godot/scene
Rémi Verschelde 33b5709d53
Merge pull request #61601 from Haydoggo/path-follow-fix-3.x
2022-07-18 09:36:22 +02:00
..
2d Merge pull request #61601 from Haydoggo/path-follow-fix-3.x 2022-07-18 09:36:22 +02:00
3d Merge pull request #61601 from Haydoggo/path-follow-fix-3.x 2022-07-18 09:36:22 +02:00
animation Add dedicated macros for property name extraction 2022-05-19 11:31:35 +08:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Fix FileDialog file name autocompletion with filters 2022-07-06 11:39:04 +02:00
main Set initial SceneTree processes times to 0.0 2022-07-17 09:02:20 +01:00
resources Fix invalid code generation when using `VisualShaderNodeUniformRef` 2022-07-17 12:41:24 +03:00
SCsub
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_string_names.cpp Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00