godot/servers/rendering/renderer_rd/uniform_set_cache_rd.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

224 lines
7.3 KiB
C++

/**************************************************************************/
/* uniform_set_cache_rd.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef UNIFORM_SET_CACHE_RD_H
#define UNIFORM_SET_CACHE_RD_H
#include "core/templates/local_vector.h"
#include "core/templates/paged_allocator.h"
#include "servers/rendering/rendering_device.h"
class UniformSetCacheRD : public Object {
GDCLASS(UniformSetCacheRD, Object)
struct Cache {
Cache *prev = nullptr;
Cache *next = nullptr;
uint32_t hash = 0;
RID shader;
uint32_t set = 0;
RID cache;
LocalVector<RD::Uniform> uniforms;
};
PagedAllocator<Cache> cache_allocator;
enum {
HASH_TABLE_SIZE = 16381 // Prime
};
Cache *hash_table[HASH_TABLE_SIZE] = {};
static _FORCE_INLINE_ uint32_t _hash_uniform(const RD::Uniform &u, uint32_t h) {
h = hash_murmur3_one_32(u.uniform_type, h);
h = hash_murmur3_one_32(u.binding, h);
uint32_t rsize = u.get_id_count();
for (uint32_t j = 0; j < rsize; j++) {
h = hash_murmur3_one_64(u.get_id(j).get_id(), h);
}
return hash_fmix32(h);
}
static _FORCE_INLINE_ bool _compare_uniform(const RD::Uniform &a, const RD::Uniform &b) {
if (a.binding != b.binding) {
return false;
}
if (a.uniform_type != b.uniform_type) {
return false;
}
uint32_t rsize = a.get_id_count();
if (rsize != b.get_id_count()) {
return false;
}
for (uint32_t j = 0; j < rsize; j++) {
if (a.get_id(j) != b.get_id(j)) {
return false;
}
}
return true;
}
_FORCE_INLINE_ uint32_t _hash_args(uint32_t h, const RD::Uniform &arg) {
return _hash_uniform(arg, h);
}
template <typename... Args>
uint32_t _hash_args(uint32_t h, const RD::Uniform &arg, Args... args) {
h = _hash_uniform(arg, h);
return _hash_args(h, args...);
}
_FORCE_INLINE_ bool _compare_args(uint32_t idx, const LocalVector<RD::Uniform> &uniforms, const RD::Uniform &arg) {
return _compare_uniform(uniforms[idx], arg);
}
template <typename... Args>
_FORCE_INLINE_ bool _compare_args(uint32_t idx, const LocalVector<RD::Uniform> &uniforms, const RD::Uniform &arg, Args... args) {
if (!_compare_uniform(uniforms[idx], arg)) {
return false;
}
return _compare_args(idx + 1, uniforms, args...);
}
_FORCE_INLINE_ void _create_args(Vector<RD::Uniform> &uniforms, const RD::Uniform &arg) {
uniforms.push_back(arg);
}
template <typename... Args>
_FORCE_INLINE_ void _create_args(Vector<RD::Uniform> &uniforms, const RD::Uniform &arg, Args... args) {
uniforms.push_back(arg);
_create_args(uniforms, args...);
}
static UniformSetCacheRD *singleton;
uint32_t cache_instances_used = 0;
void _invalidate(Cache *p_cache);
static void _uniform_set_invalidation_callback(void *p_userdata);
RID _allocate_from_uniforms(RID p_shader, uint32_t p_set, uint32_t p_hash, uint32_t p_table_idx, const Vector<RD::Uniform> &p_uniforms) {
RID rid = RD::get_singleton()->uniform_set_create(p_uniforms, p_shader, p_set);
ERR_FAIL_COND_V(rid.is_null(), rid);
Cache *c = cache_allocator.alloc();
c->hash = p_hash;
c->set = p_set;
c->shader = p_shader;
c->cache = rid;
c->uniforms.resize(p_uniforms.size());
for (uint32_t i = 0; i < c->uniforms.size(); i++) {
c->uniforms[i] = p_uniforms[i];
}
c->prev = nullptr;
c->next = hash_table[p_table_idx];
if (hash_table[p_table_idx]) {
hash_table[p_table_idx]->prev = c;
}
hash_table[p_table_idx] = c;
RD::get_singleton()->uniform_set_set_invalidation_callback(rid, _uniform_set_invalidation_callback, c);
cache_instances_used++;
return rid;
}
public:
template <typename... Args>
RID get_cache(RID p_shader, uint32_t p_set, Args... args) {
uint32_t h = hash_murmur3_one_64(p_shader.get_id());
h = hash_murmur3_one_32(p_set, h);
h = _hash_args(h, args...);
uint32_t table_idx = h % HASH_TABLE_SIZE;
{
const Cache *c = hash_table[table_idx];
while (c) {
if (c->hash == h && c->set == p_set && c->shader == p_shader && sizeof...(Args) == c->uniforms.size() && _compare_args(0, c->uniforms, args...)) {
return c->cache;
}
c = c->next;
}
}
// Not in cache, create:
Vector<RD::Uniform> uniforms;
_create_args(uniforms, args...);
return _allocate_from_uniforms(p_shader, p_set, h, table_idx, uniforms);
}
template <typename... Args>
RID get_cache_vec(RID p_shader, uint32_t p_set, const Vector<RD::Uniform> &p_uniforms) {
uint32_t h = hash_murmur3_one_64(p_shader.get_id());
h = hash_murmur3_one_32(p_set, h);
for (int i = 0; i < p_uniforms.size(); i++) {
h = _hash_uniform(p_uniforms[i], h);
}
h = hash_fmix32(h);
uint32_t table_idx = h % HASH_TABLE_SIZE;
{
const Cache *c = hash_table[table_idx];
while (c) {
if (c->hash == h && c->set == p_set && c->shader == p_shader && (uint32_t)p_uniforms.size() == c->uniforms.size()) {
bool all_ok = true;
for (int i = 0; i < p_uniforms.size(); i++) {
if (!_compare_uniform(p_uniforms[i], c->uniforms[i])) {
all_ok = false;
break;
}
}
if (all_ok) {
return c->cache;
}
}
c = c->next;
}
}
// Not in cache, create:
return _allocate_from_uniforms(p_shader, p_set, h, table_idx, p_uniforms);
}
static UniformSetCacheRD *get_singleton() { return singleton; }
UniformSetCacheRD();
~UniformSetCacheRD();
};
#endif // UNIFORM_SET_CACHE_RD_H