..
shaders
GLES2: Define 'lowp' for OpenGL 2.1
2018-12-21 15:14:58 +01:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
rasterizer_canvas_gles2.cpp
Remove usage of VAO, which does not work in GLES2
2018-12-20 17:28:01 -03:00
rasterizer_canvas_gles2.h
Support lights and shadows in GLES2, fixes #21853
2018-12-20 10:10:30 -03:00
rasterizer_gles2.cpp
Change how rects are drawn (and also will help batching eventually), to workaround problem in #9913
2018-12-18 17:50:35 -03:00
rasterizer_gles2.h
Moving lens distortion shader into drivers and adding GLES2 support
2018-10-02 17:14:43 +10:00
rasterizer_scene_gles2.cpp
Adding option to re-orient our sky
2018-12-15 19:41:34 +11:00
rasterizer_scene_gles2.h
Adding option to re-orient our sky
2018-12-15 19:41:34 +11:00
rasterizer_storage_gles2.cpp
Reverse RGBA shadow test on GLES2
2018-12-21 10:02:43 -03:00
rasterizer_storage_gles2.h
Remove usage of VAO, which does not work in GLES2
2018-12-20 17:28:01 -03:00
shader_compiler_gles2.cpp
Merge pull request #23899 from BastiaanOlij/fix_particle_active
2018-12-02 21:26:12 +01:00
shader_compiler_gles2.h
Make core/ includes absolute, remove subfolders from include path
2018-09-12 09:52:22 +02:00
shader_gles2.cpp
Properly support light shaders in GLES2, fixes #21651
2018-12-19 10:25:45 -03:00
shader_gles2.h
Fix warnings about unhandled enum value in switch [-Wswitch]
2018-09-27 18:34:30 +02:00