godot/servers/rendering/renderer_rd/forward_clustered
clayjohn 57eb762bae Add option to enable HDR rendering in 2D
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance

Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
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render_forward_clustered.cpp Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
render_forward_clustered.h Merge pull request #79606 from clayjohn/ShaderRD-compilation-groups 2023-08-01 17:25:16 +02:00
scene_shader_forward_clustered.cpp Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
scene_shader_forward_clustered.h Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00