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2d
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Merge pull request #52998 from AnilBK/node2d-renames
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2021-12-13 09:15:12 +01:00 |
3d
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GPULightMapper: convert colors of lights to linear
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2021-12-11 13:01:07 +01:00 |
animation
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Merge pull request #55572 from aaronfranke/ci-double
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2021-12-10 10:02:38 +01:00 |
audio
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
debugger
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Replace String comparisons with "", String() to is_empty()
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2021-12-09 04:48:38 -06:00 |
gui
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Merge pull request #52015 from mechPenSketch/expose_hotzones2
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2021-12-15 20:23:07 +01:00 |
main
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Merge pull request #55747 from timothyqiu/editor-proxy
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2021-12-16 10:06:14 +01:00 |
resources
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Add texture filtering properties to `VisualShaderNodeTextureUniform`
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2021-12-16 11:50:33 +03:00 |
SCsub
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Disable Node3D when compiling without 3D and fix disable_3d option
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2021-08-13 08:59:48 -05:00 |
property_utils.cpp
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Stop asuming a default value of NIL means there's no default
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2021-12-11 14:03:48 +01:00 |
property_utils.h
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Stop asuming a default value of NIL means there's no default
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2021-12-11 14:03:48 +01:00 |
register_scene_types.cpp
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Add compatibility class handlers for portal and room occlusion culling
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2021-12-14 18:45:28 +01:00 |
register_scene_types.h
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Make default/project theme wait for modules before initializing
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2021-11-30 19:09:29 +03:00 |
scene_string_names.cpp
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Add a constant StringName for RESET animation
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2021-12-06 12:26:42 +01:00 |
scene_string_names.h
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Add a constant StringName for RESET animation
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2021-12-06 12:26:42 +01:00 |