godot/drivers/gles2
Rémi Verschelde 57416bfbce GLES2: Define 'lowp' for OpenGL 2.1
Precision qualifiers are only used on OpenGL ES 2.0 and 3.0,
and while OpenGL 3.3 defines them for compatibility (but without
practical effect), they're missing from OpenGL 2.1, so we define
them to prevent compilation errors.

Fixes #24521.
2018-12-21 15:14:58 +01:00
..
shaders GLES2: Define 'lowp' for OpenGL 2.1 2018-12-21 15:14:58 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
rasterizer_canvas_gles2.cpp Remove usage of VAO, which does not work in GLES2 2018-12-20 17:28:01 -03:00
rasterizer_canvas_gles2.h Support lights and shadows in GLES2, fixes #21853 2018-12-20 10:10:30 -03:00
rasterizer_gles2.cpp Change how rects are drawn (and also will help batching eventually), to workaround problem in #9913 2018-12-18 17:50:35 -03:00
rasterizer_gles2.h Moving lens distortion shader into drivers and adding GLES2 support 2018-10-02 17:14:43 +10:00
rasterizer_scene_gles2.cpp Adding option to re-orient our sky 2018-12-15 19:41:34 +11:00
rasterizer_scene_gles2.h Adding option to re-orient our sky 2018-12-15 19:41:34 +11:00
rasterizer_storage_gles2.cpp Reverse RGBA shadow test on GLES2 2018-12-21 10:02:43 -03:00
rasterizer_storage_gles2.h Remove usage of VAO, which does not work in GLES2 2018-12-20 17:28:01 -03:00
shader_compiler_gles2.cpp Merge pull request #23899 from BastiaanOlij/fix_particle_active 2018-12-02 21:26:12 +01:00
shader_compiler_gles2.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
shader_gles2.cpp Properly support light shaders in GLES2, fixes #21651 2018-12-19 10:25:45 -03:00
shader_gles2.h Fix warnings about unhandled enum value in switch [-Wswitch] 2018-09-27 18:34:30 +02:00