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5993209b26
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
effects
History
clayjohn
8e41221404
Use raster versions of copy effects for 2D operations when using the mobile renderer
...
This PR implements a few basic copy operations in raster that weren't available before
2022-11-10 12:47:26 -08:00
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SCsub
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blur_raster.glsl
Use raster versions of copy effects for 2D operations when using the mobile renderer
2022-11-10 12:47:26 -08:00
blur_raster_inc.glsl
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bokeh_dof.glsl
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bokeh_dof_inc.glsl
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bokeh_dof_raster.glsl
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copy.glsl
Use raster versions of copy effects for 2D operations when using the mobile renderer
2022-11-10 12:47:26 -08:00
copy_to_fb.glsl
Use raster versions of copy effects for 2D operations when using the mobile renderer
2022-11-10 12:47:26 -08:00
cube_to_dp.glsl
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cubemap_downsampler.glsl
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cubemap_downsampler_inc.glsl
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cubemap_downsampler_raster.glsl
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cubemap_filter.glsl
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cubemap_filter_raster.glsl
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cubemap_roughness.glsl
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cubemap_roughness_inc.glsl
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cubemap_roughness_raster.glsl
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fsr_upscale.glsl
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resolve.glsl
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screen_space_reflection.glsl
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screen_space_reflection_filter.glsl
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screen_space_reflection_inc.glsl
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screen_space_reflection_scale.glsl
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specular_merge.glsl
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ss_effects_downsample.glsl
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ssao.glsl
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ssao_blur.glsl
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ssao_importance_map.glsl
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ssao_interleave.glsl
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ssil.glsl
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ssil_blur.glsl
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ssil_importance_map.glsl
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ssil_interleave.glsl
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subsurface_scattering.glsl
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taa_resolve.glsl
Ensure vulkan subgroups are disabled for MoltenVK
2022-10-26 20:12:06 +01:00
tonemap.glsl
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vrs.glsl
Adding Variable Rate Shading support to Godot
2022-07-17 15:42:24 +10:00