godot/servers/physics_3d
PouleyKetchoupp f9176a39ce Make radius & height in CapsuleShape3D independent
Also changed CapsuleMesh to make settings consistent between render and
physics.
2021-08-11 14:54:53 -07:00
..
joints Fix various typos with codespell 2021-07-25 11:21:51 +02:00
SCsub
area_3d_sw.cpp
area_3d_sw.h
area_pair_3d_sw.cpp Ensure KinematicBodies only interact with other Bodies with matching mask. 2021-07-19 17:03:43 +01:00
area_pair_3d_sw.h
body_3d_sw.cpp
body_3d_sw.h Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:30:17 -07:00
body_pair_3d_sw.cpp One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
body_pair_3d_sw.h One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
broad_phase_3d_bvh.cpp
broad_phase_3d_bvh.h
broad_phase_3d_sw.cpp
broad_phase_3d_sw.h
collision_object_3d_sw.cpp
collision_object_3d_sw.h One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
collision_solver_3d_sat.cpp Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
collision_solver_3d_sat.h
collision_solver_3d_sw.cpp Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
collision_solver_3d_sw.h
constraint_3d_sw.h
gjk_epa.cpp
gjk_epa.h
joints_3d_sw.h
physics_server_3d_sw.cpp Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
physics_server_3d_sw.h Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
shape_3d_sw.cpp Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
shape_3d_sw.h Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
soft_body_3d_sw.cpp Use the standard C `INFINITY` and `NAN` constants directly 2021-07-21 10:41:08 +02:00
soft_body_3d_sw.h
space_3d_sw.cpp Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
space_3d_sw.h Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
step_3d_sw.cpp
step_3d_sw.h