godot/servers
Rémi Verschelde 2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
..
arvr
audio Merge pull request #33516 from qarmin/small_fixes 2019-11-10 10:17:19 +01:00
camera
physics Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
physics_2d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
visual Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers 2019-12-10 08:25:31 +01:00
SCsub
arvr_server.cpp
arvr_server.h
audio_server.cpp Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings. 2019-10-11 23:40:43 +01:00
audio_server.h Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings. 2019-10-11 23:40:43 +01:00
camera_server.cpp iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
camera_server.h iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
physics_2d_server.cpp
physics_2d_server.h
physics_server.cpp
physics_server.h
register_server_types.cpp Implement game camera override 2019-10-23 02:51:32 +01:00
register_server_types.h
server_wrap_mt_common.h
visual_server.cpp doc: Markup fixes for enums and constants 2019-12-06 23:09:20 +01:00
visual_server.h Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00