godot/core
reduz 5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
..
config Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
crypto Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
debugger Add a new HashSet template 2022-05-20 22:40:38 +02:00
error Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
extension Fix NativeExtension::open_library return value when the undelying lib fails to initialize 2022-06-12 00:18:08 +02:00
input Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
io Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
math Remove redundand header from a_star.h 2022-06-16 17:23:08 +03:00
multiplayer finish renaming AUTH to AUTHORITY 2022-05-25 14:31:46 -05:00
object Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
os Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
string Fix parameter name for String.left and String.right 2022-06-12 16:34:44 +08:00
templates Hash function improvements 2022-06-15 00:32:10 +02:00
variant Validate every source element separately Array::append_array() 2022-06-15 20:36:20 +02:00
core_bind.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
core_bind.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
core_builders.py Use maximum zlib compression when generating editor translation headers 2021-10-29 19:07:48 +02:00
core_constants.cpp Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
core_constants.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
core_string_names.cpp Cleanup metadata usage 2022-05-06 00:27:10 +02:00
core_string_names.h Cleanup metadata usage 2022-05-06 00:27:10 +02:00
doc_data.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
doc_data.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
register_core_types.cpp Implement missing Node & Resource placeholders 2022-05-03 17:08:09 +02:00
register_core_types.h Fix extension registration order. 2022-02-20 10:58:46 -03:00
SCsub Core: Move generated VERSION_HASH to a .cpp file 2022-02-09 09:20:17 +01:00
typedefs.h Change some math macros to constexpr 2022-03-09 16:24:32 +01:00
version.h Core: Move generated VERSION_HASH to a .cpp file 2022-02-09 09:20:17 +01:00