Godot Engine – Multi-platform 2D and 3D game engine
Go to file
sk757a 59bd0ea48e Fix tween_cheatsheet 404 in Tween.xml
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-08-14 23:41:45 +05:00
.github CI: Extract godot-cpp testing into its own job 2023-08-02 14:51:12 +02:00
core Skip error messages for buttons that don't exist 2023-07-20 13:38:12 +02:00
doc Fix tween_cheatsheet 404 in Tween.xml 2023-08-14 23:41:45 +05:00
drivers [Net] Explicitly handle buffer errors in send/recv 2023-07-20 14:56:44 +02:00
editor Translate "No match" message in FindReplaceBar 2023-07-20 13:46:46 +02:00
main Replaced operating system alert dialog with a warning log message, 2023-03-30 19:28:57 +02:00
misc Update codespell and add new exceptions 2023-06-29 16:22:29 +02:00
modules Fix SVG font rendering after ThorVG update. 2023-07-20 13:38:12 +02:00
platform fix(android): set pending intent flag to stop insta-crash 2023-07-20 13:46:45 +02:00
scene Revert "Fix get_bone_pose_global_no_override()" 2023-08-02 14:25:50 +02:00
servers [TextServer] Prevent duplicate line breaks on virtual spaces when line width is significantly smaller than character width. 2023-06-29 16:03:22 +02:00
tests Make acos and asin safe 2023-05-12 12:31:23 +02:00
thirdparty [ENet] Update to upstream master. 2023-07-20 14:56:44 +02:00
.clang-format Style: Workaround clang-format 14 bug with `Inline` oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
.editorconfig Add GDScript `.editorconfig` rules 2023-01-10 12:25:35 -05:00
.git-blame-ignore-revs Add Git blame ignore revisions file (used by GitHub's blame view) 2022-03-24 21:50:47 +01:00
.gitattributes File: Re-add support to skip CR (`\r`) in `File::get_as_text` 2022-08-01 00:40:35 +02:00
.gitignore add venv and .venv to the .gitignore 2023-05-12 12:31:21 +02:00
.lgtm.yml Create a basic .lgtm.yml file. 2020-09-03 14:49:14 +01:00
.mailmap Update AUTHORS and DONORS list 2023-06-26 17:59:01 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2023-06-26 17:59:01 +02:00
CHANGELOG.md Bump version to 4.0.4-stable 2023-08-02 14:51:12 +02:00
CONTRIBUTING.md Streamline and centralize bug reporting guides 2023-06-29 16:03:22 +02:00
COPYRIGHT.txt msdfgen: Sync with upstream 1.10 2023-06-16 17:22:13 +02:00
DONORS.md Update AUTHORS and DONORS list 2023-06-26 17:59:01 +02:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SConstruct Enable shadow warnings and fix raised errors 2023-05-12 13:56:48 +02:00
gles3_builders.py Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
glsl_builders.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-24 16:28:25 +02:00
logo_outlined.svg Convert the logo's text outlines into paths 2023-04-24 16:28:25 +02:00
methods.py Fix forced optimization in dev_build 2023-04-24 16:28:26 +02:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
version.py Bump version to 4.0.4-stable 2023-08-02 14:51:12 +02:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs