godot/main
Pedro J. Estébanez a525ea128d Add radio-button-looking entries to PopupMenu
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually.

`is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button.

Keeping check in the name adds an additional clue about these facts.

Closes #13055.

(cherry picked from commit ab3b1d9f3e)
2018-04-28 22:16:25 +02:00
..
tests Add radio-button-looking entries to PopupMenu 2018-04-28 22:16:25 +02:00
SCsub fixed reference to splash file 2017-12-16 16:20:36 -03:00
app_icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
input_default.cpp Fix typos with codespell 2018-02-22 12:17:06 +01:00
input_default.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
main.cpp Fix debugger_stdout_settings being ignored 2018-04-28 17:12:41 +02:00
main.h Makes project manager never initialize mono debug. 2018-02-19 22:32:17 +01:00
performance.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
performance.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
splash.png New splash screen. 2017-10-13 16:40:22 -05:00
splash_editor.png Added custom editor splash (including sponsor logo). 2017-12-16 16:11:13 -03:00