godot/editor/plugins/tiles
Nicholas Huelin 28f45e923c
Fix duplicate shortcut in TileMap Editor
This pull request fixes an issue where the paint and erase tools in the TileMap editor had the same shortcut (E). The erase tool having "E" be its shortcut makes more sense than the paint tool having that be its shortcut. So I changed the paint tool's shortcut to be "D" since nothing else uses it and it's short for "draw", it's also right next to "S" on the keyboard which happens to be the selection tool.
2021-07-28 17:33:17 -04:00
..
SCsub
atlas_merging_dialog.cpp
atlas_merging_dialog.h
tile_atlas_view.cpp
tile_atlas_view.h
tile_data_editors.cpp Fix various typos with codespell 2021-07-25 11:21:51 +02:00
tile_data_editors.h
tile_map_editor.cpp Fix duplicate shortcut in TileMap Editor 2021-07-28 17:33:17 -04:00
tile_map_editor.h
tile_proxies_manager_dialog.cpp
tile_proxies_manager_dialog.h
tile_set_atlas_source_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
tile_set_atlas_source_editor.h
tile_set_editor.cpp
tile_set_editor.h
tile_set_scenes_collection_source_editor.cpp
tile_set_scenes_collection_source_editor.h
tiles_editor_plugin.cpp
tiles_editor_plugin.h