74 lines
2.5 KiB
Python
74 lines
2.5 KiB
Python
# Build the Godot API solution
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import os
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from SCons.Script import Dir
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def build_api_solution(source, target, env):
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# source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
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module_dir = env['module_dir']
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solution_path = os.path.join(module_dir, 'glue/GodotSharp/GodotSharp.sln')
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build_config = env['solution_build_config']
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extra_msbuild_args = ['/p:NoWarn=1591'] # Ignore missing documentation warnings
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from .solution_builder import build_solution
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build_solution(env, solution_path, build_config, extra_msbuild_args=extra_msbuild_args)
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# Copy targets
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core_src_dir = os.path.abspath(os.path.join(solution_path, os.pardir, 'GodotSharp', 'bin', build_config))
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editor_src_dir = os.path.abspath(os.path.join(solution_path, os.pardir, 'GodotSharpEditor', 'bin', build_config))
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dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir))
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if not os.path.isdir(dst_dir):
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assert not os.path.isfile(dst_dir)
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os.makedirs(dst_dir)
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def copy_target(target_path):
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from shutil import copy
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filename = os.path.basename(target_path)
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src_path = os.path.join(core_src_dir, filename)
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if not os.path.isfile(src_path):
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src_path = os.path.join(editor_src_dir, filename)
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copy(src_path, target_path)
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for scons_target in target:
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copy_target(str(scons_target))
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def build(env_mono):
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assert env_mono['tools']
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target_filenames = [
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'GodotSharp.dll', 'GodotSharp.pdb', 'GodotSharp.xml',
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'GodotSharpEditor.dll', 'GodotSharpEditor.pdb', 'GodotSharpEditor.xml'
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]
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depend_cmd = []
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for build_config in ['Debug', 'Release']:
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output_dir = Dir('#bin').abspath
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editor_api_dir = os.path.join(output_dir, 'GodotSharp', 'Api', build_config)
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targets = [os.path.join(editor_api_dir, filename) for filename in target_filenames]
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cmd = env_mono.CommandNoCache(targets, depend_cmd, build_api_solution,
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module_dir=os.getcwd(), solution_build_config=build_config)
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env_mono.AlwaysBuild(cmd)
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# Make the Release build of the API solution depend on the Debug build.
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# We do this in order to prevent SCons from building them in parallel,
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# which can freak out MSBuild. In many cases, one of the builds would
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# hang indefinitely requiring a key to be pressed for it to continue.
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depend_cmd = cmd
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return depend_cmd
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