18 lines
372 B
C#
18 lines
372 B
C#
using System;
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namespace Godot
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{
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static class MarshalUtils
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{
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static bool IsArrayGenericType(Type type)
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{
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return type.GetGenericTypeDefinition() == typeof(Array<>);
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}
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static bool IsDictionaryGenericType(Type type)
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{
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return type.GetGenericTypeDefinition() == typeof(Dictionary<, >);
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}
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}
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}
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