godot/modules/csg
A Thousand Ships dd6443193c
[Editor] Expose more editor settings to documentation
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
..
doc_classes Add CSG options to bake to static mesh and collision shape 2024-06-19 22:54:25 +02:00
editor [Editor] Expose more editor settings to documentation 2024-09-12 15:34:49 +02:00
icons Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
csg.cpp Replace `find` with `contains/has` where applicable 2024-05-08 12:37:42 +02:00
csg.h Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
csg_shape.cpp Fixed CSG debug collision shapes being visible in editor. Also undid an old, incorrect fix which made debug collision visibility depend on CSG visibility. 2024-09-09 14:11:10 -05:00
csg_shape.h Add CSG options to bake to static mesh and collision shape 2024-06-19 22:54:25 +02:00
register_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00