..
rasterizer_rd
Implement decals
2020-04-14 11:13:34 -03:00
rasterizer.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
rasterizer.h
Implement decals
2020-04-14 11:13:34 -03:00
rendering_device.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
rendering_device.h
Implement MSAA
2020-04-12 15:33:57 -03:00
rendering_server_canvas.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
rendering_server_canvas.h
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
rendering_server_globals.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
rendering_server_globals.h
More server renames for consistency after #37361
2020-03-28 13:20:48 +01:00
rendering_server_raster.cpp
Shows proper scene render time in editor info
2020-04-10 14:19:30 -03:00
rendering_server_raster.h
Implement decals
2020-04-14 11:13:34 -03:00
rendering_server_scene.cpp
Implement decals
2020-04-14 11:13:34 -03:00
rendering_server_scene.h
Implement decals
2020-04-14 11:13:34 -03:00
rendering_server_viewport.cpp
Add screen space AA option, with FXAA implementation.
2020-04-12 10:57:18 -03:00
rendering_server_viewport.h
Add screen space AA option, with FXAA implementation.
2020-04-12 10:57:18 -03:00
rendering_server_wrap_mt.cpp
Free items before finishing rendering server
2020-04-07 19:12:07 +02:00
rendering_server_wrap_mt.h
Implement decals
2020-04-14 11:13:34 -03:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
shader_language.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
shader_language.h
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
shader_types.cpp
Refactored shadowmapping.
2020-04-08 11:19:43 -03:00
shader_types.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00