242 lines
9.5 KiB
C++
242 lines
9.5 KiB
C++
/*************************************************************************/
|
|
/* sprite_frames.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "sprite_frames.h"
|
|
|
|
#include "scene/scene_string_names.h"
|
|
|
|
void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) {
|
|
Map<StringName, Anim>::Element *E = animations.find(p_anim);
|
|
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
|
|
|
|
if (p_at_pos >= 0 && p_at_pos < E->get().frames.size()) {
|
|
E->get().frames.insert(p_at_pos, p_frame);
|
|
} else {
|
|
E->get().frames.push_back(p_frame);
|
|
}
|
|
|
|
emit_changed();
|
|
}
|
|
|
|
int SpriteFrames::get_frame_count(const StringName &p_anim) const {
|
|
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
|
|
ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
|
|
|
|
return E->get().frames.size();
|
|
}
|
|
|
|
void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
|
|
Map<StringName, Anim>::Element *E = animations.find(p_anim);
|
|
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
|
|
|
|
E->get().frames.remove(p_idx);
|
|
emit_changed();
|
|
}
|
|
|
|
void SpriteFrames::clear(const StringName &p_anim) {
|
|
Map<StringName, Anim>::Element *E = animations.find(p_anim);
|
|
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
|
|
|
|
E->get().frames.clear();
|
|
emit_changed();
|
|
}
|
|
|
|
void SpriteFrames::clear_all() {
|
|
animations.clear();
|
|
add_animation("default");
|
|
}
|
|
|
|
void SpriteFrames::add_animation(const StringName &p_anim) {
|
|
ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'.");
|
|
|
|
animations[p_anim] = Anim();
|
|
}
|
|
|
|
bool SpriteFrames::has_animation(const StringName &p_anim) const {
|
|
return animations.has(p_anim);
|
|
}
|
|
|
|
void SpriteFrames::remove_animation(const StringName &p_anim) {
|
|
animations.erase(p_anim);
|
|
}
|
|
|
|
void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) {
|
|
ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'.");
|
|
ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists.");
|
|
|
|
Anim anim = animations[p_prev];
|
|
animations.erase(p_prev);
|
|
animations[p_next] = anim;
|
|
}
|
|
|
|
Vector<String> SpriteFrames::_get_animation_list() const {
|
|
Vector<String> ret;
|
|
List<StringName> al;
|
|
get_animation_list(&al);
|
|
for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
|
|
ret.push_back(E->get());
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
|
|
for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
|
|
r_animations->push_back(E->key());
|
|
}
|
|
}
|
|
|
|
Vector<String> SpriteFrames::get_animation_names() const {
|
|
Vector<String> names;
|
|
for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
|
|
names.push_back(E->key());
|
|
}
|
|
names.sort();
|
|
return names;
|
|
}
|
|
|
|
void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
|
|
ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
|
|
Map<StringName, Anim>::Element *E = animations.find(p_anim);
|
|
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
|
|
E->get().speed = p_fps;
|
|
}
|
|
|
|
float SpriteFrames::get_animation_speed(const StringName &p_anim) const {
|
|
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
|
|
ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
|
|
return E->get().speed;
|
|
}
|
|
|
|
void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {
|
|
Map<StringName, Anim>::Element *E = animations.find(p_anim);
|
|
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
|
|
E->get().loop = p_loop;
|
|
}
|
|
|
|
bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
|
|
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
|
|
ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist.");
|
|
return E->get().loop;
|
|
}
|
|
|
|
void SpriteFrames::_set_frames(const Array &p_frames) {
|
|
clear_all();
|
|
Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default);
|
|
ERR_FAIL_COND(!E);
|
|
|
|
E->get().frames.resize(p_frames.size());
|
|
for (int i = 0; i < E->get().frames.size(); i++) {
|
|
E->get().frames.write[i] = p_frames[i];
|
|
}
|
|
}
|
|
|
|
Array SpriteFrames::_get_frames() const {
|
|
return Array();
|
|
}
|
|
|
|
Array SpriteFrames::_get_animations() const {
|
|
Array anims;
|
|
for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
|
|
Dictionary d;
|
|
d["name"] = E->key();
|
|
d["speed"] = E->get().speed;
|
|
d["loop"] = E->get().loop;
|
|
Array frames;
|
|
for (int i = 0; i < E->get().frames.size(); i++) {
|
|
frames.push_back(E->get().frames[i]);
|
|
}
|
|
d["frames"] = frames;
|
|
anims.push_back(d);
|
|
}
|
|
|
|
return anims;
|
|
}
|
|
|
|
void SpriteFrames::_set_animations(const Array &p_animations) {
|
|
animations.clear();
|
|
for (int i = 0; i < p_animations.size(); i++) {
|
|
Dictionary d = p_animations[i];
|
|
|
|
ERR_CONTINUE(!d.has("name"));
|
|
ERR_CONTINUE(!d.has("speed"));
|
|
ERR_CONTINUE(!d.has("loop"));
|
|
ERR_CONTINUE(!d.has("frames"));
|
|
|
|
Anim anim;
|
|
anim.speed = d["speed"];
|
|
anim.loop = d["loop"];
|
|
Array frames = d["frames"];
|
|
for (int j = 0; j < frames.size(); j++) {
|
|
RES res = frames[j];
|
|
anim.frames.push_back(res);
|
|
}
|
|
|
|
animations[d["name"]] = anim;
|
|
}
|
|
}
|
|
|
|
void SpriteFrames::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation);
|
|
ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation);
|
|
ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
|
|
ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed);
|
|
ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop);
|
|
ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "at_position"), &SpriteFrames::add_frame, DEFVAL(-1));
|
|
ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count);
|
|
ClassDB::bind_method(D_METHOD("get_frame", "anim", "idx"), &SpriteFrames::get_frame);
|
|
ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt"), &SpriteFrames::set_frame);
|
|
ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame);
|
|
ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear);
|
|
ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames);
|
|
ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations);
|
|
ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
|
|
}
|
|
|
|
SpriteFrames::SpriteFrames() {
|
|
add_animation(SceneStringNames::get_singleton()->_default);
|
|
}
|