1029 lines
39 KiB
C++
1029 lines
39 KiB
C++
#include "MultiBodyTreeImpl.hpp"
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namespace btInverseDynamics {
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MultiBodyTree::MultiBodyImpl::MultiBodyImpl(int num_bodies_, int num_dofs_)
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: m_num_bodies(num_bodies_), m_num_dofs(num_dofs_)
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#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
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,m_m3x(3,m_num_dofs)
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#endif
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{
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#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
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resize(m_m3x,m_num_dofs);
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#endif
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m_body_list.resize(num_bodies_);
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m_parent_index.resize(num_bodies_);
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m_child_indices.resize(num_bodies_);
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m_user_int.resize(num_bodies_);
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m_user_ptr.resize(num_bodies_);
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m_world_gravity(0) = 0.0;
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m_world_gravity(1) = 0.0;
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m_world_gravity(2) = -9.8;
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}
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const char *MultiBodyTree::MultiBodyImpl::jointTypeToString(const JointType &type) const {
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switch (type) {
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case FIXED:
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return "fixed";
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case REVOLUTE:
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return "revolute";
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case PRISMATIC:
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return "prismatic";
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case FLOATING:
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return "floating";
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}
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return "error: invalid";
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}
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inline void indent(const int &level) {
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for (int j = 0; j < level; j++)
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id_printf(" "); // indent
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}
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void MultiBodyTree::MultiBodyImpl::printTree() {
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id_printf("body %.2d[%s]: root\n", 0, jointTypeToString(m_body_list[0].m_joint_type));
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printTree(0, 0);
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}
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void MultiBodyTree::MultiBodyImpl::printTreeData() {
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for (idArrayIdx i = 0; i < m_body_list.size(); i++) {
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RigidBody &body = m_body_list[i];
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id_printf("body: %d\n", static_cast<int>(i));
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id_printf("type: %s\n", jointTypeToString(body.m_joint_type));
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id_printf("q_index= %d\n", body.m_q_index);
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id_printf("Jac_JR= [%f;%f;%f]\n", body.m_Jac_JR(0), body.m_Jac_JR(1), body.m_Jac_JR(2));
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id_printf("Jac_JT= [%f;%f;%f]\n", body.m_Jac_JT(0), body.m_Jac_JT(1), body.m_Jac_JT(2));
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id_printf("mass = %f\n", body.m_mass);
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id_printf("mass * com = [%f %f %f]\n", body.m_body_mass_com(0), body.m_body_mass_com(1),
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body.m_body_mass_com(2));
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id_printf("I_o= [%f %f %f;\n"
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" %f %f %f;\n"
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" %f %f %f]\n",
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body.m_body_I_body(0, 0), body.m_body_I_body(0, 1), body.m_body_I_body(0, 2),
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body.m_body_I_body(1, 0), body.m_body_I_body(1, 1), body.m_body_I_body(1, 2),
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body.m_body_I_body(2, 0), body.m_body_I_body(2, 1), body.m_body_I_body(2, 2));
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id_printf("parent_pos_parent_body_ref= [%f %f %f]\n", body.m_parent_pos_parent_body_ref(0),
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body.m_parent_pos_parent_body_ref(1), body.m_parent_pos_parent_body_ref(2));
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}
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}
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int MultiBodyTree::MultiBodyImpl::bodyNumDoFs(const JointType &type) const {
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switch (type) {
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case FIXED:
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return 0;
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case REVOLUTE:
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case PRISMATIC:
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return 1;
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case FLOATING:
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return 6;
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}
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error_message("unknown joint type %d\n", type);
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return 0;
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}
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void MultiBodyTree::MultiBodyImpl::printTree(int index, int indentation) {
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// this is adapted from URDF2Bullet.
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// TODO: fix this and print proper graph (similar to git --log --graph)
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int num_children = m_child_indices[index].size();
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indentation += 2;
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int count = 0;
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for (int i = 0; i < num_children; i++) {
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int child_index = m_child_indices[index][i];
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indent(indentation);
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id_printf("body %.2d[%s]: %.2d is child no. %d (qi= %d .. %d) \n", index,
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jointTypeToString(m_body_list[index].m_joint_type), child_index, (count++) + 1,
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m_body_list[index].m_q_index,
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m_body_list[index].m_q_index + bodyNumDoFs(m_body_list[index].m_joint_type));
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// first grandchild
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printTree(child_index, indentation);
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}
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}
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int MultiBodyTree::MultiBodyImpl::setGravityInWorldFrame(const vec3 &gravity) {
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m_world_gravity = gravity;
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return 0;
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}
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int MultiBodyTree::MultiBodyImpl::generateIndexSets() {
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m_body_revolute_list.resize(0);
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m_body_prismatic_list.resize(0);
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int q_index = 0;
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for (idArrayIdx i = 0; i < m_body_list.size(); i++) {
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RigidBody &body = m_body_list[i];
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body.m_q_index = -1;
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switch (body.m_joint_type) {
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case REVOLUTE:
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m_body_revolute_list.push_back(i);
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body.m_q_index = q_index;
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q_index++;
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break;
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case PRISMATIC:
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m_body_prismatic_list.push_back(i);
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body.m_q_index = q_index;
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q_index++;
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break;
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case FIXED:
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// do nothing
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break;
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case FLOATING:
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m_body_floating_list.push_back(i);
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body.m_q_index = q_index;
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q_index += 6;
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break;
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default:
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error_message("unsupported joint type %d\n", body.m_joint_type);
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return -1;
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}
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}
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// sanity check
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if (q_index != m_num_dofs) {
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error_message("internal error, q_index= %d but num_dofs %d\n", q_index, m_num_dofs);
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return -1;
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}
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m_child_indices.resize(m_body_list.size());
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for (idArrayIdx child = 1; child < m_parent_index.size(); child++) {
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const int &parent = m_parent_index[child];
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if (parent >= 0 && parent < (static_cast<int>(m_parent_index.size()) - 1)) {
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m_child_indices[parent].push_back(child);
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} else {
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if (-1 == parent) {
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// multiple bodies are directly linked to the environment, ie, not a single root
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error_message("building index sets parent(%zu)= -1 (multiple roots)\n", child);
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} else {
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// should never happen
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error_message(
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"building index sets. parent_index[%zu]= %d, but m_parent_index.size()= %d\n",
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child, parent, static_cast<int>(m_parent_index.size()));
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}
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return -1;
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}
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}
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return 0;
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}
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void MultiBodyTree::MultiBodyImpl::calculateStaticData() {
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// relative kinematics that are not a function of q, u, dot_u
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for (idArrayIdx i = 0; i < m_body_list.size(); i++) {
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RigidBody &body = m_body_list[i];
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switch (body.m_joint_type) {
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case REVOLUTE:
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body.m_parent_vel_rel(0) = 0;
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body.m_parent_vel_rel(1) = 0;
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body.m_parent_vel_rel(2) = 0;
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body.m_parent_acc_rel(0) = 0;
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body.m_parent_acc_rel(1) = 0;
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body.m_parent_acc_rel(2) = 0;
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body.m_parent_pos_parent_body = body.m_parent_pos_parent_body_ref;
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break;
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case PRISMATIC:
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body.m_body_T_parent = body.m_body_T_parent_ref;
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body.m_parent_Jac_JT = body.m_body_T_parent_ref.transpose() * body.m_Jac_JT;
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body.m_body_ang_vel_rel(0) = 0;
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body.m_body_ang_vel_rel(1) = 0;
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body.m_body_ang_vel_rel(2) = 0;
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body.m_body_ang_acc_rel(0) = 0;
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body.m_body_ang_acc_rel(1) = 0;
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body.m_body_ang_acc_rel(2) = 0;
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break;
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case FIXED:
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body.m_parent_pos_parent_body = body.m_parent_pos_parent_body_ref;
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body.m_body_T_parent = body.m_body_T_parent_ref;
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body.m_body_ang_vel_rel(0) = 0;
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body.m_body_ang_vel_rel(1) = 0;
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body.m_body_ang_vel_rel(2) = 0;
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body.m_parent_vel_rel(0) = 0;
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body.m_parent_vel_rel(1) = 0;
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body.m_parent_vel_rel(2) = 0;
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body.m_body_ang_acc_rel(0) = 0;
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body.m_body_ang_acc_rel(1) = 0;
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body.m_body_ang_acc_rel(2) = 0;
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body.m_parent_acc_rel(0) = 0;
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body.m_parent_acc_rel(1) = 0;
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body.m_parent_acc_rel(2) = 0;
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break;
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case FLOATING:
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// no static data
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break;
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}
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// resize & initialize jacobians to zero.
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#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
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body.m_body_dot_Jac_T_u(0) = 0.0;
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body.m_body_dot_Jac_T_u(1) = 0.0;
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body.m_body_dot_Jac_T_u(2) = 0.0;
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body.m_body_dot_Jac_R_u(0) = 0.0;
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body.m_body_dot_Jac_R_u(1) = 0.0;
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body.m_body_dot_Jac_R_u(2) = 0.0;
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resize(body.m_body_Jac_T,m_num_dofs);
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resize(body.m_body_Jac_R,m_num_dofs);
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body.m_body_Jac_T.setZero();
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body.m_body_Jac_R.setZero();
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#endif //
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}
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}
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int MultiBodyTree::MultiBodyImpl::calculateInverseDynamics(const vecx &q, const vecx &u,
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const vecx &dot_u, vecx *joint_forces) {
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if (q.size() != m_num_dofs || u.size() != m_num_dofs || dot_u.size() != m_num_dofs ||
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joint_forces->size() != m_num_dofs) {
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error_message("wrong vector dimension. system has %d DOFs,\n"
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"but dim(q)= %d, dim(u)= %d, dim(dot_u)= %d, dim(joint_forces)= %d\n",
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m_num_dofs, static_cast<int>(q.size()), static_cast<int>(u.size()),
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static_cast<int>(dot_u.size()), static_cast<int>(joint_forces->size()));
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return -1;
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}
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// 1. relative kinematics
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if(-1 == calculateKinematics(q,u,dot_u, POSITION_VELOCITY_ACCELERATION)) {
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error_message("error in calculateKinematics\n");
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return -1;
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}
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// 2. update contributions to equations of motion for every body.
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for (idArrayIdx i = 0; i < m_body_list.size(); i++) {
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RigidBody &body = m_body_list[i];
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// 3.4 update dynamic terms (rate of change of angular & linear momentum)
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body.m_eom_lhs_rotational =
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body.m_body_I_body * body.m_body_ang_acc + body.m_body_mass_com.cross(body.m_body_acc) +
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body.m_body_ang_vel.cross(body.m_body_I_body * body.m_body_ang_vel) -
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body.m_body_moment_user;
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body.m_eom_lhs_translational =
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body.m_body_ang_acc.cross(body.m_body_mass_com) + body.m_mass * body.m_body_acc +
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body.m_body_ang_vel.cross(body.m_body_ang_vel.cross(body.m_body_mass_com)) -
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body.m_body_force_user;
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}
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// 3. calculate full set of forces at parent joint
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// (not directly calculating the joint force along the free direction
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// simplifies inclusion of fixed joints.
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// An alternative would be to fuse bodies in a pre-processing step,
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// but that would make changing masses online harder (eg, payload masses
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// added with fixed joints to a gripper)
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// Also, this enables adding zero weight bodies as a way to calculate frame poses
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// for force elements, etc.
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for (int body_idx = m_body_list.size() - 1; body_idx >= 0; body_idx--) {
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// sum of forces and moments acting on this body from its children
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vec3 sum_f_children;
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vec3 sum_m_children;
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setZero(sum_f_children);
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setZero(sum_m_children);
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for (idArrayIdx child_list_idx = 0; child_list_idx < m_child_indices[body_idx].size();
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child_list_idx++) {
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const RigidBody &child = m_body_list[m_child_indices[body_idx][child_list_idx]];
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vec3 child_joint_force_in_this_frame =
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child.m_body_T_parent.transpose() * child.m_force_at_joint;
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sum_f_children -= child_joint_force_in_this_frame;
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sum_m_children -= child.m_body_T_parent.transpose() * child.m_moment_at_joint +
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child.m_parent_pos_parent_body.cross(child_joint_force_in_this_frame);
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}
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RigidBody &body = m_body_list[body_idx];
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body.m_force_at_joint = body.m_eom_lhs_translational - sum_f_children;
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body.m_moment_at_joint = body.m_eom_lhs_rotational - sum_m_children;
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}
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// 4. Calculate Joint forces.
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// These are the components of force_at_joint/moment_at_joint
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// in the free directions given by Jac_JT/Jac_JR
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// 4.1 revolute joints
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for (idArrayIdx i = 0; i < m_body_revolute_list.size(); i++) {
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RigidBody &body = m_body_list[m_body_revolute_list[i]];
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// (*joint_forces)(body.m_q_index) = body.m_Jac_JR.transpose() * body.m_moment_at_joint;
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(*joint_forces)(body.m_q_index) = body.m_Jac_JR.dot(body.m_moment_at_joint);
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}
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// 4.2 for prismatic joints
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for (idArrayIdx i = 0; i < m_body_prismatic_list.size(); i++) {
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RigidBody &body = m_body_list[m_body_prismatic_list[i]];
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// (*joint_forces)(body.m_q_index) = body.m_Jac_JT.transpose() * body.m_force_at_joint;
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(*joint_forces)(body.m_q_index) = body.m_Jac_JT.dot(body.m_force_at_joint);
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}
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// 4.3 floating bodies (6-DoF joints)
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for (idArrayIdx i = 0; i < m_body_floating_list.size(); i++) {
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RigidBody &body = m_body_list[m_body_floating_list[i]];
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(*joint_forces)(body.m_q_index + 0) = body.m_moment_at_joint(0);
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(*joint_forces)(body.m_q_index + 1) = body.m_moment_at_joint(1);
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(*joint_forces)(body.m_q_index + 2) = body.m_moment_at_joint(2);
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(*joint_forces)(body.m_q_index + 3) = body.m_force_at_joint(0);
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(*joint_forces)(body.m_q_index + 4) = body.m_force_at_joint(1);
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(*joint_forces)(body.m_q_index + 5) = body.m_force_at_joint(2);
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}
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return 0;
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}
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int MultiBodyTree::MultiBodyImpl::calculateKinematics(const vecx &q, const vecx &u, const vecx& dot_u,
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const KinUpdateType type) {
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if (q.size() != m_num_dofs || u.size() != m_num_dofs || dot_u.size() != m_num_dofs ) {
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error_message("wrong vector dimension. system has %d DOFs,\n"
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"but dim(q)= %d, dim(u)= %d, dim(dot_u)= %d\n",
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m_num_dofs, static_cast<int>(q.size()), static_cast<int>(u.size()),
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static_cast<int>(dot_u.size()));
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return -1;
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}
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if(type != POSITION_ONLY && type != POSITION_VELOCITY && type != POSITION_VELOCITY_ACCELERATION) {
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error_message("invalid type %d\n", type);
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return -1;
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}
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// 1. update relative kinematics
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// 1.1 for revolute
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for (idArrayIdx i = 0; i < m_body_revolute_list.size(); i++) {
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RigidBody &body = m_body_list[m_body_revolute_list[i]];
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mat33 T;
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bodyTParentFromAxisAngle(body.m_Jac_JR, q(body.m_q_index), &T);
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body.m_body_T_parent = T * body.m_body_T_parent_ref;
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if(type >= POSITION_VELOCITY) {
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body.m_body_ang_vel_rel = body.m_Jac_JR * u(body.m_q_index);
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}
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if(type >= POSITION_VELOCITY_ACCELERATION) {
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body.m_body_ang_acc_rel = body.m_Jac_JR * dot_u(body.m_q_index);
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}
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}
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// 1.2 for prismatic
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for (idArrayIdx i = 0; i < m_body_prismatic_list.size(); i++) {
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RigidBody &body = m_body_list[m_body_prismatic_list[i]];
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body.m_parent_pos_parent_body =
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body.m_parent_pos_parent_body_ref + body.m_parent_Jac_JT * q(body.m_q_index);
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if(type >= POSITION_VELOCITY) {
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body.m_parent_vel_rel =
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body.m_body_T_parent_ref.transpose() * body.m_Jac_JT * u(body.m_q_index);
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}
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if(type >= POSITION_VELOCITY_ACCELERATION) {
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body.m_parent_acc_rel = body.m_parent_Jac_JT * dot_u(body.m_q_index);
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}
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}
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// 1.3 fixed joints: nothing to do
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// 1.4 6dof joints:
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for (idArrayIdx i = 0; i < m_body_floating_list.size(); i++) {
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RigidBody &body = m_body_list[m_body_floating_list[i]];
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body.m_body_T_parent = transformZ(q(body.m_q_index + 2)) *
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transformY(q(body.m_q_index + 1)) * transformX(q(body.m_q_index));
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body.m_parent_pos_parent_body(0) = q(body.m_q_index + 3);
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body.m_parent_pos_parent_body(1) = q(body.m_q_index + 4);
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body.m_parent_pos_parent_body(2) = q(body.m_q_index + 5);
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body.m_parent_pos_parent_body = body.m_body_T_parent * body.m_parent_pos_parent_body;
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if(type >= POSITION_VELOCITY) {
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body.m_body_ang_vel_rel(0) = u(body.m_q_index + 0);
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body.m_body_ang_vel_rel(1) = u(body.m_q_index + 1);
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body.m_body_ang_vel_rel(2) = u(body.m_q_index + 2);
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|
body.m_parent_vel_rel(0) = u(body.m_q_index + 3);
|
|
body.m_parent_vel_rel(1) = u(body.m_q_index + 4);
|
|
body.m_parent_vel_rel(2) = u(body.m_q_index + 5);
|
|
|
|
body.m_parent_vel_rel = body.m_body_T_parent.transpose() * body.m_parent_vel_rel;
|
|
}
|
|
if(type >= POSITION_VELOCITY_ACCELERATION) {
|
|
body.m_body_ang_acc_rel(0) = dot_u(body.m_q_index + 0);
|
|
body.m_body_ang_acc_rel(1) = dot_u(body.m_q_index + 1);
|
|
body.m_body_ang_acc_rel(2) = dot_u(body.m_q_index + 2);
|
|
|
|
body.m_parent_acc_rel(0) = dot_u(body.m_q_index + 3);
|
|
body.m_parent_acc_rel(1) = dot_u(body.m_q_index + 4);
|
|
body.m_parent_acc_rel(2) = dot_u(body.m_q_index + 5);
|
|
|
|
body.m_parent_acc_rel = body.m_body_T_parent.transpose() * body.m_parent_acc_rel;
|
|
}
|
|
}
|
|
|
|
// 2. absolute kinematic quantities (vector valued)
|
|
// NOTE: this should be optimized by specializing for different body types
|
|
// (e.g., relative rotation is always zero for prismatic joints, etc.)
|
|
|
|
// calculations for root body
|
|
{
|
|
RigidBody &body = m_body_list[0];
|
|
// 3.1 update absolute positions and orientations:
|
|
// will be required if we add force elements (eg springs between bodies,
|
|
// or contacts)
|
|
// not required right now, added here for debugging purposes
|
|
body.m_body_pos = body.m_body_T_parent * body.m_parent_pos_parent_body;
|
|
body.m_body_T_world = body.m_body_T_parent;
|
|
|
|
if(type >= POSITION_VELOCITY) {
|
|
// 3.2 update absolute velocities
|
|
body.m_body_ang_vel = body.m_body_ang_vel_rel;
|
|
body.m_body_vel = body.m_parent_vel_rel;
|
|
}
|
|
if(type >= POSITION_VELOCITY_ACCELERATION) {
|
|
// 3.3 update absolute accelerations
|
|
// NOTE: assumption: dot(J_JR) = 0; true here, but not for general joints
|
|
body.m_body_ang_acc = body.m_body_ang_acc_rel;
|
|
body.m_body_acc = body.m_body_T_parent * body.m_parent_acc_rel;
|
|
// add gravitational acceleration to root body
|
|
// this is an efficient way to add gravitational terms,
|
|
// but it does mean that the kinematics are no longer
|
|
// correct at the acceleration level
|
|
// NOTE: To get correct acceleration kinematics, just set world_gravity to zero
|
|
body.m_body_acc = body.m_body_acc - body.m_body_T_parent * m_world_gravity;
|
|
}
|
|
}
|
|
|
|
for (idArrayIdx i = 1; i < m_body_list.size(); i++) {
|
|
RigidBody &body = m_body_list[i];
|
|
RigidBody &parent = m_body_list[m_parent_index[i]];
|
|
// 2.1 update absolute positions and orientations:
|
|
// will be required if we add force elements (eg springs between bodies,
|
|
// or contacts) not required right now added here for debugging purposes
|
|
body.m_body_pos =
|
|
body.m_body_T_parent * (parent.m_body_pos + body.m_parent_pos_parent_body);
|
|
body.m_body_T_world = body.m_body_T_parent * parent.m_body_T_world;
|
|
|
|
if(type >= POSITION_VELOCITY) {
|
|
// 2.2 update absolute velocities
|
|
body.m_body_ang_vel =
|
|
body.m_body_T_parent * parent.m_body_ang_vel + body.m_body_ang_vel_rel;
|
|
|
|
body.m_body_vel =
|
|
body.m_body_T_parent *
|
|
(parent.m_body_vel + parent.m_body_ang_vel.cross(body.m_parent_pos_parent_body) +
|
|
body.m_parent_vel_rel);
|
|
}
|
|
if(type >= POSITION_VELOCITY_ACCELERATION) {
|
|
// 2.3 update absolute accelerations
|
|
// NOTE: assumption: dot(J_JR) = 0; true here, but not for general joints
|
|
body.m_body_ang_acc =
|
|
body.m_body_T_parent * parent.m_body_ang_acc -
|
|
body.m_body_ang_vel_rel.cross(body.m_body_T_parent * parent.m_body_ang_vel) +
|
|
body.m_body_ang_acc_rel;
|
|
body.m_body_acc =
|
|
body.m_body_T_parent *
|
|
(parent.m_body_acc + parent.m_body_ang_acc.cross(body.m_parent_pos_parent_body) +
|
|
parent.m_body_ang_vel.cross(parent.m_body_ang_vel.cross(body.m_parent_pos_parent_body)) +
|
|
2.0 * parent.m_body_ang_vel.cross(body.m_parent_vel_rel) + body.m_parent_acc_rel);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
|
|
|
|
void MultiBodyTree::MultiBodyImpl::addRelativeJacobianComponent(RigidBody&body) {
|
|
const int& idx=body.m_q_index;
|
|
switch(body.m_joint_type) {
|
|
case FIXED:
|
|
break;
|
|
case REVOLUTE:
|
|
setMat3xElem(0,idx, body.m_Jac_JR(0), &body.m_body_Jac_R);
|
|
setMat3xElem(1,idx, body.m_Jac_JR(1), &body.m_body_Jac_R);
|
|
setMat3xElem(2,idx, body.m_Jac_JR(2), &body.m_body_Jac_R);
|
|
break;
|
|
case PRISMATIC:
|
|
setMat3xElem(0,idx, body.m_body_T_parent_ref(0,0)*body.m_Jac_JT(0)
|
|
+body.m_body_T_parent_ref(1,0)*body.m_Jac_JT(1)
|
|
+body.m_body_T_parent_ref(2,0)*body.m_Jac_JT(2),
|
|
&body.m_body_Jac_T);
|
|
setMat3xElem(1,idx,body.m_body_T_parent_ref(0,1)*body.m_Jac_JT(0)
|
|
+body.m_body_T_parent_ref(1,1)*body.m_Jac_JT(1)
|
|
+body.m_body_T_parent_ref(2,1)*body.m_Jac_JT(2),
|
|
&body.m_body_Jac_T);
|
|
setMat3xElem(2,idx, body.m_body_T_parent_ref(0,2)*body.m_Jac_JT(0)
|
|
+body.m_body_T_parent_ref(1,2)*body.m_Jac_JT(1)
|
|
+body.m_body_T_parent_ref(2,2)*body.m_Jac_JT(2),
|
|
&body.m_body_Jac_T);
|
|
break;
|
|
case FLOATING:
|
|
setMat3xElem(0,idx+0, 1.0, &body.m_body_Jac_R);
|
|
setMat3xElem(1,idx+1, 1.0, &body.m_body_Jac_R);
|
|
setMat3xElem(2,idx+2, 1.0, &body.m_body_Jac_R);
|
|
// body_Jac_T = body_T_parent.transpose();
|
|
setMat3xElem(0,idx+3, body.m_body_T_parent(0,0), &body.m_body_Jac_T);
|
|
setMat3xElem(0,idx+4, body.m_body_T_parent(1,0), &body.m_body_Jac_T);
|
|
setMat3xElem(0,idx+5, body.m_body_T_parent(2,0), &body.m_body_Jac_T);
|
|
|
|
setMat3xElem(1,idx+3, body.m_body_T_parent(0,1), &body.m_body_Jac_T);
|
|
setMat3xElem(1,idx+4, body.m_body_T_parent(1,1), &body.m_body_Jac_T);
|
|
setMat3xElem(1,idx+5, body.m_body_T_parent(2,1), &body.m_body_Jac_T);
|
|
|
|
setMat3xElem(2,idx+3, body.m_body_T_parent(0,2), &body.m_body_Jac_T);
|
|
setMat3xElem(2,idx+4, body.m_body_T_parent(1,2), &body.m_body_Jac_T);
|
|
setMat3xElem(2,idx+5, body.m_body_T_parent(2,2), &body.m_body_Jac_T);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::calculateJacobians(const vecx& q, const vecx& u, const KinUpdateType type) {
|
|
if (q.size() != m_num_dofs || u.size() != m_num_dofs) {
|
|
error_message("wrong vector dimension. system has %d DOFs,\n"
|
|
"but dim(q)= %d, dim(u)= %d\n",
|
|
m_num_dofs, static_cast<int>(q.size()), static_cast<int>(u.size()));
|
|
return -1;
|
|
}
|
|
if(type != POSITION_ONLY && type != POSITION_VELOCITY) {
|
|
error_message("invalid type %d\n", type);
|
|
return -1;
|
|
}
|
|
|
|
addRelativeJacobianComponent(m_body_list[0]);
|
|
for (idArrayIdx i = 1; i < m_body_list.size(); i++) {
|
|
RigidBody &body = m_body_list[i];
|
|
RigidBody &parent = m_body_list[m_parent_index[i]];
|
|
|
|
mul(body.m_body_T_parent, parent.m_body_Jac_R,& body.m_body_Jac_R);
|
|
body.m_body_Jac_T = parent.m_body_Jac_T;
|
|
mul(tildeOperator(body.m_parent_pos_parent_body),parent.m_body_Jac_R,&m_m3x);
|
|
sub(body.m_body_Jac_T,m_m3x, &body.m_body_Jac_T);
|
|
|
|
addRelativeJacobianComponent(body);
|
|
mul(body.m_body_T_parent, body.m_body_Jac_T,&body.m_body_Jac_T);
|
|
|
|
if(type >= POSITION_VELOCITY) {
|
|
body.m_body_dot_Jac_R_u = body.m_body_T_parent * parent.m_body_dot_Jac_R_u -
|
|
body.m_body_ang_vel_rel.cross(body.m_body_T_parent * parent.m_body_ang_vel);
|
|
body.m_body_dot_Jac_T_u = body.m_body_T_parent *
|
|
(parent.m_body_dot_Jac_T_u + parent.m_body_dot_Jac_R_u.cross(body.m_parent_pos_parent_body) +
|
|
parent.m_body_ang_vel.cross(parent.m_body_ang_vel.cross(body.m_parent_pos_parent_body)) +
|
|
2.0 * parent.m_body_ang_vel.cross(body.m_parent_vel_rel));
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
static inline void setSixDoFJacobians(const int dof, vec3 &Jac_JR, vec3 &Jac_JT) {
|
|
switch (dof) {
|
|
// rotational part
|
|
case 0:
|
|
Jac_JR(0) = 1;
|
|
Jac_JR(1) = 0;
|
|
Jac_JR(2) = 0;
|
|
setZero(Jac_JT);
|
|
break;
|
|
case 1:
|
|
Jac_JR(0) = 0;
|
|
Jac_JR(1) = 1;
|
|
Jac_JR(2) = 0;
|
|
setZero(Jac_JT);
|
|
break;
|
|
case 2:
|
|
Jac_JR(0) = 0;
|
|
Jac_JR(1) = 0;
|
|
Jac_JR(2) = 1;
|
|
setZero(Jac_JT);
|
|
break;
|
|
// translational part
|
|
case 3:
|
|
setZero(Jac_JR);
|
|
Jac_JT(0) = 1;
|
|
Jac_JT(1) = 0;
|
|
Jac_JT(2) = 0;
|
|
break;
|
|
case 4:
|
|
setZero(Jac_JR);
|
|
Jac_JT(0) = 0;
|
|
Jac_JT(1) = 1;
|
|
Jac_JT(2) = 0;
|
|
break;
|
|
case 5:
|
|
setZero(Jac_JR);
|
|
Jac_JT(0) = 0;
|
|
Jac_JT(1) = 0;
|
|
Jac_JT(2) = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static inline int jointNumDoFs(const JointType &type) {
|
|
switch (type) {
|
|
case FIXED:
|
|
return 0;
|
|
case REVOLUTE:
|
|
case PRISMATIC:
|
|
return 1;
|
|
case FLOATING:
|
|
return 6;
|
|
}
|
|
// this should never happen
|
|
error_message("invalid joint type\n");
|
|
// TODO add configurable abort/crash function
|
|
abort();
|
|
return 0;
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::calculateMassMatrix(const vecx &q, const bool update_kinematics,
|
|
const bool initialize_matrix,
|
|
const bool set_lower_triangular_matrix,
|
|
matxx *mass_matrix) {
|
|
// This calculates the joint space mass matrix for the multibody system.
|
|
// The algorithm is essentially an implementation of "method 3"
|
|
// in "Efficient Dynamic Simulation of Robotic Mechanisms" (Walker and Orin, 1982)
|
|
// (Later named "Composite Rigid Body Algorithm" by Featherstone).
|
|
//
|
|
// This implementation, however, handles branched systems and uses a formulation centered
|
|
// on the origin of the body-fixed frame to avoid re-computing various quantities at the com.
|
|
|
|
if (q.size() != m_num_dofs || mass_matrix->rows() != m_num_dofs ||
|
|
mass_matrix->cols() != m_num_dofs) {
|
|
error_message("Dimension error. System has %d DOFs,\n"
|
|
"but dim(q)= %d, dim(mass_matrix)= %d x %d\n",
|
|
m_num_dofs, static_cast<int>(q.size()), static_cast<int>(mass_matrix->rows()),
|
|
static_cast<int>(mass_matrix->cols()));
|
|
return -1;
|
|
}
|
|
|
|
// TODO add optimized zeroing function?
|
|
if (initialize_matrix) {
|
|
for (int i = 0; i < m_num_dofs; i++) {
|
|
for (int j = 0; j < m_num_dofs; j++) {
|
|
setMatxxElem(i, j, 0.0, mass_matrix);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (update_kinematics) {
|
|
// 1. update relative kinematics
|
|
// 1.1 for revolute joints
|
|
for (idArrayIdx i = 0; i < m_body_revolute_list.size(); i++) {
|
|
RigidBody &body = m_body_list[m_body_revolute_list[i]];
|
|
// from reference orientation (q=0) of body-fixed frame to current orientation
|
|
mat33 body_T_body_ref;
|
|
bodyTParentFromAxisAngle(body.m_Jac_JR, q(body.m_q_index), &body_T_body_ref);
|
|
body.m_body_T_parent = body_T_body_ref * body.m_body_T_parent_ref;
|
|
}
|
|
// 1.2 for prismatic joints
|
|
for (idArrayIdx i = 0; i < m_body_prismatic_list.size(); i++) {
|
|
RigidBody &body = m_body_list[m_body_prismatic_list[i]];
|
|
// body.m_body_T_parent= fixed
|
|
body.m_parent_pos_parent_body =
|
|
body.m_parent_pos_parent_body_ref + body.m_parent_Jac_JT * q(body.m_q_index);
|
|
}
|
|
// 1.3 fixed joints: nothing to do
|
|
// 1.4 6dof joints:
|
|
for (idArrayIdx i = 0; i < m_body_floating_list.size(); i++) {
|
|
RigidBody &body = m_body_list[m_body_floating_list[i]];
|
|
|
|
body.m_body_T_parent = transformZ(q(body.m_q_index + 2)) *
|
|
transformY(q(body.m_q_index + 1)) *
|
|
transformX(q(body.m_q_index));
|
|
body.m_parent_pos_parent_body(0) = q(body.m_q_index + 3);
|
|
body.m_parent_pos_parent_body(1) = q(body.m_q_index + 4);
|
|
body.m_parent_pos_parent_body(2) = q(body.m_q_index + 5);
|
|
|
|
body.m_parent_pos_parent_body = body.m_body_T_parent * body.m_parent_pos_parent_body;
|
|
}
|
|
}
|
|
for (int i = m_body_list.size() - 1; i >= 0; i--) {
|
|
RigidBody &body = m_body_list[i];
|
|
// calculate mass, center of mass and inertia of "composite rigid body",
|
|
// ie, sub-tree starting at current body
|
|
body.m_subtree_mass = body.m_mass;
|
|
body.m_body_subtree_mass_com = body.m_body_mass_com;
|
|
body.m_body_subtree_I_body = body.m_body_I_body;
|
|
|
|
for (idArrayIdx c = 0; c < m_child_indices[i].size(); c++) {
|
|
RigidBody &child = m_body_list[m_child_indices[i][c]];
|
|
mat33 body_T_child = child.m_body_T_parent.transpose();
|
|
|
|
body.m_subtree_mass += child.m_subtree_mass;
|
|
body.m_body_subtree_mass_com += body_T_child * child.m_body_subtree_mass_com +
|
|
child.m_parent_pos_parent_body * child.m_subtree_mass;
|
|
body.m_body_subtree_I_body +=
|
|
body_T_child * child.m_body_subtree_I_body * child.m_body_T_parent;
|
|
|
|
if (child.m_subtree_mass > 0) {
|
|
// Shift the reference point for the child subtree inertia using the
|
|
// Huygens-Steiner ("parallel axis") theorem.
|
|
// (First shift from child origin to child com, then from there to this body's
|
|
// origin)
|
|
vec3 r_com = body_T_child * child.m_body_subtree_mass_com / child.m_subtree_mass;
|
|
mat33 tilde_r_child_com = tildeOperator(r_com);
|
|
mat33 tilde_r_body_com = tildeOperator(child.m_parent_pos_parent_body + r_com);
|
|
body.m_body_subtree_I_body +=
|
|
child.m_subtree_mass *
|
|
(tilde_r_child_com * tilde_r_child_com - tilde_r_body_com * tilde_r_body_com);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = m_body_list.size() - 1; i >= 0; i--) {
|
|
const RigidBody &body = m_body_list[i];
|
|
|
|
// determine DoF-range for body
|
|
const int q_index_min = body.m_q_index;
|
|
const int q_index_max = q_index_min + jointNumDoFs(body.m_joint_type) - 1;
|
|
// loop over the DoFs used by this body
|
|
// local joint jacobians (ok as is for 1-DoF joints)
|
|
vec3 Jac_JR = body.m_Jac_JR;
|
|
vec3 Jac_JT = body.m_Jac_JT;
|
|
for (int col = q_index_max; col >= q_index_min; col--) {
|
|
// set jacobians for 6-DoF joints
|
|
if (FLOATING == body.m_joint_type) {
|
|
setSixDoFJacobians(col - q_index_min, Jac_JR, Jac_JT);
|
|
}
|
|
|
|
vec3 body_eom_rot =
|
|
body.m_body_subtree_I_body * Jac_JR + body.m_body_subtree_mass_com.cross(Jac_JT);
|
|
vec3 body_eom_trans =
|
|
body.m_subtree_mass * Jac_JT - body.m_body_subtree_mass_com.cross(Jac_JR);
|
|
setMatxxElem(col, col, Jac_JR.dot(body_eom_rot) + Jac_JT.dot(body_eom_trans), mass_matrix);
|
|
|
|
// rest of the mass matrix column upwards
|
|
{
|
|
// 1. for multi-dof joints, rest of the dofs of this body
|
|
for (int row = col - 1; row >= q_index_min; row--) {
|
|
if (FLOATING != body.m_joint_type) {
|
|
error_message("??\n");
|
|
return -1;
|
|
}
|
|
setSixDoFJacobians(row - q_index_min, Jac_JR, Jac_JT);
|
|
const double Mrc = Jac_JR.dot(body_eom_rot) + Jac_JT.dot(body_eom_trans);
|
|
setMatxxElem(col, row, Mrc, mass_matrix);
|
|
}
|
|
// 2. ancestor dofs
|
|
int child_idx = i;
|
|
int parent_idx = m_parent_index[i];
|
|
while (parent_idx >= 0) {
|
|
const RigidBody &child_body = m_body_list[child_idx];
|
|
const RigidBody &parent_body = m_body_list[parent_idx];
|
|
|
|
const mat33 parent_T_child = child_body.m_body_T_parent.transpose();
|
|
body_eom_rot = parent_T_child * body_eom_rot;
|
|
body_eom_trans = parent_T_child * body_eom_trans;
|
|
body_eom_rot += child_body.m_parent_pos_parent_body.cross(body_eom_trans);
|
|
|
|
const int parent_body_q_index_min = parent_body.m_q_index;
|
|
const int parent_body_q_index_max =
|
|
parent_body_q_index_min + jointNumDoFs(parent_body.m_joint_type) - 1;
|
|
vec3 Jac_JR = parent_body.m_Jac_JR;
|
|
vec3 Jac_JT = parent_body.m_Jac_JT;
|
|
for (int row = parent_body_q_index_max; row >= parent_body_q_index_min; row--) {
|
|
// set jacobians for 6-DoF joints
|
|
if (FLOATING == parent_body.m_joint_type) {
|
|
setSixDoFJacobians(row - parent_body_q_index_min, Jac_JR, Jac_JT);
|
|
}
|
|
const double Mrc = Jac_JR.dot(body_eom_rot) + Jac_JT.dot(body_eom_trans);
|
|
setMatxxElem(col, row, Mrc, mass_matrix);
|
|
}
|
|
|
|
child_idx = parent_idx;
|
|
parent_idx = m_parent_index[child_idx];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (set_lower_triangular_matrix) {
|
|
for (int col = 0; col < m_num_dofs; col++) {
|
|
for (int row = 0; row < col; row++) {
|
|
setMatxxElem(row, col, (*mass_matrix)(col, row), mass_matrix);
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// utility macro
|
|
#define CHECK_IF_BODY_INDEX_IS_VALID(index) \
|
|
do { \
|
|
if (index < 0 || index >= m_num_bodies) { \
|
|
error_message("invalid index %d (num_bodies= %d)\n", index, m_num_bodies); \
|
|
return -1; \
|
|
} \
|
|
} while (0)
|
|
|
|
int MultiBodyTree::MultiBodyImpl::getParentIndex(const int body_index, int *p) {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
*p = m_parent_index[body_index];
|
|
return 0;
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::getUserInt(const int body_index, int *user_int) const {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
*user_int = m_user_int[body_index];
|
|
return 0;
|
|
}
|
|
int MultiBodyTree::MultiBodyImpl::getUserPtr(const int body_index, void **user_ptr) const {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
*user_ptr = m_user_ptr[body_index];
|
|
return 0;
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::setUserInt(const int body_index, const int user_int) {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
m_user_int[body_index] = user_int;
|
|
return 0;
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::setUserPtr(const int body_index, void *const user_ptr) {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
m_user_ptr[body_index] = user_ptr;
|
|
return 0;
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::getBodyOrigin(int body_index, vec3 *world_origin) const {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
const RigidBody &body = m_body_list[body_index];
|
|
*world_origin = body.m_body_T_world.transpose() * body.m_body_pos;
|
|
return 0;
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::getBodyCoM(int body_index, vec3 *world_com) const {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
const RigidBody &body = m_body_list[body_index];
|
|
if (body.m_mass > 0) {
|
|
*world_com = body.m_body_T_world.transpose() *
|
|
(body.m_body_pos + body.m_body_mass_com / body.m_mass);
|
|
} else {
|
|
*world_com = body.m_body_T_world.transpose() * (body.m_body_pos);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::getBodyTransform(int body_index, mat33 *world_T_body) const {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
const RigidBody &body = m_body_list[body_index];
|
|
*world_T_body = body.m_body_T_world.transpose();
|
|
return 0;
|
|
}
|
|
int MultiBodyTree::MultiBodyImpl::getBodyAngularVelocity(int body_index, vec3 *world_omega) const {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
const RigidBody &body = m_body_list[body_index];
|
|
*world_omega = body.m_body_T_world.transpose() * body.m_body_ang_vel;
|
|
return 0;
|
|
}
|
|
int MultiBodyTree::MultiBodyImpl::getBodyLinearVelocity(int body_index,
|
|
vec3 *world_velocity) const {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
const RigidBody &body = m_body_list[body_index];
|
|
*world_velocity = body.m_body_T_world.transpose() * body.m_body_vel;
|
|
return 0;
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::getBodyLinearVelocityCoM(int body_index,
|
|
vec3 *world_velocity) const {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
const RigidBody &body = m_body_list[body_index];
|
|
vec3 com;
|
|
if (body.m_mass > 0) {
|
|
com = body.m_body_mass_com / body.m_mass;
|
|
} else {
|
|
com(0) = 0;
|
|
com(1) = 0;
|
|
com(2) = 0;
|
|
}
|
|
|
|
*world_velocity =
|
|
body.m_body_T_world.transpose() * (body.m_body_vel + body.m_body_ang_vel.cross(com));
|
|
return 0;
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::getBodyAngularAcceleration(int body_index,
|
|
vec3 *world_dot_omega) const {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
const RigidBody &body = m_body_list[body_index];
|
|
*world_dot_omega = body.m_body_T_world.transpose() * body.m_body_ang_acc;
|
|
return 0;
|
|
}
|
|
int MultiBodyTree::MultiBodyImpl::getBodyLinearAcceleration(int body_index,
|
|
vec3 *world_acceleration) const {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
const RigidBody &body = m_body_list[body_index];
|
|
*world_acceleration = body.m_body_T_world.transpose() * body.m_body_acc;
|
|
return 0;
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::getJointType(const int body_index, JointType *joint_type) const {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
*joint_type = m_body_list[body_index].m_joint_type;
|
|
return 0;
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::getJointTypeStr(const int body_index,
|
|
const char **joint_type) const {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
*joint_type = jointTypeToString(m_body_list[body_index].m_joint_type);
|
|
return 0;
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::getParentRParentBodyRef(const int body_index, vec3* r) const{
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
*r=m_body_list[body_index].m_parent_pos_parent_body_ref;
|
|
return 0;
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::getBodyTParentRef(const int body_index, mat33* T) const{
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
*T=m_body_list[body_index].m_body_T_parent_ref;
|
|
return 0;
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::getBodyAxisOfMotion(const int body_index, vec3* axis) const{
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
if(m_body_list[body_index].m_joint_type == REVOLUTE) {
|
|
*axis = m_body_list[body_index].m_Jac_JR;
|
|
return 0;
|
|
}
|
|
if(m_body_list[body_index].m_joint_type == PRISMATIC) {
|
|
*axis = m_body_list[body_index].m_Jac_JT;
|
|
return 0;
|
|
}
|
|
setZero(*axis);
|
|
return 0;
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::getDoFOffset(const int body_index, int *q_index) const {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
*q_index = m_body_list[body_index].m_q_index;
|
|
return 0;
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::setBodyMass(const int body_index, const idScalar mass) {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
m_body_list[body_index].m_mass = mass;
|
|
return 0;
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::setBodyFirstMassMoment(const int body_index,
|
|
const vec3& first_mass_moment) {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
m_body_list[body_index].m_body_mass_com = first_mass_moment;
|
|
return 0;
|
|
}
|
|
int MultiBodyTree::MultiBodyImpl::setBodySecondMassMoment(const int body_index,
|
|
const mat33& second_mass_moment) {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
m_body_list[body_index].m_body_I_body = second_mass_moment;
|
|
return 0;
|
|
}
|
|
int MultiBodyTree::MultiBodyImpl::getBodyMass(const int body_index, idScalar *mass) const {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
*mass = m_body_list[body_index].m_mass;
|
|
return 0;
|
|
}
|
|
int MultiBodyTree::MultiBodyImpl::getBodyFirstMassMoment(const int body_index,
|
|
vec3 *first_mass_moment) const {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
*first_mass_moment = m_body_list[body_index].m_body_mass_com;
|
|
return 0;
|
|
}
|
|
int MultiBodyTree::MultiBodyImpl::getBodySecondMassMoment(const int body_index,
|
|
mat33 *second_mass_moment) const {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
*second_mass_moment = m_body_list[body_index].m_body_I_body;
|
|
return 0;
|
|
}
|
|
|
|
void MultiBodyTree::MultiBodyImpl::clearAllUserForcesAndMoments() {
|
|
for (int index = 0; index < m_num_bodies; index++) {
|
|
RigidBody &body = m_body_list[index];
|
|
setZero(body.m_body_force_user);
|
|
setZero(body.m_body_moment_user);
|
|
}
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::addUserForce(const int body_index, const vec3 &body_force) {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
m_body_list[body_index].m_body_force_user += body_force;
|
|
return 0;
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::addUserMoment(const int body_index, const vec3 &body_moment) {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
m_body_list[body_index].m_body_moment_user += body_moment;
|
|
return 0;
|
|
}
|
|
|
|
#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
|
|
int MultiBodyTree::MultiBodyImpl::getBodyDotJacobianTransU(const int body_index, vec3* world_dot_jac_trans_u) const {
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
const RigidBody &body = m_body_list[body_index];
|
|
*world_dot_jac_trans_u = body.m_body_T_world.transpose() * body.m_body_dot_Jac_T_u;
|
|
return 0;
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::getBodyDotJacobianRotU(const int body_index, vec3* world_dot_jac_rot_u) const{
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
const RigidBody &body = m_body_list[body_index];
|
|
*world_dot_jac_rot_u = body.m_body_T_world.transpose() * body.m_body_dot_Jac_R_u;
|
|
return 0;
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::getBodyJacobianTrans(const int body_index, mat3x* world_jac_trans) const{
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
const RigidBody &body = m_body_list[body_index];
|
|
mul(body.m_body_T_world.transpose(), body.m_body_Jac_T, world_jac_trans);
|
|
return 0;
|
|
}
|
|
|
|
int MultiBodyTree::MultiBodyImpl::getBodyJacobianRot(const int body_index, mat3x* world_jac_rot) const{
|
|
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
|
|
const RigidBody &body = m_body_list[body_index];
|
|
mul(body.m_body_T_world.transpose(), body.m_body_Jac_R,world_jac_rot);
|
|
return 0;
|
|
}
|
|
|
|
#endif
|
|
}
|