godot/doc/classes/FontVariation.xml
CorentinBrulé 57d495f43b Complete FontFile ref and update example
I complete the ref items according to [TextServer ref](https://docs.godotengine.org/en/latest/classes/class_textserver.html) and update example with new properties path
2023-02-06 16:22:50 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="FontVariation" inherits="Font" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Variation of the [Font].
</brief_description>
<description>
OpenType variations, simulated bold / slant, and additional font settings like OpenType features and extra spacing.
To use simulated bold font variant:
[codeblocks]
[gdscript]
var fv = FontVariation.new()
fv.set_base_font(load("res://BarlowCondensed-Regular.ttf"))
fv.set_variation_embolden(1.2)
$Label.add_theme_font_override("font", fv)
$Label.add_theme_font_size_override("font_size", 64)
[/gdscript]
[csharp]
var fv = new FontVariation();
fv.SetBaseFont(ResourceLoader.Load&lt;FontFile&gt;("res://BarlowCondensed-Regular.ttf"));
fv.SetVariationEmbolden(1.2);
GetNode("Label").AddThemeFontOverride("font", fv);
GetNode("Label").AddThemeFontSizeOverride("font_size", 64);
[/csharp]
[/codeblocks]
</description>
<tutorials>
</tutorials>
<methods>
<method name="set_spacing">
<return type="void" />
<param index="0" name="spacing" type="int" enum="TextServer.SpacingType" />
<param index="1" name="value" type="int" />
<description>
Sets the spacing for [code]type[/code] (see [enum TextServer.SpacingType]) to [param value] in pixels (not relative to the font size).
</description>
</method>
</methods>
<members>
<member name="base_font" type="Font" setter="set_base_font" getter="get_base_font">
Base font used to create a variation. If not set, default [Theme] font is used.
</member>
<member name="fallbacks" type="Font[]" setter="set_fallbacks" getter="get_fallbacks" default="[]">
Array of fallback [Font]s. If not set [member base_font] fallback are ussed.
</member>
<member name="opentype_features" type="Dictionary" setter="set_opentype_features" getter="get_opentype_features" default="{}">
A set of OpenType feature tags. More info: [url=https://docs.microsoft.com/en-us/typography/opentype/spec/featuretags]OpenType feature tags[/url].
</member>
<member name="spacing_bottom" type="int" setter="set_spacing" getter="get_spacing" default="0">
Extra spacing at the bottom of the line in pixels.
</member>
<member name="spacing_glyph" type="int" setter="set_spacing" getter="get_spacing" default="0">
Extra spacing between graphical glyphs
</member>
<member name="spacing_space" type="int" setter="set_spacing" getter="get_spacing" default="0">
Extra width of the space glyphs.
</member>
<member name="spacing_top" type="int" setter="set_spacing" getter="get_spacing" default="0">
Extra spacing at the top of the line in pixels.
</member>
<member name="variation_embolden" type="float" setter="set_variation_embolden" getter="get_variation_embolden" default="0.0">
If is not equal to zero, emboldens the font outlines. Negative values reduce the outline thickness.
[b]Note:[/b] Emboldened fonts might have self-intersecting outlines, which will prevent MSDF fonts and [TextMesh] from working correctly.
</member>
<member name="variation_face_index" type="int" setter="set_variation_face_index" getter="get_variation_face_index" default="0">
Active face index in the TrueType / OpenType collection file.
</member>
<member name="variation_opentype" type="Dictionary" setter="set_variation_opentype" getter="get_variation_opentype" default="{}">
Font OpenType variation coordinates. More info: [url=https://docs.microsoft.com/en-us/typography/opentype/spec/dvaraxisreg]OpenType variation tags[/url].
</member>
<member name="variation_transform" type="Transform2D" setter="set_variation_transform" getter="get_variation_transform" default="Transform2D(1, 0, 0, 1, 0, 0)">
2D transform, applied to the font outlines, can be used for slanting, flipping and rotating glyphs.
For example, to simulate italic typeface by slanting, apply the following transform [code]Transform2D(1.0, slant, 0.0, 1.0, 0.0, 0.0)[/code].
</member>
</members>
</class>