godot/doc/classes/Performance.xml

80 lines
2.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Performance" inherits="Object" category="Core" version="3.0.alpha.custom_build">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_monitor" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="monitor" type="int" enum="Performance.Monitor">
</argument>
<description>
</description>
</method>
</methods>
<constants>
<constant name="TIME_FPS" value="0">
</constant>
<constant name="TIME_PROCESS" value="1">
</constant>
<constant name="TIME_FIXED_PROCESS" value="2">
</constant>
<constant name="MEMORY_STATIC" value="3">
</constant>
<constant name="MEMORY_DYNAMIC" value="4">
</constant>
<constant name="MEMORY_STATIC_MAX" value="5">
</constant>
<constant name="MEMORY_DYNAMIC_MAX" value="6">
</constant>
<constant name="MEMORY_MESSAGE_BUFFER_MAX" value="7">
</constant>
<constant name="OBJECT_COUNT" value="8">
</constant>
<constant name="OBJECT_RESOURCE_COUNT" value="9">
</constant>
<constant name="OBJECT_NODE_COUNT" value="10">
</constant>
<constant name="RENDER_OBJECTS_IN_FRAME" value="11">
</constant>
<constant name="RENDER_VERTICES_IN_FRAME" value="12">
</constant>
<constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="13">
</constant>
<constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="14">
</constant>
<constant name="RENDER_SURFACE_CHANGES_IN_FRAME" value="15">
</constant>
<constant name="RENDER_DRAW_CALLS_IN_FRAME" value="16">
</constant>
<constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="20">
</constant>
<constant name="RENDER_VIDEO_MEM_USED" value="17">
</constant>
<constant name="RENDER_TEXTURE_MEM_USED" value="18">
</constant>
<constant name="RENDER_VERTEX_MEM_USED" value="19">
</constant>
<constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="21">
</constant>
<constant name="PHYSICS_2D_COLLISION_PAIRS" value="22">
</constant>
<constant name="PHYSICS_2D_ISLAND_COUNT" value="23">
</constant>
<constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="24">
</constant>
<constant name="PHYSICS_3D_COLLISION_PAIRS" value="25">
</constant>
<constant name="PHYSICS_3D_ISLAND_COUNT" value="26">
</constant>
<constant name="MONITOR_MAX" value="27">
</constant>
</constants>
</class>