2c26e7f174
Fix Basis operator[int]. Now it returns columns instead of rows. Fix Transform2D.AfficeInverse() mutating rather than returning a new Transform2D.
379 lines
9.9 KiB
C#
379 lines
9.9 KiB
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
#if REAL_T_IS_DOUBLE
|
|
using real_t = System.Double;
|
|
#else
|
|
using real_t = System.Single;
|
|
#endif
|
|
|
|
namespace Godot
|
|
{
|
|
[StructLayout(LayoutKind.Sequential)]
|
|
public struct Transform2D : IEquatable<Transform2D>
|
|
{
|
|
public Vector2 x;
|
|
public Vector2 y;
|
|
public Vector2 origin;
|
|
|
|
public real_t Rotation
|
|
{
|
|
get
|
|
{
|
|
real_t det = BasisDeterminant();
|
|
Transform2D t = Orthonormalized();
|
|
if (det < 0)
|
|
{
|
|
t.ScaleBasis(new Vector2(1, -1));
|
|
}
|
|
return Mathf.Atan2(t.x.y, t.x.x);
|
|
}
|
|
set
|
|
{
|
|
Vector2 scale = Scale;
|
|
x.x = y.y = Mathf.Cos(value);
|
|
x.y = y.x = Mathf.Sin(value);
|
|
y.x *= -1;
|
|
Scale = scale;
|
|
}
|
|
}
|
|
|
|
public Vector2 Scale
|
|
{
|
|
get
|
|
{
|
|
real_t detSign = Mathf.Sign(BasisDeterminant());
|
|
return new Vector2(x.Length(), detSign * y.Length());
|
|
}
|
|
set
|
|
{
|
|
x = x.Normalized();
|
|
y = y.Normalized();
|
|
x *= value.x;
|
|
y *= value.y;
|
|
}
|
|
}
|
|
|
|
public Vector2 this[int rowIndex]
|
|
{
|
|
get
|
|
{
|
|
switch (rowIndex)
|
|
{
|
|
case 0:
|
|
return x;
|
|
case 1:
|
|
return y;
|
|
case 2:
|
|
return origin;
|
|
default:
|
|
throw new IndexOutOfRangeException();
|
|
}
|
|
}
|
|
set
|
|
{
|
|
switch (rowIndex)
|
|
{
|
|
case 0:
|
|
x = value;
|
|
return;
|
|
case 1:
|
|
y = value;
|
|
return;
|
|
case 2:
|
|
origin = value;
|
|
return;
|
|
default:
|
|
throw new IndexOutOfRangeException();
|
|
}
|
|
}
|
|
}
|
|
|
|
public real_t this[int rowIndex, int columnIndex]
|
|
{
|
|
get
|
|
{
|
|
switch (rowIndex)
|
|
{
|
|
case 0:
|
|
return x[columnIndex];
|
|
case 1:
|
|
return y[columnIndex];
|
|
default:
|
|
throw new IndexOutOfRangeException();
|
|
}
|
|
}
|
|
set
|
|
{
|
|
switch (rowIndex)
|
|
{
|
|
case 0:
|
|
x[columnIndex] = value;
|
|
return;
|
|
case 1:
|
|
y[columnIndex] = value;
|
|
return;
|
|
default:
|
|
throw new IndexOutOfRangeException();
|
|
}
|
|
}
|
|
}
|
|
|
|
public Transform2D AffineInverse()
|
|
{
|
|
real_t det = BasisDeterminant();
|
|
|
|
if (det == 0)
|
|
throw new InvalidOperationException("Matrix determinant is zero and cannot be inverted.");
|
|
|
|
var inv = this;
|
|
|
|
real_t temp = inv[0, 0];
|
|
inv[0, 0] = inv[1, 1];
|
|
inv[1, 1] = temp;
|
|
|
|
real_t detInv = 1.0f / det;
|
|
|
|
inv[0] *= new Vector2(detInv, -detInv);
|
|
inv[1] *= new Vector2(-detInv, detInv);
|
|
|
|
inv[2] = BasisXform(-inv[2]);
|
|
|
|
return inv;
|
|
}
|
|
|
|
private real_t BasisDeterminant()
|
|
{
|
|
return x.x * y.y - x.y * y.x;
|
|
}
|
|
|
|
public Vector2 BasisXform(Vector2 v)
|
|
{
|
|
return new Vector2(Tdotx(v), Tdoty(v));
|
|
}
|
|
|
|
public Vector2 BasisXformInv(Vector2 v)
|
|
{
|
|
return new Vector2(x.Dot(v), y.Dot(v));
|
|
}
|
|
|
|
public Transform2D InterpolateWith(Transform2D m, real_t c)
|
|
{
|
|
real_t r1 = Rotation;
|
|
real_t r2 = m.Rotation;
|
|
|
|
Vector2 s1 = Scale;
|
|
Vector2 s2 = m.Scale;
|
|
|
|
// Slerp rotation
|
|
var v1 = new Vector2(Mathf.Cos(r1), Mathf.Sin(r1));
|
|
var v2 = new Vector2(Mathf.Cos(r2), Mathf.Sin(r2));
|
|
|
|
real_t dot = v1.Dot(v2);
|
|
|
|
// Clamp dot to [-1, 1]
|
|
dot = dot < -1.0f ? -1.0f : (dot > 1.0f ? 1.0f : dot);
|
|
|
|
Vector2 v;
|
|
|
|
if (dot > 0.9995f)
|
|
{
|
|
// Linearly interpolate to avoid numerical precision issues
|
|
v = v1.LinearInterpolate(v2, c).Normalized();
|
|
}
|
|
else
|
|
{
|
|
real_t angle = c * Mathf.Acos(dot);
|
|
Vector2 v3 = (v2 - v1 * dot).Normalized();
|
|
v = v1 * Mathf.Cos(angle) + v3 * Mathf.Sin(angle);
|
|
}
|
|
|
|
// Extract parameters
|
|
Vector2 p1 = origin;
|
|
Vector2 p2 = m.origin;
|
|
|
|
// Construct matrix
|
|
var res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.LinearInterpolate(p2, c));
|
|
Vector2 scale = s1.LinearInterpolate(s2, c);
|
|
res.x *= scale;
|
|
res.y *= scale;
|
|
|
|
return res;
|
|
}
|
|
|
|
public Transform2D Inverse()
|
|
{
|
|
var inv = this;
|
|
|
|
// Swap
|
|
real_t temp = inv.x.y;
|
|
inv.x.y = inv.y.x;
|
|
inv.y.x = temp;
|
|
|
|
inv.origin = inv.BasisXform(-inv.origin);
|
|
|
|
return inv;
|
|
}
|
|
|
|
public Transform2D Orthonormalized()
|
|
{
|
|
var on = this;
|
|
|
|
Vector2 onX = on.x;
|
|
Vector2 onY = on.y;
|
|
|
|
onX.Normalize();
|
|
onY = onY - onX * onX.Dot(onY);
|
|
onY.Normalize();
|
|
|
|
on.x = onX;
|
|
on.y = onY;
|
|
|
|
return on;
|
|
}
|
|
|
|
public Transform2D Rotated(real_t phi)
|
|
{
|
|
return this * new Transform2D(phi, new Vector2());
|
|
}
|
|
|
|
public Transform2D Scaled(Vector2 scale)
|
|
{
|
|
var copy = this;
|
|
copy.x *= scale;
|
|
copy.y *= scale;
|
|
copy.origin *= scale;
|
|
return copy;
|
|
}
|
|
|
|
private void ScaleBasis(Vector2 scale)
|
|
{
|
|
x.x *= scale.x;
|
|
x.y *= scale.y;
|
|
y.x *= scale.x;
|
|
y.y *= scale.y;
|
|
}
|
|
|
|
private real_t Tdotx(Vector2 with)
|
|
{
|
|
return this[0, 0] * with[0] + this[1, 0] * with[1];
|
|
}
|
|
|
|
private real_t Tdoty(Vector2 with)
|
|
{
|
|
return this[0, 1] * with[0] + this[1, 1] * with[1];
|
|
}
|
|
|
|
public Transform2D Translated(Vector2 offset)
|
|
{
|
|
var copy = this;
|
|
copy.origin += copy.BasisXform(offset);
|
|
return copy;
|
|
}
|
|
|
|
public Vector2 Xform(Vector2 v)
|
|
{
|
|
return new Vector2(Tdotx(v), Tdoty(v)) + origin;
|
|
}
|
|
|
|
public Vector2 XformInv(Vector2 v)
|
|
{
|
|
Vector2 vInv = v - origin;
|
|
return new Vector2(x.Dot(vInv), y.Dot(vInv));
|
|
}
|
|
|
|
// Constants
|
|
private static readonly Transform2D _identity = new Transform2D(1, 0, 0, 1, 0, 0);
|
|
private static readonly Transform2D _flipX = new Transform2D(-1, 0, 0, 1, 0, 0);
|
|
private static readonly Transform2D _flipY = new Transform2D(1, 0, 0, -1, 0, 0);
|
|
|
|
public static Transform2D Identity => _identity;
|
|
public static Transform2D FlipX => _flipX;
|
|
public static Transform2D FlipY => _flipY;
|
|
|
|
// Constructors
|
|
public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 originPos)
|
|
{
|
|
x = xAxis;
|
|
y = yAxis;
|
|
origin = originPos;
|
|
}
|
|
|
|
public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy)
|
|
{
|
|
x = new Vector2(xx, xy);
|
|
y = new Vector2(yx, yy);
|
|
origin = new Vector2(ox, oy);
|
|
}
|
|
|
|
public Transform2D(real_t rot, Vector2 pos)
|
|
{
|
|
x.x = y.y = Mathf.Cos(rot);
|
|
x.y = y.x = Mathf.Sin(rot);
|
|
y.x *= -1;
|
|
origin = pos;
|
|
}
|
|
|
|
public static Transform2D operator *(Transform2D left, Transform2D right)
|
|
{
|
|
left.origin = left.Xform(right.origin);
|
|
|
|
real_t x0 = left.Tdotx(right.x);
|
|
real_t x1 = left.Tdoty(right.x);
|
|
real_t y0 = left.Tdotx(right.y);
|
|
real_t y1 = left.Tdoty(right.y);
|
|
|
|
left.x.x = x0;
|
|
left.x.y = x1;
|
|
left.y.x = y0;
|
|
left.y.y = y1;
|
|
|
|
return left;
|
|
}
|
|
|
|
public static bool operator ==(Transform2D left, Transform2D right)
|
|
{
|
|
return left.Equals(right);
|
|
}
|
|
|
|
public static bool operator !=(Transform2D left, Transform2D right)
|
|
{
|
|
return !left.Equals(right);
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
return obj is Transform2D transform2D && Equals(transform2D);
|
|
}
|
|
|
|
public bool Equals(Transform2D other)
|
|
{
|
|
return x.Equals(other.x) && y.Equals(other.y) && origin.Equals(other.origin);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return x.GetHashCode() ^ y.GetHashCode() ^ origin.GetHashCode();
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return String.Format("({0}, {1}, {2})", new object[]
|
|
{
|
|
x.ToString(),
|
|
y.ToString(),
|
|
origin.ToString()
|
|
});
|
|
}
|
|
|
|
public string ToString(string format)
|
|
{
|
|
return String.Format("({0}, {1}, {2})", new object[]
|
|
{
|
|
x.ToString(format),
|
|
y.ToString(format),
|
|
origin.ToString(format)
|
|
});
|
|
}
|
|
}
|
|
}
|