godot/drivers/dummy
reduz 8faf23b52b Simplify Volumetric Fog
-Always use temporal reproject, it just loos way better than any other filter.
-By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance.
-Disadvantage of temporal reproject is update latency so..
-Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
2021-02-06 15:08:21 -03:00
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SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
rasterizer_dummy.h Simplify Volumetric Fog 2021-02-06 15:08:21 -03:00
texture_loader_dummy.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
texture_loader_dummy.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00