godot/core/math
Alexander Alekseev 8231b3cef8 Vector3::round, Vector2::round & Vector2::ceil methods were added.
Now both structs (Vector2 & Vector3) have round, floor & ceil methods.
(see #18603)

(cherry picked from commit 26963473a9)
2018-06-01 18:08:29 +02:00
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a_star.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
a_star.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
aabb.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
aabb.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
audio_frame.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
audio_frame.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
bsp_tree.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
bsp_tree.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
camera_matrix.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
camera_matrix.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
face3.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
face3.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
geometry.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
geometry.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
math_2d.cpp Vector3::round, Vector2::round & Vector2::ceil methods were added. 2018-06-01 18:08:29 +02:00
math_2d.h Vector3::round, Vector2::round & Vector2::ceil methods were added. 2018-06-01 18:08:29 +02:00
math_defs.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
math_funcs.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
math_funcs.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
matrix3.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
matrix3.h Merge pull request #15083 from tagcup/spatial_rot_fix 2018-01-02 15:02:19 -03:00
octree.h Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00
plane.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
plane.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
quat.cpp Resolves Inccorect Quaternion Conversion 2018-04-28 20:29:40 +02:00
quat.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
quick_hull.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
quick_hull.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
transform.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
transform.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
triangle_mesh.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
triangle_mesh.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
triangulate.cpp Allow degenerate triangles in polygon triangulation when necessary. 2018-03-01 20:18:08 +01:00
triangulate.h Allow degenerate triangles in polygon triangulation when necessary. 2018-03-01 20:18:08 +01:00
vector3.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
vector3.h Vector3::round, Vector2::round & Vector2::ceil methods were added. 2018-06-01 18:08:29 +02:00