godot/doc/classes/ResourcePreloader.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourcePreloader" inherits="Node" category="Core" version="3.0.2">
<brief_description>
Resource Preloader Node.
</brief_description>
<description>
Resource Preloader Node. This node is used to preload sub-resources inside a scene, so when the scene is loaded all the resources are ready to use and be retrieved from here.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_resource">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<argument index="1" name="resource" type="Resource">
</argument>
<description>
</description>
</method>
<method name="get_resource" qualifiers="const">
<return type="Resource">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Return the resource given a text-id.
</description>
</method>
<method name="get_resource_list" qualifiers="const">
<return type="PoolStringArray">
</return>
<description>
Return the list of resources inside the preloader.
</description>
</method>
<method name="has_resource" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Return true if the preloader has a given resource.
</description>
</method>
<method name="remove_resource">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Remove a resource from the preloader by text id.
</description>
</method>
<method name="rename_resource">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<argument index="1" name="newname" type="String">
</argument>
<description>
Rename a resource inside the preloader, from a text-id to a new text-id.
</description>
</method>
</methods>
<constants>
</constants>
</class>