godot/servers/physics_2d
Micky 59e11934d8 Rename str2var to str_to_var and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.

- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`

- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
..
godot_area_2d.cpp Add area monitor callback error checking 2022-08-07 13:47:03 -07:00
godot_area_2d.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00
godot_area_pair_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_area_pair_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_2d.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
godot_body_2d.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_body_direct_state_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_direct_state_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_pair_2d.cpp Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
godot_body_pair_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_broad_phase_2d_bvh.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_broad_phase_2d_bvh.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_broad_phase_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_broad_phase_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_collision_object_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_collision_object_2d.h Add collision weight to PhysicsBody for penetrations must be avoided 2022-08-18 08:10:31 +09:00
godot_collision_solver_2d_sat.cpp Merge pull request #60627 from aaronfranke/rename-elements 2022-05-03 14:40:01 +02:00
godot_collision_solver_2d_sat.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_collision_solver_2d.cpp Merge pull request #60627 from aaronfranke/rename-elements 2022-05-03 14:40:01 +02:00
godot_collision_solver_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_constraint_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_joints_2d.cpp PinJoint2D: fix inertia tensor, taking center of mass into account 2022-03-16 22:57:38 +01:00
godot_joints_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_physics_server_2d.cpp Add collision weight to PhysicsBody for penetrations must be avoided 2022-08-18 08:10:31 +09:00
godot_physics_server_2d.h Add collision weight to PhysicsBody for penetrations must be avoided 2022-08-18 08:10:31 +09:00
godot_shape_2d.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
godot_shape_2d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
godot_space_2d.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
godot_space_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
godot_step_2d.cpp Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
godot_step_2d.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00