
packet.source = p_source;
packet.destination = p_dest;
memcpy(packet.data, &p_data[PROTO_SIZE], p_data_size);
_incoming_packets.push_back(packet);
emit_signal("peer_packet", p_source);
}
Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) {
if (p_to == 1) {
return OK; // Will not send to self
} else if (p_to == 0) {
for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
if (E->key() != p_from) {
E->get()->put_packet(p_buffer, p_buffer_size);
}
}
return OK; // Sent to all but sender
} else if (p_to < 0) {
for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
if (E->key() != p_from && E->key() != -p_to) {
E->get()->put_packet(p_buffer, p_buffer_size);
}
}
return OK; // Sent to all but sender and excluded
} else {
ERR_FAIL_COND_V(p_to == p_from, FAILED);
Ref<WebSocketPeer> peer_to = get_peer(p_to);
ERR_FAIL_COND_V(peer_to.is_null(), FAILED);
return peer_to->put_packet(p_buffer, p_buffer_size); // Sending to specific peer
}
}
void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id) {
ERR_FAIL_COND(!p_peer.is_valid());
const uint8_t *in_buffer;
int size = 0;
int data_size = 0;
Error err = p_peer->get_packet(&in_buffer, size);
ERR_FAIL_COND(err != OK);
ERR_FAIL_COND(size < PROTO_SIZE);
data_size = size - PROTO_SIZE;
uint8_t type = 0;
uint32_t from = 0;
int32_t to = 0;
memcpy(&type, in_buffer, 1);
memcpy(&from, &in_buffer[1], 4);
memcpy(&to, &in_buffer[5], 4);
if (is_server()) { // Server can resend
ERR_FAIL_COND(type != SYS_NONE); // Only server sends sys messages
ERR_FAIL_COND(from != p_peer_id); // Someone is cheating
if (to == 1) { // This is for the server
_store_pkt(from, to, in_buffer, data_size);
} else if (to == 0) {
// Broadcast, for us too
_store_pkt(from, to, in_buffer, data_size);
} else if (to < 0) {
// All but one, for us if not excluded
if (_peer_id != -(int32_t)p_peer_id) {
_store_pkt(from, to, in_buffer, data_size);
}
}
// Relay if needed (i.e. "to" includes a peer that is not the server)
_server_relay(from, to, in_buffer, size);
} else {
if (type == SYS_NONE) { // Payload message
_store_pkt(from, to, in_buffer, data_size);
return;
}
// System message
ERR_FAIL_COND(data_size < 4);
int id = 0;
memcpy(&id, &in_buffer[PROTO_SIZE], 4);
switch (type) {
case SYS_ADD: // Add peer
_peer_map[id] = Ref<WebSocketPeer>();
emit_signal("peer_connected", id);
if (id == 1) { // We just connected to the server
emit_signal("connection_succeeded");
}
break;
case SYS_DEL: // Remove peer
_peer_map.erase(id);
emit_signal("peer_disconnected", id);
break;
case SYS_ID: // Helo, server assigned ID
_peer_id = id;
break;
default:
ERR_FAIL_MSG("Invalid multiplayer message.");
break;
}
}
}