650f7c6f35
This allows the user to query the AnimationNodeStateMachinePlayback's current
play position and total length of current animation state. These methods are currently
used in the editor plugin, but can also be useful for querying general playback state
information.
Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`
(cherry picked from commit 674fb52f52
)
78 lines
2.3 KiB
XML
78 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeStateMachinePlayback" inherits="Resource" version="3.2">
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<brief_description>
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Playback control for [AnimationNodeStateMachine].
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</brief_description>
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<description>
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Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code].
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[b]Example:[/b]
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[codeblock]
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var state_machine = $AnimationTree.get("parameters/playback")
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state_machine.travel("some_state")
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[/codeblock]
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/3.2/tutorials/animation/animation_tree.html</link>
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</tutorials>
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<methods>
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<method name="get_current_node" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the currently playing animation state.
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</description>
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</method>
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<method name="get_travel_path" qualifiers="const">
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<return type="PoolStringArray">
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</return>
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<description>
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Returns the current travel path as computed internally by the A* algorithm.
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</description>
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</method>
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<method name="get_current_play_position" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Returns the playback position within the current animation state.
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</description>
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</method>
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<method name="is_playing" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if an animation is playing.
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</description>
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</method>
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<method name="start">
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<return type="void">
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</return>
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<argument index="0" name="node" type="String">
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</argument>
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<description>
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Starts playing the given animation.
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</description>
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</method>
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<method name="stop">
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<return type="void">
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</return>
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<description>
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Stops the currently playing animation.
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</description>
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</method>
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<method name="travel">
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<return type="void">
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</return>
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<argument index="0" name="to_node" type="String">
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</argument>
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<description>
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Transitions from the current state to another one, following the shortest path.
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</description>
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</method>
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</methods>
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<members>
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<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" />
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</members>
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<constants>
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</constants>
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</class>
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