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57e16812a1
godot
/
servers
/
physics_3d
History
PouleyKetchoupp
f9176a39ce
Make radius & height in CapsuleShape3D independent
...
Also changed CapsuleMesh to make settings consistent between render and physics.
2021-08-11 14:54:53 -07:00
..
joints
Fix various typos with codespell
2021-07-25 11:21:51 +02:00
SCsub
…
area_3d_sw.cpp
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area_3d_sw.h
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area_pair_3d_sw.cpp
Ensure KinematicBodies only interact with other Bodies with matching mask.
2021-07-19 17:03:43 +01:00
area_pair_3d_sw.h
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body_3d_sw.cpp
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body_3d_sw.h
Fix applied rotation from moving platforms in move_and_slide
2021-08-09 12:30:17 -07:00
body_pair_3d_sw.cpp
One-directional collision layer check for rigid bodies and soft bodies
2021-07-19 17:24:04 -07:00
body_pair_3d_sw.h
One-directional collision layer check for rigid bodies and soft bodies
2021-07-19 17:24:04 -07:00
broad_phase_3d_bvh.cpp
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broad_phase_3d_bvh.h
…
broad_phase_3d_sw.cpp
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broad_phase_3d_sw.h
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collision_object_3d_sw.cpp
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collision_object_3d_sw.h
One-directional collision layer check for rigid bodies and soft bodies
2021-07-19 17:24:04 -07:00
collision_solver_3d_sat.cpp
Make radius & height in CapsuleShape3D independent
2021-08-11 14:54:53 -07:00
collision_solver_3d_sat.h
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collision_solver_3d_sw.cpp
Remove infinite inertia and ray shapes from CharacterBody
2021-08-10 12:10:26 -07:00
collision_solver_3d_sw.h
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constraint_3d_sw.h
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gjk_epa.cpp
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gjk_epa.h
…
joints_3d_sw.h
…
physics_server_3d_sw.cpp
Remove infinite inertia and ray shapes from CharacterBody
2021-08-10 12:10:26 -07:00
physics_server_3d_sw.h
Remove infinite inertia and ray shapes from CharacterBody
2021-08-10 12:10:26 -07:00
physics_server_3d_wrap_mt.cpp
…
physics_server_3d_wrap_mt.h
Remove infinite inertia and ray shapes from CharacterBody
2021-08-10 12:10:26 -07:00
shape_3d_sw.cpp
Make radius & height in CapsuleShape3D independent
2021-08-11 14:54:53 -07:00
shape_3d_sw.h
Make radius & height in CapsuleShape3D independent
2021-08-11 14:54:53 -07:00
soft_body_3d_sw.cpp
Use the standard C `INFINITY` and `NAN` constants directly
2021-07-21 10:41:08 +02:00
soft_body_3d_sw.h
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space_3d_sw.cpp
Remove infinite inertia and ray shapes from CharacterBody
2021-08-10 12:10:26 -07:00
space_3d_sw.h
Remove infinite inertia and ray shapes from CharacterBody
2021-08-10 12:10:26 -07:00
step_3d_sw.cpp
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step_3d_sw.h
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