..
shaders
Skeletons can now choose between using local or world coords for processing, fixes #26468
2019-03-03 12:24:00 -03:00
rasterizer_canvas_gles3.cpp
Add -Wshadow=local to warnings and fix reported issues.
2019-02-20 19:44:12 +01:00
rasterizer_canvas_gles3.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
rasterizer_gles3.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
rasterizer_gles3.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
rasterizer_scene_gles3.cpp
Skeletons can now choose between using local or world coords for processing, fixes #26468
2019-03-03 12:24:00 -03:00
rasterizer_scene_gles3.h
Many fixes regarding depth buffer clearing, closes #25994 , closes #25975
2019-02-21 12:31:41 -03:00
rasterizer_storage_gles3.cpp
Fixed TextureArray and Texture3D issues
2019-03-03 16:40:48 +01:00
rasterizer_storage_gles3.h
Skeletons can now choose between using local or world coords for processing, fixes #26468
2019-03-03 12:24:00 -03:00
SCsub
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp
Fix typos with codespell
2019-02-13 09:23:29 +01:00
shader_compiler_gles3.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
shader_gles3.cpp
Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.
2019-02-27 23:49:34 -03:00
shader_gles3.h
Properly dispose of custom shaders, closes #19300
2019-01-25 19:28:27 -03:00