godot/drivers
lawnjelly 586285639a Fix lines used in item with custom shader
Lines are batched using the simplest fvf 'BatchVertex', however when used in an item with a custom shader material, it may attempt to translate to large_fvf without the required extra channels. To prevent this a special case in flushing is made to deal with lines.
2020-10-26 17:45:44 +00:00
..
alsa
alsamidi
coreaudio
coremidi
dummy
gl_context
gles2
gles3
gles_common Fix lines used in item with custom shader 2020-10-26 17:45:44 +00:00
png
pulseaudio
unix
wasapi
windows
winmidi
xaudio2
register_driver_types.cpp
register_driver_types.h
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00