godot/platform/android/java/lib
clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
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aidl/com/android/vending/licensing Complete the implementation of the GodotPayment plugin. 2020-03-17 17:43:09 -07:00
patches Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`). 2019-09-04 16:20:22 -07:00
res Fix issue causing the project manager to crash because of missing path argument 2022-09-07 14:21:34 -07:00
src Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
AndroidManifest.xml Add full support for Android scoped storage. 2022-07-05 03:00:37 -07:00
THIRDPARTY.md Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`). 2019-09-04 16:20:22 -07:00
build.gradle Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00