godot/platform
Hein-Pieter van Braam 5e25f40d83 Replace XRaiseWindow with a _NET_ACTIVE_WINDOW ClientRequest
This fixes the editor on X11 not getting put on the foreground when a
debugged project hits an error or breakpoint.

(cherry picked from commit 827cadafc8)
2019-07-03 13:53:55 +02:00
..
android fixed branch on uninit and data race in editor android device polling 2019-07-03 13:06:46 +02:00
haiku Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
iphone SCons: Drop unused MPC_FIXED_POINT define 2019-01-16 13:02:53 +01:00
javascript Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
osx [macOS] Allow using user provided `.icns` files for exported app icons. 2019-07-03 12:33:25 +02:00
server SCons: Fix python3 compat for builtin_bullet=no 2019-04-03 17:01:46 +02:00
uwp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
windows Fix Windows handles leak 2019-07-03 13:35:41 +02:00
x11 Replace XRaiseWindow with a _NET_ACTIVE_WINDOW ClientRequest 2019-07-03 13:53:55 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_platform_apis.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00