godot/core/object/worker_thread_pool.cpp

477 lines
16 KiB
C++

/**************************************************************************/
/* worker_thread_pool.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "worker_thread_pool.h"
#include "core/os/os.h"
void WorkerThreadPool::Task::free_template_userdata() {
ERR_FAIL_COND(!template_userdata);
ERR_FAIL_COND(native_func_userdata == nullptr);
BaseTemplateUserdata *btu = (BaseTemplateUserdata *)native_func_userdata;
memdelete(btu);
}
WorkerThreadPool *WorkerThreadPool::singleton = nullptr;
void WorkerThreadPool::_process_task_queue() {
task_mutex.lock();
Task *task = task_queue.first()->self();
task_queue.remove(task_queue.first());
task_mutex.unlock();
_process_task(task);
}
void WorkerThreadPool::_process_task(Task *p_task) {
bool low_priority = p_task->low_priority;
if (p_task->group) {
// Handling a group
bool do_post = false;
Callable::CallError ce;
Variant ret;
Variant arg;
Variant *argptr = &arg;
while (true) {
uint32_t work_index = p_task->group->index.postincrement();
if (work_index >= p_task->group->max) {
break;
}
if (p_task->native_group_func) {
p_task->native_group_func(p_task->native_func_userdata, work_index);
} else if (p_task->template_userdata) {
p_task->template_userdata->callback_indexed(work_index);
} else {
arg = work_index;
p_task->callable.callp((const Variant **)&argptr, 1, ret, ce);
}
// This is the only way to ensure posting is done when all tasks are really complete.
uint32_t completed_amount = p_task->group->completed_index.increment();
if (completed_amount == p_task->group->max) {
do_post = true;
}
}
if (do_post && p_task->template_userdata) {
memdelete(p_task->template_userdata); // This is no longer needed at this point, so get rid of it.
}
if (low_priority && use_native_low_priority_threads) {
p_task->completed = true;
p_task->done_semaphore.post();
if (do_post) {
p_task->group->completed.set_to(true);
}
} else {
if (do_post) {
p_task->group->done_semaphore.post();
p_task->group->completed.set_to(true);
}
uint32_t max_users = p_task->group->tasks_used + 1; // Add 1 because the thread waiting for it is also user. Read before to avoid another thread freeing task after increment.
uint32_t finished_users = p_task->group->finished.increment();
if (finished_users == max_users) {
// Get rid of the group, because nobody else is using it.
task_mutex.lock();
group_allocator.free(p_task->group);
task_mutex.unlock();
}
// For groups, tasks get rid of themselves.
task_mutex.lock();
task_allocator.free(p_task);
task_mutex.unlock();
}
} else {
if (p_task->native_func) {
p_task->native_func(p_task->native_func_userdata);
} else if (p_task->template_userdata) {
p_task->template_userdata->callback();
memdelete(p_task->template_userdata);
} else {
Callable::CallError ce;
Variant ret;
p_task->callable.callp(nullptr, 0, ret, ce);
}
p_task->completed = true;
p_task->done_semaphore.post();
}
if (!use_native_low_priority_threads && low_priority) {
// A low prioriry task was freed, so see if we can move a pending one to the high priority queue.
bool post = false;
task_mutex.lock();
if (low_priority_task_queue.first()) {
Task *low_prio_task = low_priority_task_queue.first()->self();
low_priority_task_queue.remove(low_priority_task_queue.first());
task_queue.add_last(&low_prio_task->task_elem);
post = true;
} else {
low_priority_threads_used.decrement();
}
task_mutex.lock();
if (post) {
task_available_semaphore.post();
}
}
}
void WorkerThreadPool::_thread_function(void *p_user) {
while (true) {
singleton->task_available_semaphore.wait();
if (singleton->exit_threads.is_set()) {
break;
}
singleton->_process_task_queue();
}
}
void WorkerThreadPool::_native_low_priority_thread_function(void *p_user) {
Task *task = (Task *)p_user;
singleton->_process_task(task);
}
void WorkerThreadPool::_post_task(Task *p_task, bool p_high_priority) {
task_mutex.lock();
p_task->low_priority = !p_high_priority;
if (!p_high_priority && use_native_low_priority_threads) {
task_mutex.unlock();
p_task->low_priority_thread = native_thread_allocator.alloc();
p_task->low_priority_thread->start(_native_low_priority_thread_function, p_task); // Pask task directly to thread.
} else if (p_high_priority || low_priority_threads_used.get() < max_low_priority_threads) {
task_queue.add_last(&p_task->task_elem);
if (!p_high_priority) {
low_priority_threads_used.increment();
}
task_mutex.unlock();
task_available_semaphore.post();
} else {
// Too many threads using low priority, must go to queue.
low_priority_task_queue.add_last(&p_task->task_elem);
task_mutex.unlock();
}
}
WorkerThreadPool::TaskID WorkerThreadPool::add_native_task(void (*p_func)(void *), void *p_userdata, bool p_high_priority, const String &p_description) {
return _add_task(Callable(), p_func, p_userdata, nullptr, p_high_priority, p_description);
}
WorkerThreadPool::TaskID WorkerThreadPool::_add_task(const Callable &p_callable, void (*p_func)(void *), void *p_userdata, BaseTemplateUserdata *p_template_userdata, bool p_high_priority, const String &p_description) {
task_mutex.lock();
// Get a free task
Task *task = task_allocator.alloc();
TaskID id = last_task++;
task->callable = p_callable;
task->native_func = p_func;
task->native_func_userdata = p_userdata;
task->description = p_description;
task->template_userdata = p_template_userdata;
tasks.insert(id, task);
task_mutex.unlock();
_post_task(task, p_high_priority);
return id;
}
WorkerThreadPool::TaskID WorkerThreadPool::add_task(const Callable &p_action, bool p_high_priority, const String &p_description) {
return _add_task(p_action, nullptr, nullptr, nullptr, p_high_priority, p_description);
}
bool WorkerThreadPool::is_task_completed(TaskID p_task_id) const {
task_mutex.lock();
const Task *const *taskp = tasks.getptr(p_task_id);
if (!taskp) {
task_mutex.unlock();
ERR_FAIL_V_MSG(false, "Invalid Task ID"); // Invalid task
}
bool completed = (*taskp)->completed;
task_mutex.unlock();
return completed;
}
void WorkerThreadPool::wait_for_task_completion(TaskID p_task_id) {
task_mutex.lock();
Task **taskp = tasks.getptr(p_task_id);
if (!taskp) {
task_mutex.unlock();
ERR_FAIL_MSG("Invalid Task ID"); // Invalid task
}
Task *task = *taskp;
if (task->waiting) {
String description = task->description;
task_mutex.unlock();
if (description.is_empty()) {
ERR_FAIL_MSG("Another thread is waiting on this task: " + itos(p_task_id)); // Invalid task
} else {
ERR_FAIL_MSG("Another thread is waiting on this task: " + description + " (" + itos(p_task_id) + ")"); // Invalid task
}
}
task->waiting = true;
task_mutex.unlock();
if (use_native_low_priority_threads && task->low_priority) {
task->low_priority_thread->wait_to_finish();
native_thread_allocator.free(task->low_priority_thread);
} else {
int *index = thread_ids.getptr(Thread::get_caller_id());
if (index) {
// We are an actual process thread, we must not be blocked so continue processing stuff if available.
while (true) {
if (task->done_semaphore.try_wait()) {
// If done, exit
break;
}
if (task_available_semaphore.try_wait()) {
// Solve tasks while they are around.
_process_task_queue();
continue;
}
OS::get_singleton()->delay_usec(1); // Microsleep, this could be converted to waiting for multiple objects in supported platforms for a bit more performance.
}
} else {
task->done_semaphore.wait();
}
}
task_mutex.lock();
tasks.erase(p_task_id);
task_allocator.free(task);
task_mutex.unlock();
}
WorkerThreadPool::GroupID WorkerThreadPool::_add_group_task(const Callable &p_callable, void (*p_func)(void *, uint32_t), void *p_userdata, BaseTemplateUserdata *p_template_userdata, int p_elements, int p_tasks, bool p_high_priority, const String &p_description) {
ERR_FAIL_COND_V(p_elements < 0, INVALID_TASK_ID);
if (p_tasks < 0) {
p_tasks = threads.size();
}
task_mutex.lock();
Group *group = group_allocator.alloc();
GroupID id = last_task++;
group->max = p_elements;
group->self = id;
Task **tasks_posted = nullptr;
if (p_elements == 0) {
// Should really not call it with zero Elements, but at least it should work.
group->completed.set_to(true);
group->done_semaphore.post();
group->tasks_used = 0;
p_tasks = 0;
if (p_template_userdata) {
memdelete(p_template_userdata);
}
} else {
group->tasks_used = p_tasks;
tasks_posted = (Task **)alloca(sizeof(Task *) * p_tasks);
for (int i = 0; i < p_tasks; i++) {
Task *task = task_allocator.alloc();
task->native_group_func = p_func;
task->native_func_userdata = p_userdata;
task->description = p_description;
task->group = group;
task->callable = p_callable;
task->template_userdata = p_template_userdata;
tasks_posted[i] = task;
// No task ID is used.
}
}
groups[id] = group;
task_mutex.unlock();
if (!p_high_priority && use_native_low_priority_threads) {
group->low_priority_native_tasks.resize(p_tasks);
}
for (int i = 0; i < p_tasks; i++) {
_post_task(tasks_posted[i], p_high_priority);
if (!p_high_priority && use_native_low_priority_threads) {
group->low_priority_native_tasks[i] = tasks_posted[i];
}
}
return id;
}
WorkerThreadPool::GroupID WorkerThreadPool::add_native_group_task(void (*p_func)(void *, uint32_t), void *p_userdata, int p_elements, int p_tasks, bool p_high_priority, const String &p_description) {
return _add_group_task(Callable(), p_func, p_userdata, nullptr, p_elements, p_tasks, p_high_priority, p_description);
}
WorkerThreadPool::GroupID WorkerThreadPool::add_group_task(const Callable &p_action, int p_elements, int p_tasks, bool p_high_priority, const String &p_description) {
return _add_group_task(p_action, nullptr, nullptr, nullptr, p_elements, p_tasks, p_high_priority, p_description);
}
uint32_t WorkerThreadPool::get_group_processed_element_count(GroupID p_group) const {
task_mutex.lock();
const Group *const *groupp = groups.getptr(p_group);
if (!groupp) {
task_mutex.unlock();
ERR_FAIL_V_MSG(0, "Invalid Group ID");
}
uint32_t elements = (*groupp)->completed_index.get();
task_mutex.unlock();
return elements;
}
bool WorkerThreadPool::is_group_task_completed(GroupID p_group) const {
task_mutex.lock();
const Group *const *groupp = groups.getptr(p_group);
if (!groupp) {
task_mutex.unlock();
ERR_FAIL_V_MSG(false, "Invalid Group ID");
}
bool completed = (*groupp)->completed.is_set();
task_mutex.unlock();
return completed;
}
void WorkerThreadPool::wait_for_group_task_completion(GroupID p_group) {
task_mutex.lock();
Group **groupp = groups.getptr(p_group);
task_mutex.unlock();
if (!groupp) {
ERR_FAIL_MSG("Invalid Group ID");
}
Group *group = *groupp;
if (group->low_priority_native_tasks.size() > 0) {
for (uint32_t i = 0; i < group->low_priority_native_tasks.size(); i++) {
group->low_priority_native_tasks[i]->low_priority_thread->wait_to_finish();
native_thread_allocator.free(group->low_priority_native_tasks[i]->low_priority_thread);
task_mutex.lock();
task_allocator.free(group->low_priority_native_tasks[i]);
task_mutex.unlock();
}
task_mutex.lock();
group_allocator.free(group);
task_mutex.unlock();
} else {
group->done_semaphore.wait();
uint32_t max_users = group->tasks_used + 1; // Add 1 because the thread waiting for it is also user. Read before to avoid another thread freeing task after increment.
uint32_t finished_users = group->finished.increment(); // fetch happens before inc, so increment later.
if (finished_users == max_users) {
// All tasks using this group are gone (finished before the group), so clear the group too.
task_mutex.lock();
group_allocator.free(group);
task_mutex.unlock();
}
}
task_mutex.lock(); // This mutex is needed when Physics 2D and/or 3D is selected to run on a separate thread.
groups.erase(p_group);
task_mutex.unlock();
}
void WorkerThreadPool::init(int p_thread_count, bool p_use_native_threads_low_priority, float p_low_priority_task_ratio) {
ERR_FAIL_COND(threads.size() > 0);
if (p_thread_count < 0) {
p_thread_count = OS::get_singleton()->get_default_thread_pool_size();
}
if (p_use_native_threads_low_priority) {
max_low_priority_threads = 0;
} else {
max_low_priority_threads = CLAMP(p_thread_count * p_low_priority_task_ratio, 1, p_thread_count);
}
use_native_low_priority_threads = p_use_native_threads_low_priority;
threads.resize(p_thread_count);
for (uint32_t i = 0; i < threads.size(); i++) {
threads[i].index = i;
threads[i].thread.start(&WorkerThreadPool::_thread_function, &threads[i]);
thread_ids.insert(threads[i].thread.get_id(), i);
}
}
void WorkerThreadPool::finish() {
if (threads.size() == 0) {
return;
}
task_mutex.lock();
SelfList<Task> *E = low_priority_task_queue.first();
while (E) {
print_error("Task waiting was never re-claimed: " + E->self()->description);
E = E->next();
}
task_mutex.unlock();
exit_threads.set_to(true);
for (uint32_t i = 0; i < threads.size(); i++) {
task_available_semaphore.post();
}
for (uint32_t i = 0; i < threads.size(); i++) {
threads[i].thread.wait_to_finish();
}
threads.clear();
}
void WorkerThreadPool::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_task", "action", "high_priority", "description"), &WorkerThreadPool::add_task, DEFVAL(false), DEFVAL(String()));
ClassDB::bind_method(D_METHOD("is_task_completed", "task_id"), &WorkerThreadPool::is_task_completed);
ClassDB::bind_method(D_METHOD("wait_for_task_completion", "task_id"), &WorkerThreadPool::wait_for_task_completion);
ClassDB::bind_method(D_METHOD("add_group_task", "action", "elements", "tasks_needed", "high_priority", "description"), &WorkerThreadPool::add_group_task, DEFVAL(-1), DEFVAL(false), DEFVAL(String()));
ClassDB::bind_method(D_METHOD("is_group_task_completed", "group_id"), &WorkerThreadPool::is_group_task_completed);
ClassDB::bind_method(D_METHOD("get_group_processed_element_count", "group_id"), &WorkerThreadPool::get_group_processed_element_count);
ClassDB::bind_method(D_METHOD("wait_for_group_task_completion", "group_id"), &WorkerThreadPool::wait_for_group_task_completion);
}
WorkerThreadPool::WorkerThreadPool() {
singleton = this;
}
WorkerThreadPool::~WorkerThreadPool() {
finish();
}