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57ffc4d82c
godot
/
platform
/
android
/
java
/
lib
History
clayjohn
4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
..
aidl/com/android/vending
/licensing
Complete the implementation of the GodotPayment plugin.
2020-03-17 17:43:09 -07:00
patches
Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`).
2019-09-04 16:20:22 -07:00
res
Fix issue causing the project manager to crash because of missing path argument
2022-09-07 14:21:34 -07:00
src
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
AndroidManifest.xml
Add full support for Android scoped storage.
2022-07-05 03:00:37 -07:00
THIRDPARTY.md
Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`).
2019-09-04 16:20:22 -07:00
build.gradle
Unify bits, arch, and android_arch into env["arch"]
2022-08-25 11:19:20 +02:00