402 lines
11 KiB
C#
402 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Godot
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{
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class DictionarySafeHandle : SafeHandle
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{
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public DictionarySafeHandle(IntPtr handle) : base(IntPtr.Zero, true)
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{
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this.handle = handle;
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}
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public override bool IsInvalid
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{
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get
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{
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return handle == IntPtr.Zero;
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}
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}
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protected override bool ReleaseHandle()
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{
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Dictionary.godot_icall_Dictionary_Dtor(handle);
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return true;
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}
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}
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public class Dictionary :
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IDictionary<object, object>,
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ICollection<KeyValuePair<object, object>>,
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IEnumerable<KeyValuePair<object, object>>,
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IDisposable
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{
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static IntPtr godot_icall_Dictionary_Ctor();
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_Dictionary_Dtor(IntPtr ptr);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static object godot_icall_Dictionary_GetValue(IntPtr ptr, object key);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_Dictionary_SetValue(IntPtr ptr, object key, object value);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static IntPtr godot_icall_Dictionary_Keys(IntPtr ptr);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static IntPtr godot_icall_Dictionary_Values(IntPtr ptr);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static int godot_icall_Dictionary_Count(IntPtr ptr);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_Dictionary_Clear(IntPtr ptr);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static bool godot_icall_Dictionary_Contains(IntPtr ptr, object key, object value);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static bool godot_icall_Dictionary_ContainsKey(IntPtr ptr, object key);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static bool godot_icall_Dictionary_RemoveKey(IntPtr ptr, object key);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static bool godot_icall_Dictionary_Remove(IntPtr ptr, object key, object value);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static bool godot_icall_Dictionary_TryGetValue(IntPtr ptr, object key, out object value);
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DictionarySafeHandle safeHandle;
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bool disposed = false;
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public Dictionary()
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{
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safeHandle = new DictionarySafeHandle(godot_icall_Dictionary_Ctor());
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}
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internal Dictionary(DictionarySafeHandle handle)
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{
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safeHandle = handle;
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}
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internal Dictionary(IntPtr handle)
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{
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safeHandle = new DictionarySafeHandle(handle);
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}
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internal IntPtr GetPtr()
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{
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return safeHandle.DangerousGetHandle();
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposed)
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return;
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if (safeHandle != null)
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{
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safeHandle.Dispose();
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safeHandle = null;
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}
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disposed = true;
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}
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public object this[object key]
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{
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get
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{
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return godot_icall_Dictionary_GetValue(GetPtr(), key);
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}
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set
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{
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godot_icall_Dictionary_SetValue(GetPtr(), key, value);
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}
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}
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public ICollection<object> Keys
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{
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get
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{
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IntPtr handle = godot_icall_Dictionary_Keys(GetPtr());
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return new Array(new ArraySafeHandle(handle));
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}
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}
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public ICollection<object> Values
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{
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get
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{
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IntPtr handle = godot_icall_Dictionary_Values(GetPtr());
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return new Array(new ArraySafeHandle(handle));
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}
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}
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public int Count
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{
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get
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{
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return godot_icall_Dictionary_Count(GetPtr());
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}
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}
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public bool IsReadOnly
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{
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get
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{
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return false;
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}
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}
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public void Add(object key, object value)
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{
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godot_icall_Dictionary_Add(GetPtr(), key, value);
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}
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public void Add(KeyValuePair<object, object> item)
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{
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Add(item.Key, item.Value);
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}
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public void Clear()
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{
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godot_icall_Dictionary_Clear(GetPtr());
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}
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public bool Contains(KeyValuePair<object, object> item)
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{
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return godot_icall_Dictionary_Contains(GetPtr(), item.Key, item.Value);
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}
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public bool ContainsKey(object key)
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{
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return godot_icall_Dictionary_ContainsKey(GetPtr(), key);
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}
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public void CopyTo(KeyValuePair<object, object>[] array, int arrayIndex)
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{
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// TODO 3 internal calls, can reduce to 1
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Array keys = (Array)Keys;
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Array values = (Array)Values;
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int count = Count;
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for (int i = 0; i < count; i++)
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{
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// TODO 2 internal calls, can reduce to 1
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array[arrayIndex] = new KeyValuePair<object, object>(keys[i], values[i]);
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arrayIndex++;
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}
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}
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public IEnumerator<KeyValuePair<object, object>> GetEnumerator()
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{
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// TODO 3 internal calls, can reduce to 1
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Array keys = (Array)Keys;
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Array values = (Array)Values;
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int count = Count;
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for (int i = 0; i < count; i++)
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{
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// TODO 2 internal calls, can reduce to 1
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yield return new KeyValuePair<object, object>(keys[i], values[i]);
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}
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}
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public bool Remove(object key)
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{
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return godot_icall_Dictionary_RemoveKey(GetPtr(), key);
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}
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public bool Remove(KeyValuePair<object, object> item)
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{
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return godot_icall_Dictionary_Remove(GetPtr(), item.Key, item.Value);
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}
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public bool TryGetValue(object key, out object value)
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{
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object retValue;
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bool found = godot_icall_Dictionary_TryGetValue(GetPtr(), key, out retValue);
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value = found ? retValue : default(object);
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return found;
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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public class Dictionary<TKey, TValue> :
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IDictionary<TKey, TValue>,
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ICollection<KeyValuePair<TKey, TValue>>,
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IEnumerable<KeyValuePair<TKey, TValue>>
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{
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Dictionary objectDict;
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public Dictionary()
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{
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objectDict = new Dictionary();
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}
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public Dictionary(Dictionary dictionary)
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{
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objectDict = dictionary;
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}
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internal Dictionary(IntPtr handle)
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{
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objectDict = new Dictionary(handle);
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}
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internal Dictionary(DictionarySafeHandle handle)
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{
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objectDict = new Dictionary(handle);
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}
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public static explicit operator Dictionary(Dictionary<TKey, TValue> from)
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{
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return from.objectDict;
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}
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public TValue this[TKey key]
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{
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get
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{
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return (TValue)objectDict[key];
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}
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set
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{
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objectDict[key] = value;
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}
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}
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public ICollection<TKey> Keys
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{
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get
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{
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IntPtr handle = Dictionary.godot_icall_Dictionary_Keys(objectDict.GetPtr());
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return new Array<TKey>(new ArraySafeHandle(handle));
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}
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}
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public ICollection<TValue> Values
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{
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get
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{
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IntPtr handle = Dictionary.godot_icall_Dictionary_Values(objectDict.GetPtr());
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return new Array<TValue>(new ArraySafeHandle(handle));
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}
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}
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public int Count
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{
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get
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{
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return objectDict.Count;
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}
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}
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public bool IsReadOnly
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{
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get
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{
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return objectDict.IsReadOnly;
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}
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}
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public void Add(TKey key, TValue value)
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{
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objectDict.Add(key, value);
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}
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public void Add(KeyValuePair<TKey, TValue> item)
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{
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objectDict.Add(item.Key, item.Value);
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}
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public void Clear()
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{
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objectDict.Clear();
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}
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public bool Contains(KeyValuePair<TKey, TValue> item)
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{
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return objectDict.Contains(new KeyValuePair<object, object>(item.Key, item.Value));
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}
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public bool ContainsKey(TKey key)
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{
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return objectDict.ContainsKey(key);
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}
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public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
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{
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// TODO 3 internal calls, can reduce to 1
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Array<TKey> keys = (Array<TKey>)Keys;
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Array<TValue> values = (Array<TValue>)Values;
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int count = Count;
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for (int i = 0; i < count; i++)
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{
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// TODO 2 internal calls, can reduce to 1
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array[arrayIndex] = new KeyValuePair<TKey, TValue>(keys[i], values[i]);
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arrayIndex++;
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}
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}
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public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
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{
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// TODO 3 internal calls, can reduce to 1
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Array<TKey> keys = (Array<TKey>)Keys;
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Array<TValue> values = (Array<TValue>)Values;
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int count = Count;
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for (int i = 0; i < count; i++)
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{
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// TODO 2 internal calls, can reduce to 1
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yield return new KeyValuePair<TKey, TValue>(keys[i], values[i]);
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}
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}
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public bool Remove(TKey key)
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{
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return objectDict.Remove(key);
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}
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public bool Remove(KeyValuePair<TKey, TValue> item)
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{
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return objectDict.Remove(new KeyValuePair<object, object>(item.Key, item.Value));
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}
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public bool TryGetValue(TKey key, out TValue value)
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{
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object retValue;
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bool found = objectDict.TryGetValue(key, out retValue);
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value = found ? (TValue)retValue : default(TValue);
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return found;
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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}
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