godot/servers/rendering/renderer_rd/shaders/effects
clayjohn 8e41221404 Use raster versions of copy effects for 2D operations when using the mobile renderer
This PR implements a few basic copy operations in raster that weren't available before
2022-11-10 12:47:26 -08:00
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SCsub
blur_raster.glsl Use raster versions of copy effects for 2D operations when using the mobile renderer 2022-11-10 12:47:26 -08:00
blur_raster_inc.glsl
bokeh_dof.glsl
bokeh_dof_inc.glsl
bokeh_dof_raster.glsl
copy.glsl Use raster versions of copy effects for 2D operations when using the mobile renderer 2022-11-10 12:47:26 -08:00
copy_to_fb.glsl Use raster versions of copy effects for 2D operations when using the mobile renderer 2022-11-10 12:47:26 -08:00
cube_to_dp.glsl
cubemap_downsampler.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl
cubemap_filter.glsl
cubemap_filter_raster.glsl
cubemap_roughness.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl
fsr_upscale.glsl
resolve.glsl
screen_space_reflection.glsl
screen_space_reflection_filter.glsl
screen_space_reflection_inc.glsl
screen_space_reflection_scale.glsl
specular_merge.glsl
ss_effects_downsample.glsl
ssao.glsl
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssil.glsl
ssil_blur.glsl
ssil_importance_map.glsl
ssil_interleave.glsl
subsurface_scattering.glsl
taa_resolve.glsl Ensure vulkan subgroups are disabled for MoltenVK 2022-10-26 20:12:06 +01:00
tonemap.glsl
vrs.glsl Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00