godot/editor/import
Rémi Verschelde 92299989bd
Use Ref<T> references as iterators where relevant
And const when possible.
2021-07-26 19:27:11 +02:00
..
SCsub
atlas_import_failed.xpm
collada.cpp
collada.h
editor_import_collada.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_image.cpp
resource_importer_image.h
resource_importer_layered_texture.cpp
resource_importer_layered_texture.h
resource_importer_obj.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
resource_importer_obj.h
resource_importer_scene.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
resource_importer_scene.h
resource_importer_shader_file.cpp
resource_importer_shader_file.h
resource_importer_texture.cpp
resource_importer_texture.h
resource_importer_texture_atlas.cpp
resource_importer_texture_atlas.h
resource_importer_wav.cpp
resource_importer_wav.h
scene_import_settings.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
scene_import_settings.h
scene_importer_mesh.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
scene_importer_mesh.h
scene_importer_mesh_node_3d.cpp
scene_importer_mesh_node_3d.h