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5a30ba7a66
godot
/
editor
/
import
History
Rémi Verschelde
92299989bd
Use Ref<T> references as iterators where relevant
...
And const when possible.
2021-07-26 19:27:11 +02:00
..
SCsub
…
atlas_import_failed.xpm
…
collada.cpp
…
collada.h
…
editor_import_collada.cpp
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
editor_import_collada.h
…
editor_import_plugin.cpp
…
editor_import_plugin.h
…
resource_importer_bitmask.cpp
…
resource_importer_bitmask.h
…
resource_importer_csv_translation.cpp
…
resource_importer_csv_translation.h
…
resource_importer_image.cpp
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resource_importer_image.h
…
resource_importer_layered_texture.cpp
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resource_importer_layered_texture.h
…
resource_importer_obj.cpp
Use Ref<T> references as iterators where relevant
2021-07-26 19:27:11 +02:00
resource_importer_obj.h
…
resource_importer_scene.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
resource_importer_scene.h
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resource_importer_shader_file.cpp
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resource_importer_shader_file.h
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resource_importer_texture.cpp
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resource_importer_texture.h
…
resource_importer_texture_atlas.cpp
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resource_importer_texture_atlas.h
…
resource_importer_wav.cpp
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resource_importer_wav.h
…
scene_import_settings.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
scene_import_settings.h
…
scene_importer_mesh.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
scene_importer_mesh.h
…
scene_importer_mesh_node_3d.cpp
…
scene_importer_mesh_node_3d.h
…