godot/core/string
Rémi Verschelde 2ac320681a
Merge pull request #53225 from aaronfranke/c-locale
2021-10-05 11:20:08 +02:00
..
SCsub
node_path.cpp Optimize NodePath update when renaming or deleting nodes in the editor 2021-07-09 11:42:39 -07:00
node_path.h NodePath: Remove unimplemented `get_parent()` method 2021-04-23 12:37:53 +02:00
optimized_translation.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
optimized_translation.h Rename PHashTranslation to OptimizedTranslation 2021-03-20 10:02:47 +00:00
print_string.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
print_string.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_buffer.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_builder.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_builder.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_name.cpp Adds ability to debug stringnames 2021-07-20 17:31:51 -03:00
string_name.h Adds ability to debug stringnames 2021-07-20 17:31:51 -03:00
translation.cpp Merge pull request #53225 from aaronfranke/c-locale 2021-10-05 11:20:08 +02:00
translation.h Implement override of get_message and get_plural_message 2021-09-29 14:19:14 +03:00
translation_po.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
translation_po.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ucaps.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ustring.cpp Fix String::num_real and String test cases when compiling with doubles 2021-09-15 13:41:12 -05:00
ustring.h CharProxy: Add copy constructor 2021-09-30 23:06:40 +02:00