godot/platform/iphone
Ariel Manzur 6cfede11e3 removed -ffast-math on ios, compiler bug? 2015-12-23 11:19:12 -03:00
..
globals Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it 2015-10-22 17:31:09 -07:00
Appirater.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Appirater.m GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub Initial iCloud implementation, supporting key value pairs 2015-09-27 16:54:20 -07:00
app_delegate.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
app_delegate.mm iOS compile fixes. 2015-11-16 11:10:07 +11:00
audio_driver_iphone.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
audio_driver_iphone.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
detect.py removed -ffast-math on ios, compiler bug? 2015-12-23 11:19:12 -03:00
game_center.h added response event for game center overlay closing 2015-05-23 23:22:20 -07:00
game_center.mm Use macros to determine which iOS SDK we have in order to be backwards compatible with older SDKs when fixing template compilation issues. 2015-11-16 12:35:54 +11:00
gl_view.h Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it 2015-10-22 17:31:09 -07:00
gl_view.mm iOS compile fixes. 2015-11-16 11:10:07 +11:00
godot_iphone.cpp iOS compile fixes. 2015-11-16 11:10:07 +11:00
icloud.h Initial iCloud implementation, supporting key value pairs 2015-09-27 16:54:20 -07:00
icloud.mm Use macros to determine which iOS SDK we have in order to be backwards compatible with older SDKs when fixing template compilation issues. 2015-11-16 12:35:54 +11:00
in_app_store.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
in_app_store.mm merged some stuff for okam 2015-09-03 23:24:55 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
main.m GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_iphone.cpp no need to revert this actually 2015-12-14 11:10:16 -03:00
os_iphone.h Merge pull request #2548 from romulox-x/iCloud 2015-09-28 17:20:16 +02:00
platform_config.h thread rename for ios and osx (if called from the thread to be renamed) 2015-12-18 02:58:30 -03:00
platform_refcount.h -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
rasterizer_iphone.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
rasterizer_iphone.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sem_iphone.cpp iOS compile fixes. 2015-11-16 11:10:07 +11:00
sem_iphone.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
view_controller.h Fixed null pointer bug in ios store. added functions to game center to reset the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :) 2015-05-23 03:17:52 -07:00
view_controller.mm iOS compile fixes. 2015-11-16 11:10:07 +11:00