d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
108 lines
4.5 KiB
C++
108 lines
4.5 KiB
C++
/**************************************************************************/
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/* skeleton_modification_2d_twoboneik.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef SKELETON_MODIFICATION_2D_TWOBONEIK_H
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#define SKELETON_MODIFICATION_2D_TWOBONEIK_H
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#include "scene/2d/skeleton_2d.h"
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#include "scene/resources/skeleton_modification_2d.h"
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///////////////////////////////////////
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// SkeletonModification2DJIGGLE
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///////////////////////////////////////
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class SkeletonModification2DTwoBoneIK : public SkeletonModification2D {
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GDCLASS(SkeletonModification2DTwoBoneIK, SkeletonModification2D);
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private:
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NodePath target_node;
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ObjectID target_node_cache;
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float target_minimum_distance = 0;
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float target_maximum_distance = 0;
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bool flip_bend_direction = false;
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NodePath joint_one_bone2d_node;
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ObjectID joint_one_bone2d_node_cache;
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int joint_one_bone_idx = -1;
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NodePath joint_two_bone2d_node;
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ObjectID joint_two_bone2d_node_cache;
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int joint_two_bone_idx = -1;
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#ifdef TOOLS_ENABLED
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bool editor_draw_min_max = false;
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#endif // TOOLS_ENABLED
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void update_target_cache();
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void update_joint_one_bone2d_cache();
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void update_joint_two_bone2d_cache();
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protected:
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static void _bind_methods();
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bool _get(const StringName &p_path, Variant &r_ret) const;
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bool _set(const StringName &p_path, const Variant &p_value);
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void _get_property_list(List<PropertyInfo> *p_list) const;
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public:
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void _execute(float p_delta) override;
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void _setup_modification(SkeletonModificationStack2D *p_stack) override;
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void _draw_editor_gizmo() override;
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void set_target_node(const NodePath &p_target_node);
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NodePath get_target_node() const;
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void set_target_minimum_distance(float p_minimum_distance);
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float get_target_minimum_distance() const;
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void set_target_maximum_distance(float p_maximum_distance);
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float get_target_maximum_distance() const;
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void set_flip_bend_direction(bool p_flip_direction);
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bool get_flip_bend_direction() const;
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void set_joint_one_bone2d_node(const NodePath &p_node);
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NodePath get_joint_one_bone2d_node() const;
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void set_joint_one_bone_idx(int p_bone_idx);
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int get_joint_one_bone_idx() const;
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void set_joint_two_bone2d_node(const NodePath &p_node);
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NodePath get_joint_two_bone2d_node() const;
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void set_joint_two_bone_idx(int p_bone_idx);
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int get_joint_two_bone_idx() const;
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#ifdef TOOLS_ENABLED
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void set_editor_draw_min_max(bool p_draw);
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bool get_editor_draw_min_max() const;
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#endif // TOOLS_ENABLED
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SkeletonModification2DTwoBoneIK();
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~SkeletonModification2DTwoBoneIK();
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};
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#endif // SKELETON_MODIFICATION_2D_TWOBONEIK_H
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