2328 lines
69 KiB
C++
2328 lines
69 KiB
C++
/*************************************************************************/
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/* editor_import_collada.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_import_collada.h"
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#include "editor/collada/collada.h"
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#include "editor/editor_node.h"
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#include "os/os.h"
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#include "scene/3d/camera.h"
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#include "scene/3d/light.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/path.h"
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#include "scene/3d/skeleton.h"
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#include "scene/3d/spatial.h"
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#include "scene/animation/animation_player.h"
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#include "scene/resources/animation.h"
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#include "scene/resources/packed_scene.h"
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#include <iostream>
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struct ColladaImport {
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Collada collada;
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Spatial *scene;
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Vector<Ref<Animation> > animations;
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struct NodeMap {
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//String path;
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Spatial *node;
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int bone;
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List<int> anim_tracks;
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NodeMap() {
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node = NULL;
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bone = -1;
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}
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};
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bool found_ambient;
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Color ambient;
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bool found_directional;
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bool force_make_tangents;
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bool apply_mesh_xform_to_vertices;
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bool use_mesh_builtin_materials;
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float bake_fps;
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Map<String, NodeMap> node_map; //map from collada node to engine node
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Map<String, String> node_name_map; //map from collada node to engine node
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Map<String, Ref<Mesh> > mesh_cache;
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Map<String, Ref<Curve3D> > curve_cache;
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Map<String, Ref<Material> > material_cache;
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Map<Collada::Node *, Skeleton *> skeleton_map;
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Map<Skeleton *, Map<String, int> > skeleton_bone_map;
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Set<String> valid_animated_nodes;
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Vector<int> valid_animated_properties;
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Map<String, bool> bones_with_animation;
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Error _populate_skeleton(Skeleton *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent);
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Error _create_scene_skeletons(Collada::Node *p_node);
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Error _create_scene(Collada::Node *p_node, Spatial *p_parent);
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Error _create_resources(Collada::Node *p_node);
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Error _create_material(const String &p_material);
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Error _create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_data, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes = Vector<Ref<Mesh> >(), bool p_for_morph = false, bool p_use_mesh_material = false);
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Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false);
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void _fix_param_animation_tracks();
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void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
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void create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
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Set<String> tracks_in_clips;
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Vector<String> missing_textures;
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void _pre_process_lights(Collada::Node *p_node);
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ColladaImport() {
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found_ambient = false;
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found_directional = false;
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force_make_tangents = false;
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apply_mesh_xform_to_vertices = true;
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bake_fps = 15;
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}
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};
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Error ColladaImport::_populate_skeleton(Skeleton *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent) {
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if (p_node->type != Collada::Node::TYPE_JOINT)
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return OK;
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Collada::NodeJoint *joint = static_cast<Collada::NodeJoint *>(p_node);
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print_line("populating joint " + joint->name);
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p_skeleton->add_bone(p_node->name);
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if (p_parent >= 0)
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p_skeleton->set_bone_parent(r_bone, p_parent);
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NodeMap nm;
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nm.node = p_skeleton;
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nm.bone = r_bone;
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node_map[p_node->id] = nm;
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node_name_map[p_node->name] = p_node->id;
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skeleton_bone_map[p_skeleton][joint->sid] = r_bone;
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if (collada.state.bone_rest_map.has(joint->sid)) {
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p_skeleton->set_bone_rest(r_bone, collada.fix_transform(collada.state.bone_rest_map[joint->sid]));
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//should map this bone to something for animation?
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} else {
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print_line("no rest: " + joint->sid);
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WARN_PRINT("Joint has no rest..");
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}
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int id = r_bone++;
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for (int i = 0; i < p_node->children.size(); i++) {
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Error err = _populate_skeleton(p_skeleton, p_node->children[i], r_bone, id);
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if (err)
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return err;
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}
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return OK;
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}
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void ColladaImport::_pre_process_lights(Collada::Node *p_node) {
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if (p_node->type == Collada::Node::TYPE_LIGHT) {
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Collada::NodeLight *light = static_cast<Collada::NodeLight *>(p_node);
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if (collada.state.light_data_map.has(light->light)) {
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Collada::LightData &ld = collada.state.light_data_map[light->light];
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if (ld.mode == Collada::LightData::MODE_AMBIENT) {
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found_ambient = true;
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ambient = ld.color;
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}
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if (ld.mode == Collada::LightData::MODE_DIRECTIONAL) {
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found_directional = true;
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}
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}
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}
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for (int i = 0; i < p_node->children.size(); i++)
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_pre_process_lights(p_node->children[i]);
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}
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Error ColladaImport::_create_scene_skeletons(Collada::Node *p_node) {
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if (p_node->type == Collada::Node::TYPE_SKELETON) {
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Skeleton *sk = memnew(Skeleton);
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int bone = 0;
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for (int i = 0; i < p_node->children.size(); i++) {
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_populate_skeleton(sk, p_node->children[i], bone, -1);
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}
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sk->localize_rests(); //after creating skeleton, rests must be localized...!
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skeleton_map[p_node] = sk;
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}
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for (int i = 0; i < p_node->children.size(); i++) {
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Error err = _create_scene_skeletons(p_node->children[i]);
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if (err)
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return err;
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}
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return OK;
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}
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Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) {
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Spatial *node = NULL;
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switch (p_node->type) {
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case Collada::Node::TYPE_NODE: {
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node = memnew(Spatial);
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} break;
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case Collada::Node::TYPE_JOINT: {
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return OK; // do nothing
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} break;
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case Collada::Node::TYPE_LIGHT: {
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//node = memnew( Light)
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Collada::NodeLight *light = static_cast<Collada::NodeLight *>(p_node);
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if (collada.state.light_data_map.has(light->light)) {
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Collada::LightData &ld = collada.state.light_data_map[light->light];
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if (ld.mode == Collada::LightData::MODE_AMBIENT) {
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if (found_directional)
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return OK; //do nothing not needed
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if (!bool(GLOBAL_DEF("collada/use_ambient", false)))
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return OK;
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//well, it's an ambient light..
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Light *l = memnew(DirectionalLight);
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//l->set_color(Light::COLOR_AMBIENT,ld.color);
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//l->set_color(Light::COLOR_DIFFUSE,Color(0,0,0));
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//l->set_color(Light::COLOR_SPECULAR,Color(0,0,0));
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node = l;
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} else if (ld.mode == Collada::LightData::MODE_DIRECTIONAL) {
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//well, it's an ambient light..
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Light *l = memnew(DirectionalLight);
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/*
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if (found_ambient) //use it here
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l->set_color(Light::COLOR_AMBIENT,ambient);
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l->set_color(Light::COLOR_DIFFUSE,ld.color);
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l->set_color(Light::COLOR_SPECULAR,Color(1,1,1));
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*/
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node = l;
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} else {
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Light *l;
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if (ld.mode == Collada::LightData::MODE_OMNI)
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l = memnew(OmniLight);
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else {
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l = memnew(SpotLight);
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//l->set_parameter(Light::PARAM_SPOT_ANGLE,ld.spot_angle);
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//l->set_parameter(Light::PARAM_SPOT_ATTENUATION,ld.spot_exp);
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}
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//
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//l->set_color(Light::COLOR_DIFFUSE,ld.color);
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//l->set_color(Light::COLOR_SPECULAR,Color(1,1,1));
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//l->approximate_opengl_attenuation(ld.constant_att,ld.linear_att,ld.quad_att);
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node = l;
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}
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} else {
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node = memnew(Spatial);
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}
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} break;
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case Collada::Node::TYPE_CAMERA: {
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Collada::NodeCamera *cam = static_cast<Collada::NodeCamera *>(p_node);
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Camera *camera = memnew(Camera);
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if (collada.state.camera_data_map.has(cam->camera)) {
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const Collada::CameraData &cd = collada.state.camera_data_map[cam->camera];
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switch (cd.mode) {
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case Collada::CameraData::MODE_ORTHOGONAL: {
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if (cd.orthogonal.y_mag) {
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camera->set_keep_aspect_mode(Camera::KEEP_HEIGHT);
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camera->set_orthogonal(cd.orthogonal.y_mag * 2.0, cd.z_near, cd.z_far);
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} else if (!cd.orthogonal.y_mag && cd.orthogonal.x_mag) {
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camera->set_keep_aspect_mode(Camera::KEEP_WIDTH);
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camera->set_orthogonal(cd.orthogonal.x_mag * 2.0, cd.z_near, cd.z_far);
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}
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} break;
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case Collada::CameraData::MODE_PERSPECTIVE: {
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if (cd.perspective.y_fov) {
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camera->set_perspective(cd.perspective.y_fov, cd.z_near, cd.z_far);
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} else if (!cd.perspective.y_fov && cd.perspective.x_fov) {
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camera->set_perspective(cd.perspective.x_fov / cd.aspect, cd.z_near, cd.z_far);
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}
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} break;
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}
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}
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node = camera;
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} break;
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case Collada::Node::TYPE_GEOMETRY: {
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Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(p_node);
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if (collada.state.curve_data_map.has(ng->source)) {
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node = memnew(Path);
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} else {
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//mesh since nothing else
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node = memnew(MeshInstance);
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node->cast_to<MeshInstance>()->set_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT, true);
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}
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} break;
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case Collada::Node::TYPE_SKELETON: {
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ERR_FAIL_COND_V(!skeleton_map.has(p_node), ERR_CANT_CREATE);
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Skeleton *sk = skeleton_map[p_node];
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node = sk;
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} break;
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}
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if (p_node->name != "")
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node->set_name(p_node->name);
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NodeMap nm;
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nm.node = node;
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node_map[p_node->id] = nm;
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node_name_map[p_node->name] = p_node->id;
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Transform xf = p_node->default_transform;
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xf = collada.fix_transform(xf) * p_node->post_transform;
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node->set_transform(xf);
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p_parent->add_child(node);
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node->set_owner(scene);
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if (p_node->empty_draw_type != "") {
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node->set_meta("empty_draw_type", Variant(p_node->empty_draw_type));
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}
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for (int i = 0; i < p_node->children.size(); i++) {
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Error err = _create_scene(p_node->children[i], node);
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if (err)
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return err;
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}
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return OK;
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}
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Error ColladaImport::_create_material(const String &p_target) {
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ERR_FAIL_COND_V(material_cache.has(p_target), ERR_ALREADY_EXISTS);
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ERR_FAIL_COND_V(!collada.state.material_map.has(p_target), ERR_INVALID_PARAMETER);
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Collada::Material &src_mat = collada.state.material_map[p_target];
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ERR_FAIL_COND_V(!collada.state.effect_map.has(src_mat.instance_effect), ERR_INVALID_PARAMETER);
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Collada::Effect &effect = collada.state.effect_map[src_mat.instance_effect];
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Ref<SpatialMaterial> material = memnew(SpatialMaterial);
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if (src_mat.name != "")
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material->set_name(src_mat.name);
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else if (effect.name != "")
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material->set_name(effect.name);
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// DIFFUSE
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if (effect.diffuse.texture != "") {
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String texfile = effect.get_texture_path(effect.diffuse.texture, collada);
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if (texfile != "") {
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Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
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if (texture.is_valid()) {
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material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
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material->set_albedo(Color(1, 1, 1, 1));
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//material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,1));
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} else {
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missing_textures.push_back(texfile.get_file());
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}
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}
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} else {
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//material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,effect.diffuse.color);
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}
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// SPECULAR
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if (effect.specular.texture != "") {
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String texfile = effect.get_texture_path(effect.specular.texture, collada);
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if (texfile != "") {
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Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
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if (texture.is_valid()) {
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material->set_texture(SpatialMaterial::TEXTURE_SPECULAR, texture);
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material->set_specular(Color(1, 1, 1, 1));
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//material->set_texture(SpatialMaterial::PARAM_SPECULAR,texture);
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//material->set_parameter(SpatialMaterial::PARAM_SPECULAR,Color(1,1,1,1));
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} else {
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missing_textures.push_back(texfile.get_file());
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}
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}
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} else {
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material->set_metalness(effect.specular.color.get_v());
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}
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// EMISSION
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if (effect.emission.texture != "") {
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String texfile = effect.get_texture_path(effect.emission.texture, collada);
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if (texfile != "") {
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Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
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if (texture.is_valid()) {
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material->set_feature(SpatialMaterial::FEATURE_EMISSION, true);
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material->set_texture(SpatialMaterial::TEXTURE_EMISSION, texture);
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material->set_emission(Color(1, 1, 1, 1));
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//material->set_parameter(SpatialMaterial::PARAM_EMISSION,Color(1,1,1,1));
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} else {
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missing_textures.push_back(texfile.get_file());
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}
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}
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} else {
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if (effect.emission.color != Color()) {
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material->set_feature(SpatialMaterial::FEATURE_EMISSION, true);
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material->set_emission(effect.emission.color);
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}
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}
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// NORMAL
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if (effect.bump.texture != "") {
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String texfile = effect.get_texture_path(effect.bump.texture, collada);
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if (texfile != "") {
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Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
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if (texture.is_valid()) {
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material->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true);
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material->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
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//material->set_emission(Color(1,1,1,1));
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//material->set_texture(SpatialMaterial::PARAM_NORMAL,texture);
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} else {
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//missing_textures.push_back(texfile.get_file());
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}
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}
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}
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float roughness = Math::sqrt(1.0 - ((Math::log(effect.shininess) / Math::log(2.0)) / 8.0)); //not very right..
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material->set_roughness(roughness);
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if (effect.double_sided) {
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material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
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}
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material->set_flag(SpatialMaterial::FLAG_UNSHADED, effect.unshaded);
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material_cache[p_target] = material;
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return OK;
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}
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static void _generate_normals(const PoolVector<int> &p_indices, const PoolVector<Vector3> &p_vertices, PoolVector<Vector3> &r_normals) {
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r_normals.resize(p_vertices.size());
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PoolVector<Vector3>::Write narrayw = r_normals.write();
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int iacount = p_indices.size() / 3;
|
|
PoolVector<int>::Read index_arrayr = p_indices.read();
|
|
PoolVector<Vector3>::Read vertex_arrayr = p_vertices.read();
|
|
|
|
for (int idx = 0; idx < iacount; idx++) {
|
|
|
|
Vector3 v[3] = {
|
|
vertex_arrayr[index_arrayr[idx * 3 + 0]],
|
|
vertex_arrayr[index_arrayr[idx * 3 + 1]],
|
|
vertex_arrayr[index_arrayr[idx * 3 + 2]]
|
|
};
|
|
|
|
Vector3 normal = Plane(v[0], v[1], v[2]).normal;
|
|
|
|
narrayw[index_arrayr[idx * 3 + 0]] += normal;
|
|
narrayw[index_arrayr[idx * 3 + 1]] += normal;
|
|
narrayw[index_arrayr[idx * 3 + 2]] += normal;
|
|
}
|
|
|
|
int vlen = p_vertices.size();
|
|
|
|
for (int idx = 0; idx < vlen; idx++) {
|
|
narrayw[idx].normalize();
|
|
}
|
|
}
|
|
|
|
static void _generate_tangents_and_binormals(const PoolVector<int> &p_indices, const PoolVector<Vector3> &p_vertices, const PoolVector<Vector3> &p_uvs, const PoolVector<Vector3> &p_normals, PoolVector<real_t> &r_tangents) {
|
|
|
|
int vlen = p_vertices.size();
|
|
|
|
Vector<Vector3> tangents;
|
|
tangents.resize(vlen);
|
|
Vector<Vector3> binormals;
|
|
binormals.resize(vlen);
|
|
|
|
int iacount = p_indices.size() / 3;
|
|
|
|
PoolVector<int>::Read index_arrayr = p_indices.read();
|
|
PoolVector<Vector3>::Read vertex_arrayr = p_vertices.read();
|
|
PoolVector<Vector3>::Read narrayr = p_normals.read();
|
|
PoolVector<Vector3>::Read uvarrayr = p_uvs.read();
|
|
|
|
for (int idx = 0; idx < iacount; idx++) {
|
|
|
|
Vector3 v1 = vertex_arrayr[index_arrayr[idx * 3 + 0]];
|
|
Vector3 v2 = vertex_arrayr[index_arrayr[idx * 3 + 1]];
|
|
Vector3 v3 = vertex_arrayr[index_arrayr[idx * 3 + 2]];
|
|
|
|
Vector3 w1 = uvarrayr[index_arrayr[idx * 3 + 0]];
|
|
Vector3 w2 = uvarrayr[index_arrayr[idx * 3 + 1]];
|
|
Vector3 w3 = uvarrayr[index_arrayr[idx * 3 + 2]];
|
|
|
|
real_t x1 = v2.x - v1.x;
|
|
real_t x2 = v3.x - v1.x;
|
|
real_t y1 = v2.y - v1.y;
|
|
real_t y2 = v3.y - v1.y;
|
|
real_t z1 = v2.z - v1.z;
|
|
real_t z2 = v3.z - v1.z;
|
|
|
|
real_t s1 = w2.x - w1.x;
|
|
real_t s2 = w3.x - w1.x;
|
|
real_t t1 = w2.y - w1.y;
|
|
real_t t2 = w3.y - w1.y;
|
|
|
|
real_t r = (s1 * t2 - s2 * t1);
|
|
|
|
Vector3 tangent;
|
|
Vector3 binormal;
|
|
|
|
if (r == 0) {
|
|
|
|
binormal = Vector3();
|
|
tangent = Vector3();
|
|
} else {
|
|
tangent = Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
|
|
(t2 * z1 - t1 * z2) * r)
|
|
.normalized();
|
|
binormal = Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
|
|
(s1 * z2 - s2 * z1) * r)
|
|
.normalized();
|
|
}
|
|
|
|
tangents[index_arrayr[idx * 3 + 0]] += tangent;
|
|
binormals[index_arrayr[idx * 3 + 0]] += binormal;
|
|
tangents[index_arrayr[idx * 3 + 1]] += tangent;
|
|
binormals[index_arrayr[idx * 3 + 1]] += binormal;
|
|
tangents[index_arrayr[idx * 3 + 2]] += tangent;
|
|
binormals[index_arrayr[idx * 3 + 2]] += binormal;
|
|
|
|
//print_line(itos(idx)+" tangent: "+tangent);
|
|
//print_line(itos(idx)+" binormal: "+binormal);
|
|
}
|
|
|
|
r_tangents.resize(vlen * 4);
|
|
PoolVector<real_t>::Write tarrayw = r_tangents.write();
|
|
|
|
for (int idx = 0; idx < vlen; idx++) {
|
|
Vector3 tangent = tangents[idx];
|
|
Vector3 bingen = narrayr[idx].cross(tangent);
|
|
float dir;
|
|
if (bingen.dot(binormals[idx]) < 0)
|
|
dir = -1.0;
|
|
else
|
|
dir = +1.0;
|
|
|
|
tarrayw[idx * 4 + 0] = tangent.x;
|
|
tarrayw[idx * 4 + 1] = tangent.y;
|
|
tarrayw[idx * 4 + 2] = tangent.z;
|
|
tarrayw[idx * 4 + 3] = dir;
|
|
}
|
|
}
|
|
|
|
Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes, bool p_for_morph, bool p_use_mesh_material) {
|
|
|
|
bool local_xform_mirror = p_local_xform.basis.determinant() < 0;
|
|
|
|
if (p_morph_data) {
|
|
|
|
//add morphie target
|
|
ERR_FAIL_COND_V(!p_morph_data->targets.has("MORPH_TARGET"), ERR_INVALID_DATA);
|
|
String mt = p_morph_data->targets["MORPH_TARGET"];
|
|
ERR_FAIL_COND_V(!p_morph_data->sources.has(mt), ERR_INVALID_DATA);
|
|
int morph_targets = p_morph_data->sources[mt].sarray.size();
|
|
for (int i = 0; i < morph_targets; i++) {
|
|
|
|
String target = p_morph_data->sources[mt].sarray[i];
|
|
ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(target), ERR_INVALID_DATA);
|
|
String name = collada.state.mesh_data_map[target].name;
|
|
|
|
p_mesh->add_blend_shape(name);
|
|
}
|
|
if (p_morph_data->mode == "RELATIVE")
|
|
p_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_RELATIVE);
|
|
else if (p_morph_data->mode == "NORMALIZED")
|
|
p_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
|
|
}
|
|
|
|
int surface = 0;
|
|
for (int p_i = 0; p_i < meshdata.primitives.size(); p_i++) {
|
|
|
|
const Collada::MeshData::Primitives &p = meshdata.primitives[p_i];
|
|
|
|
/* VERTEX SOURCE */
|
|
ERR_FAIL_COND_V(!p.sources.has("VERTEX"), ERR_INVALID_DATA);
|
|
|
|
String vertex_src_id = p.sources["VERTEX"].source;
|
|
int vertex_ofs = p.sources["VERTEX"].offset;
|
|
|
|
ERR_FAIL_COND_V(!meshdata.vertices.has(vertex_src_id), ERR_INVALID_DATA);
|
|
|
|
ERR_FAIL_COND_V(!meshdata.vertices[vertex_src_id].sources.has("POSITION"), ERR_INVALID_DATA);
|
|
String position_src_id = meshdata.vertices[vertex_src_id].sources["POSITION"];
|
|
|
|
ERR_FAIL_COND_V(!meshdata.sources.has(position_src_id), ERR_INVALID_DATA);
|
|
|
|
const Collada::MeshData::Source *vertex_src = &meshdata.sources[position_src_id];
|
|
|
|
/* NORMAL SOURCE */
|
|
|
|
const Collada::MeshData::Source *normal_src = NULL;
|
|
int normal_ofs = 0;
|
|
|
|
if (p.sources.has("NORMAL")) {
|
|
|
|
String normal_source_id = p.sources["NORMAL"].source;
|
|
normal_ofs = p.sources["NORMAL"].offset;
|
|
ERR_FAIL_COND_V(!meshdata.sources.has(normal_source_id), ERR_INVALID_DATA);
|
|
normal_src = &meshdata.sources[normal_source_id];
|
|
}
|
|
|
|
const Collada::MeshData::Source *binormal_src = NULL;
|
|
int binormal_ofs = 0;
|
|
|
|
if (p.sources.has("TEXBINORMAL")) {
|
|
|
|
String binormal_source_id = p.sources["TEXBINORMAL"].source;
|
|
binormal_ofs = p.sources["TEXBINORMAL"].offset;
|
|
ERR_FAIL_COND_V(!meshdata.sources.has(binormal_source_id), ERR_INVALID_DATA);
|
|
binormal_src = &meshdata.sources[binormal_source_id];
|
|
}
|
|
|
|
const Collada::MeshData::Source *tangent_src = NULL;
|
|
int tangent_ofs = 0;
|
|
|
|
if (p.sources.has("TEXTANGENT")) {
|
|
|
|
String tangent_source_id = p.sources["TEXTANGENT"].source;
|
|
tangent_ofs = p.sources["TEXTANGENT"].offset;
|
|
ERR_FAIL_COND_V(!meshdata.sources.has(tangent_source_id), ERR_INVALID_DATA);
|
|
tangent_src = &meshdata.sources[tangent_source_id];
|
|
}
|
|
|
|
const Collada::MeshData::Source *uv_src = NULL;
|
|
int uv_ofs = 0;
|
|
|
|
if (p.sources.has("TEXCOORD0")) {
|
|
|
|
String uv_source_id = p.sources["TEXCOORD0"].source;
|
|
uv_ofs = p.sources["TEXCOORD0"].offset;
|
|
ERR_FAIL_COND_V(!meshdata.sources.has(uv_source_id), ERR_INVALID_DATA);
|
|
uv_src = &meshdata.sources[uv_source_id];
|
|
}
|
|
|
|
const Collada::MeshData::Source *uv2_src = NULL;
|
|
int uv2_ofs = 0;
|
|
|
|
if (p.sources.has("TEXCOORD1")) {
|
|
|
|
String uv2_source_id = p.sources["TEXCOORD1"].source;
|
|
uv2_ofs = p.sources["TEXCOORD1"].offset;
|
|
ERR_FAIL_COND_V(!meshdata.sources.has(uv2_source_id), ERR_INVALID_DATA);
|
|
uv2_src = &meshdata.sources[uv2_source_id];
|
|
}
|
|
|
|
const Collada::MeshData::Source *color_src = NULL;
|
|
int color_ofs = 0;
|
|
|
|
if (p.sources.has("COLOR")) {
|
|
|
|
String color_source_id = p.sources["COLOR"].source;
|
|
color_ofs = p.sources["COLOR"].offset;
|
|
ERR_FAIL_COND_V(!meshdata.sources.has(color_source_id), ERR_INVALID_DATA);
|
|
color_src = &meshdata.sources[color_source_id];
|
|
}
|
|
|
|
//find largest source..
|
|
|
|
/************************/
|
|
/* ADD WEIGHTS IF EXIST */
|
|
/************************/
|
|
|
|
Map<int, Vector<Collada::Vertex::Weight> > pre_weights;
|
|
|
|
bool has_weights = false;
|
|
|
|
if (skin_controller) {
|
|
|
|
const Collada::SkinControllerData::Source *weight_src = NULL;
|
|
int weight_ofs = 0;
|
|
|
|
if (skin_controller->weights.sources.has("WEIGHT")) {
|
|
|
|
String weight_id = skin_controller->weights.sources["WEIGHT"].source;
|
|
weight_ofs = skin_controller->weights.sources["WEIGHT"].offset;
|
|
if (skin_controller->sources.has(weight_id)) {
|
|
|
|
weight_src = &skin_controller->sources[weight_id];
|
|
}
|
|
}
|
|
|
|
int joint_ofs = 0;
|
|
|
|
if (skin_controller->weights.sources.has("JOINT")) {
|
|
|
|
joint_ofs = skin_controller->weights.sources["JOINT"].offset;
|
|
}
|
|
|
|
//should be OK, given this was pre-checked.
|
|
|
|
int index_ofs = 0;
|
|
int wstride = skin_controller->weights.sources.size();
|
|
for (int w_i = 0; w_i < skin_controller->weights.sets.size(); w_i++) {
|
|
|
|
int amount = skin_controller->weights.sets[w_i];
|
|
|
|
Vector<Collada::Vertex::Weight> weights;
|
|
|
|
for (int a_i = 0; a_i < amount; a_i++) {
|
|
|
|
Collada::Vertex::Weight w;
|
|
|
|
int read_from = index_ofs + a_i * wstride;
|
|
ERR_FAIL_INDEX_V(read_from + wstride - 1, skin_controller->weights.indices.size(), ERR_INVALID_DATA);
|
|
int weight_index = skin_controller->weights.indices[read_from + weight_ofs];
|
|
ERR_FAIL_INDEX_V(weight_index, weight_src->array.size(), ERR_INVALID_DATA);
|
|
|
|
w.weight = weight_src->array[weight_index];
|
|
|
|
int bone_index = skin_controller->weights.indices[read_from + joint_ofs];
|
|
if (bone_index == -1)
|
|
continue; //ignore this weight (refers to bind shape)
|
|
ERR_FAIL_INDEX_V(bone_index, bone_remap.size(), ERR_INVALID_DATA);
|
|
|
|
w.bone_idx = bone_remap[bone_index];
|
|
|
|
weights.push_back(w);
|
|
}
|
|
|
|
/* FIX WEIGHTS */
|
|
|
|
weights.sort();
|
|
|
|
if (weights.size() > 4) {
|
|
//cap to 4 and make weights add up 1
|
|
weights.resize(4);
|
|
}
|
|
|
|
//make sure weights always add up to 1
|
|
float total = 0;
|
|
for (int i = 0; i < weights.size(); i++)
|
|
total += weights[i].weight;
|
|
if (total)
|
|
for (int i = 0; i < weights.size(); i++)
|
|
weights[i].weight /= total;
|
|
|
|
if (weights.size() == 0 || total == 0) { //if nothing, add a weight to bone 0
|
|
//no weights assigned
|
|
Collada::Vertex::Weight w;
|
|
w.bone_idx = 0;
|
|
w.weight = 1.0;
|
|
weights.clear();
|
|
weights.push_back(w);
|
|
}
|
|
|
|
pre_weights[w_i] = weights;
|
|
|
|
/*
|
|
for(Set<int>::Element *E=vertex_map[w_i].front();E;E=E->next()) {
|
|
|
|
int dst = E->get();
|
|
ERR_EXPLAIN("invalid vertex index in array");
|
|
ERR_FAIL_INDEX_V(dst,vertex_array.size(),ERR_INVALID_DATA);
|
|
vertex_array[dst].weights=weights;
|
|
|
|
}*/
|
|
|
|
index_ofs += wstride * amount;
|
|
}
|
|
|
|
//vertices need to be localized
|
|
has_weights = true;
|
|
}
|
|
|
|
Set<Collada::Vertex> vertex_set; //vertex set will be the vertices
|
|
List<int> indices_list; //indices will be the indices
|
|
//Map<int,Set<int> > vertex_map; //map vertices (for setting skinning/morph)
|
|
|
|
/**************************/
|
|
/* CREATE PRIMITIVE ARRAY */
|
|
/**************************/
|
|
|
|
// The way collada uses indices is more optimal, and friendlier with 3D modelling software,
|
|
// because it can index everything, not only vertices (similar to how the WII works).
|
|
// This is, however, more incompatible with standard video cards, so arrays must be converted.
|
|
// Must convert to GL/DX format.
|
|
|
|
int _prim_ofs = 0;
|
|
int vertidx = 0;
|
|
for (int p_i = 0; p_i < p.count; p_i++) {
|
|
|
|
int amount;
|
|
if (p.polygons.size()) {
|
|
|
|
ERR_FAIL_INDEX_V(p_i, p.polygons.size(), ERR_INVALID_DATA);
|
|
amount = p.polygons[p_i];
|
|
} else {
|
|
amount = 3; //triangles;
|
|
}
|
|
|
|
//COLLADA_PRINT("amount: "+itos(amount));
|
|
|
|
int prev2[2] = { 0, 0 };
|
|
|
|
for (int j = 0; j < amount; j++) {
|
|
|
|
int src = _prim_ofs;
|
|
//_prim_ofs+=p.sources.size()
|
|
|
|
ERR_FAIL_INDEX_V(src, p.indices.size(), ERR_INVALID_DATA);
|
|
|
|
Collada::Vertex vertex;
|
|
if (!p_optimize)
|
|
vertex.uid = vertidx++;
|
|
|
|
int vertex_index = p.indices[src + vertex_ofs]; //used for index field (later used by controllers)
|
|
int vertex_pos = (vertex_src->stride ? vertex_src->stride : 3) * vertex_index;
|
|
ERR_FAIL_INDEX_V(vertex_pos, vertex_src->array.size(), ERR_INVALID_DATA);
|
|
vertex.vertex = Vector3(vertex_src->array[vertex_pos + 0], vertex_src->array[vertex_pos + 1], vertex_src->array[vertex_pos + 2]);
|
|
|
|
if (pre_weights.has(vertex_index)) {
|
|
vertex.weights = pre_weights[vertex_index];
|
|
}
|
|
|
|
if (normal_src) {
|
|
|
|
int normal_pos = (normal_src->stride ? normal_src->stride : 3) * p.indices[src + normal_ofs];
|
|
ERR_FAIL_INDEX_V(normal_pos, normal_src->array.size(), ERR_INVALID_DATA);
|
|
vertex.normal = Vector3(normal_src->array[normal_pos + 0], normal_src->array[normal_pos + 1], normal_src->array[normal_pos + 2]);
|
|
vertex.normal = vertex.normal.snapped(0.001);
|
|
|
|
if (tangent_src && binormal_src) {
|
|
|
|
int binormal_pos = (binormal_src->stride ? binormal_src->stride : 3) * p.indices[src + binormal_ofs];
|
|
ERR_FAIL_INDEX_V(binormal_pos, binormal_src->array.size(), ERR_INVALID_DATA);
|
|
Vector3 binormal = Vector3(binormal_src->array[binormal_pos + 0], binormal_src->array[binormal_pos + 1], binormal_src->array[binormal_pos + 2]);
|
|
|
|
int tangent_pos = (tangent_src->stride ? tangent_src->stride : 3) * p.indices[src + tangent_ofs];
|
|
ERR_FAIL_INDEX_V(tangent_pos, tangent_src->array.size(), ERR_INVALID_DATA);
|
|
Vector3 tangent = Vector3(tangent_src->array[tangent_pos + 0], tangent_src->array[tangent_pos + 1], tangent_src->array[tangent_pos + 2]);
|
|
|
|
vertex.tangent.normal = tangent;
|
|
vertex.tangent.d = vertex.normal.cross(tangent).dot(binormal) > 0 ? 1 : -1;
|
|
}
|
|
}
|
|
|
|
if (uv_src) {
|
|
|
|
int uv_pos = (uv_src->stride ? uv_src->stride : 2) * p.indices[src + uv_ofs];
|
|
ERR_FAIL_INDEX_V(uv_pos, uv_src->array.size(), ERR_INVALID_DATA);
|
|
vertex.uv = Vector3(uv_src->array[uv_pos + 0], 1.0 - uv_src->array[uv_pos + 1], 0);
|
|
}
|
|
|
|
if (uv2_src) {
|
|
|
|
int uv2_pos = (uv2_src->stride ? uv2_src->stride : 2) * p.indices[src + uv2_ofs];
|
|
ERR_FAIL_INDEX_V(uv2_pos, uv2_src->array.size(), ERR_INVALID_DATA);
|
|
vertex.uv2 = Vector3(uv2_src->array[uv2_pos + 0], 1.0 - uv2_src->array[uv2_pos + 1], 0);
|
|
}
|
|
|
|
if (color_src) {
|
|
|
|
int color_pos = (color_src->stride ? color_src->stride : 3) * p.indices[src + color_ofs]; // colors are RGB in collada..
|
|
ERR_FAIL_INDEX_V(color_pos, color_src->array.size(), ERR_INVALID_DATA);
|
|
vertex.color = Color(color_src->array[color_pos + 0], color_src->array[color_pos + 1], color_src->array[color_pos + 2], (color_src->stride > 3) ? color_src->array[color_pos + 3] : 1.0);
|
|
}
|
|
|
|
#ifndef NO_UP_AXIS_SWAP
|
|
if (collada.state.up_axis == Vector3::AXIS_Z) {
|
|
|
|
SWAP(vertex.vertex.z, vertex.vertex.y);
|
|
vertex.vertex.z = -vertex.vertex.z;
|
|
SWAP(vertex.normal.z, vertex.normal.y);
|
|
vertex.normal.z = -vertex.normal.z;
|
|
SWAP(vertex.tangent.normal.z, vertex.tangent.normal.y);
|
|
vertex.tangent.normal.z = -vertex.tangent.normal.z;
|
|
}
|
|
|
|
#endif
|
|
|
|
vertex.fix_unit_scale(collada);
|
|
int index = 0;
|
|
//COLLADA_PRINT("vertex: "+vertex.vertex);
|
|
|
|
if (vertex_set.has(vertex)) {
|
|
|
|
index = vertex_set.find(vertex)->get().idx;
|
|
} else {
|
|
|
|
index = vertex_set.size();
|
|
vertex.idx = index;
|
|
vertex_set.insert(vertex);
|
|
}
|
|
|
|
/* if (!vertex_map.has(vertex_index))
|
|
vertex_map[vertex_index]=Set<int>();
|
|
vertex_map[vertex_index].insert(index); //should be outside..*/
|
|
//build triangles if needed
|
|
if (j == 0)
|
|
prev2[0] = index;
|
|
|
|
if (j >= 2) {
|
|
//insert indices in reverse order (collada uses CCW as frontface)
|
|
if (local_xform_mirror) {
|
|
|
|
indices_list.push_back(prev2[0]);
|
|
indices_list.push_back(prev2[1]);
|
|
indices_list.push_back(index);
|
|
|
|
} else {
|
|
indices_list.push_back(prev2[0]);
|
|
indices_list.push_back(index);
|
|
indices_list.push_back(prev2[1]);
|
|
}
|
|
}
|
|
|
|
prev2[1] = index;
|
|
_prim_ofs += p.vertex_size;
|
|
}
|
|
}
|
|
|
|
Vector<Collada::Vertex> vertex_array; //there we go, vertex array
|
|
|
|
vertex_array.resize(vertex_set.size());
|
|
for (Set<Collada::Vertex>::Element *F = vertex_set.front(); F; F = F->next()) {
|
|
|
|
vertex_array[F->get().idx] = F->get();
|
|
}
|
|
|
|
if (has_weights) {
|
|
|
|
//if skeleton, localize
|
|
Transform local_xform = p_local_xform;
|
|
for (int i = 0; i < vertex_array.size(); i++) {
|
|
|
|
vertex_array[i].vertex = local_xform.xform(vertex_array[i].vertex);
|
|
vertex_array[i].normal = local_xform.basis.xform(vertex_array[i].normal).normalized();
|
|
vertex_array[i].tangent.normal = local_xform.basis.xform(vertex_array[i].tangent.normal).normalized();
|
|
if (local_xform_mirror) {
|
|
//i shouldn't do this? wtf?
|
|
//vertex_array[i].normal*=-1.0;
|
|
//vertex_array[i].tangent.normal*=-1.0;
|
|
}
|
|
}
|
|
}
|
|
|
|
PoolVector<int> index_array;
|
|
index_array.resize(indices_list.size());
|
|
PoolVector<int>::Write index_arrayw = index_array.write();
|
|
|
|
int iidx = 0;
|
|
for (List<int>::Element *F = indices_list.front(); F; F = F->next()) {
|
|
|
|
index_arrayw[iidx++] = F->get();
|
|
}
|
|
|
|
index_arrayw = PoolVector<int>::Write();
|
|
|
|
/*****************/
|
|
/* MAKE SURFACES */
|
|
/*****************/
|
|
|
|
{
|
|
|
|
Ref<SpatialMaterial> material;
|
|
|
|
//find material
|
|
Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_TRIANGLES;
|
|
|
|
{
|
|
|
|
if (p_material_map.has(p.material)) {
|
|
String target = p_material_map[p.material].target;
|
|
|
|
if (!material_cache.has(target)) {
|
|
Error err = _create_material(target);
|
|
if (!err)
|
|
material = material_cache[target];
|
|
} else
|
|
material = material_cache[target];
|
|
|
|
} else if (p.material != "") {
|
|
print_line("Warning, unreferenced material in geometry instance: " + p.material);
|
|
}
|
|
}
|
|
|
|
PoolVector<Vector3> final_vertex_array;
|
|
PoolVector<Vector3> final_normal_array;
|
|
PoolVector<float> final_tangent_array;
|
|
PoolVector<Color> final_color_array;
|
|
PoolVector<Vector3> final_uv_array;
|
|
PoolVector<Vector3> final_uv2_array;
|
|
PoolVector<int> final_bone_array;
|
|
PoolVector<float> final_weight_array;
|
|
|
|
uint32_t final_format = 0;
|
|
|
|
//create format
|
|
final_format = Mesh::ARRAY_FORMAT_VERTEX | Mesh::ARRAY_FORMAT_INDEX;
|
|
|
|
if (normal_src) {
|
|
final_format |= Mesh::ARRAY_FORMAT_NORMAL;
|
|
if (uv_src && binormal_src && tangent_src) {
|
|
final_format |= Mesh::ARRAY_FORMAT_TANGENT;
|
|
}
|
|
}
|
|
|
|
if (color_src)
|
|
final_format |= Mesh::ARRAY_FORMAT_COLOR;
|
|
if (uv_src)
|
|
final_format |= Mesh::ARRAY_FORMAT_TEX_UV;
|
|
if (uv2_src)
|
|
final_format |= Mesh::ARRAY_FORMAT_TEX_UV2;
|
|
|
|
if (has_weights) {
|
|
final_format |= Mesh::ARRAY_FORMAT_WEIGHTS;
|
|
final_format |= Mesh::ARRAY_FORMAT_BONES;
|
|
}
|
|
|
|
//set arrays
|
|
|
|
int vlen = vertex_array.size();
|
|
{ //vertices
|
|
|
|
PoolVector<Vector3> varray;
|
|
varray.resize(vertex_array.size());
|
|
|
|
PoolVector<Vector3>::Write varrayw = varray.write();
|
|
|
|
for (int k = 0; k < vlen; k++)
|
|
varrayw[k] = vertex_array[k].vertex;
|
|
|
|
varrayw = PoolVector<Vector3>::Write();
|
|
final_vertex_array = varray;
|
|
}
|
|
|
|
if (uv_src) { //compute uv first, may be needed for computing tangent/bionrmal
|
|
PoolVector<Vector3> uvarray;
|
|
uvarray.resize(vertex_array.size());
|
|
PoolVector<Vector3>::Write uvarrayw = uvarray.write();
|
|
|
|
for (int k = 0; k < vlen; k++) {
|
|
uvarrayw[k] = vertex_array[k].uv;
|
|
}
|
|
|
|
uvarrayw = PoolVector<Vector3>::Write();
|
|
final_uv_array = uvarray;
|
|
}
|
|
|
|
if (uv2_src) { //compute uv first, may be needed for computing tangent/bionrmal
|
|
PoolVector<Vector3> uv2array;
|
|
uv2array.resize(vertex_array.size());
|
|
PoolVector<Vector3>::Write uv2arrayw = uv2array.write();
|
|
|
|
for (int k = 0; k < vlen; k++) {
|
|
uv2arrayw[k] = vertex_array[k].uv2;
|
|
}
|
|
|
|
uv2arrayw = PoolVector<Vector3>::Write();
|
|
final_uv2_array = uv2array;
|
|
}
|
|
|
|
if (normal_src) {
|
|
PoolVector<Vector3> narray;
|
|
narray.resize(vertex_array.size());
|
|
PoolVector<Vector3>::Write narrayw = narray.write();
|
|
|
|
for (int k = 0; k < vlen; k++) {
|
|
narrayw[k] = vertex_array[k].normal;
|
|
}
|
|
|
|
narrayw = PoolVector<Vector3>::Write();
|
|
final_normal_array = narray;
|
|
|
|
/*
|
|
PoolVector<Vector3> altnaray;
|
|
_generate_normals(index_array,final_vertex_array,altnaray);
|
|
|
|
for(int i=0;i<altnaray.size();i++)
|
|
print_line(rtos(altnaray[i].dot(final_normal_array[i])));
|
|
*/
|
|
|
|
} else if (primitive == Mesh::PRIMITIVE_TRIANGLES) {
|
|
//generate normals (even if unused later)
|
|
|
|
_generate_normals(index_array, final_vertex_array, final_normal_array);
|
|
if (OS::get_singleton()->is_stdout_verbose())
|
|
print_line("Collada: Triangle mesh lacks normals, so normals were generated.");
|
|
final_format |= Mesh::ARRAY_FORMAT_NORMAL;
|
|
}
|
|
|
|
if (final_normal_array.size() && uv_src && binormal_src && tangent_src && !force_make_tangents) {
|
|
|
|
PoolVector<real_t> tarray;
|
|
tarray.resize(vertex_array.size() * 4);
|
|
PoolVector<real_t>::Write tarrayw = tarray.write();
|
|
|
|
for (int k = 0; k < vlen; k++) {
|
|
tarrayw[k * 4 + 0] = vertex_array[k].tangent.normal.x;
|
|
tarrayw[k * 4 + 1] = vertex_array[k].tangent.normal.y;
|
|
tarrayw[k * 4 + 2] = vertex_array[k].tangent.normal.z;
|
|
tarrayw[k * 4 + 3] = vertex_array[k].tangent.d;
|
|
}
|
|
|
|
tarrayw = PoolVector<real_t>::Write();
|
|
|
|
final_tangent_array = tarray;
|
|
} else if (final_normal_array.size() && primitive == Mesh::PRIMITIVE_TRIANGLES && final_uv_array.size() && (force_make_tangents || (material.is_valid()))) {
|
|
//if this uses triangles, there are uvs and the material is using a normalmap, generate tangents and binormals, because they WILL be needed
|
|
//generate binormals/tangents
|
|
_generate_tangents_and_binormals(index_array, final_vertex_array, final_uv_array, final_normal_array, final_tangent_array);
|
|
final_format |= Mesh::ARRAY_FORMAT_TANGENT;
|
|
if (OS::get_singleton()->is_stdout_verbose())
|
|
print_line("Collada: Triangle mesh lacks tangents (And normalmap was used), so tangents were generated.");
|
|
}
|
|
|
|
if (color_src) {
|
|
PoolVector<Color> colorarray;
|
|
colorarray.resize(vertex_array.size());
|
|
PoolVector<Color>::Write colorarrayw = colorarray.write();
|
|
|
|
for (int k = 0; k < vlen; k++) {
|
|
colorarrayw[k] = vertex_array[k].color;
|
|
}
|
|
|
|
colorarrayw = PoolVector<Color>::Write();
|
|
|
|
final_color_array = colorarray;
|
|
}
|
|
|
|
if (has_weights) {
|
|
PoolVector<float> weightarray;
|
|
PoolVector<int> bonearray;
|
|
|
|
weightarray.resize(vertex_array.size() * 4);
|
|
PoolVector<float>::Write weightarrayw = weightarray.write();
|
|
bonearray.resize(vertex_array.size() * 4);
|
|
PoolVector<int>::Write bonearrayw = bonearray.write();
|
|
|
|
for (int k = 0; k < vlen; k++) {
|
|
float sum = 0;
|
|
|
|
for (int l = 0; l < VS::ARRAY_WEIGHTS_SIZE; l++) {
|
|
if (l < vertex_array[k].weights.size()) {
|
|
weightarrayw[k * VS::ARRAY_WEIGHTS_SIZE + l] = vertex_array[k].weights[l].weight;
|
|
sum += weightarrayw[k * VS::ARRAY_WEIGHTS_SIZE + l];
|
|
bonearrayw[k * VS::ARRAY_WEIGHTS_SIZE + l] = int(vertex_array[k].weights[l].bone_idx);
|
|
//COLLADA_PRINT(itos(k)+": "+rtos(bonearrayw[k*VS::ARRAY_WEIGHTS_SIZE+l])+":"+rtos(weightarray[k*VS::ARRAY_WEIGHTS_SIZE+l]));
|
|
} else {
|
|
|
|
weightarrayw[k * VS::ARRAY_WEIGHTS_SIZE + l] = 0;
|
|
bonearrayw[k * VS::ARRAY_WEIGHTS_SIZE + l] = 0;
|
|
}
|
|
}
|
|
/*
|
|
if (sum<0.8)
|
|
COLLADA_PRINT("ERROR SUMMING INDEX "+itos(k)+" had weights: "+itos(vertex_array[k].weights.size()));
|
|
*/
|
|
}
|
|
|
|
weightarrayw = PoolVector<float>::Write();
|
|
bonearrayw = PoolVector<int>::Write();
|
|
|
|
final_weight_array = weightarray;
|
|
final_bone_array = bonearray;
|
|
}
|
|
|
|
////////////////////////////
|
|
// FINALLY CREATE SUFRACE //
|
|
////////////////////////////
|
|
|
|
Array d;
|
|
d.resize(VS::ARRAY_MAX);
|
|
|
|
d[Mesh::ARRAY_INDEX] = index_array;
|
|
d[Mesh::ARRAY_VERTEX] = final_vertex_array;
|
|
|
|
if (final_normal_array.size())
|
|
d[Mesh::ARRAY_NORMAL] = final_normal_array;
|
|
if (final_tangent_array.size())
|
|
d[Mesh::ARRAY_TANGENT] = final_tangent_array;
|
|
if (final_uv_array.size())
|
|
d[Mesh::ARRAY_TEX_UV] = final_uv_array;
|
|
if (final_uv2_array.size())
|
|
d[Mesh::ARRAY_TEX_UV2] = final_uv2_array;
|
|
if (final_color_array.size())
|
|
d[Mesh::ARRAY_COLOR] = final_color_array;
|
|
if (final_weight_array.size())
|
|
d[Mesh::ARRAY_WEIGHTS] = final_weight_array;
|
|
if (final_bone_array.size())
|
|
d[Mesh::ARRAY_BONES] = final_bone_array;
|
|
|
|
Array mr;
|
|
|
|
////////////////////////////
|
|
// THEN THE MORPH TARGETS //
|
|
////////////////////////////
|
|
#if 0
|
|
if (p_morph_data) {
|
|
|
|
//add morphie target
|
|
ERR_FAIL_COND_V( !p_morph_data->targets.has("MORPH_TARGET"), ERR_INVALID_DATA );
|
|
String mt = p_morph_data->targets["MORPH_TARGET"];
|
|
ERR_FAIL_COND_V( !p_morph_data->sources.has(mt), ERR_INVALID_DATA);
|
|
int morph_targets = p_morph_data->sources[mt].sarray.size();
|
|
mr.resize(morph_targets);
|
|
|
|
for(int j=0;j<morph_targets;j++) {
|
|
|
|
Array mrt;
|
|
mrt.resize(VS::ARRAY_MAX);
|
|
|
|
String target = p_morph_data->sources[mt].sarray[j];
|
|
ERR_FAIL_COND_V( !collada.state.mesh_data_map.has(target), ERR_INVALID_DATA );
|
|
String name = collada.state.mesh_data_map[target].name;
|
|
Collada::MeshData &md = collada.state.mesh_data_map[target];
|
|
|
|
// collada in itself supports morphing everything. However, the spec is unclear and no examples or exporters that
|
|
// morph anything but "POSITIONS" seem to exit. Because of this, normals and binormals/tangents have to be regenerated here,
|
|
// which may result in inaccurate (but most of the time good enough) results.
|
|
|
|
PoolVector<Vector3> vertices;
|
|
vertices.resize(vlen);
|
|
|
|
ERR_FAIL_COND_V( md.vertices.size() != 1, ERR_INVALID_DATA);
|
|
String vertex_src_id=md.vertices.front()->key();
|
|
ERR_FAIL_COND_V(!md.vertices[vertex_src_id].sources.has("POSITION"),ERR_INVALID_DATA);
|
|
String position_src_id = md.vertices[vertex_src_id].sources["POSITION"];
|
|
|
|
ERR_FAIL_COND_V(!md.sources.has(position_src_id),ERR_INVALID_DATA);
|
|
|
|
const Collada::MeshData::Source *m=&md.sources[position_src_id];
|
|
|
|
ERR_FAIL_COND_V( m->array.size() != vertex_src->array.size(), ERR_INVALID_DATA);
|
|
int stride=m->stride;
|
|
if (stride==0)
|
|
stride=3;
|
|
|
|
|
|
//read vertices from morph target
|
|
PoolVector<Vector3>::Write vertw = vertices.write();
|
|
|
|
for(int m_i=0;m_i<m->array.size()/stride;m_i++) {
|
|
|
|
int pos = m_i*stride;
|
|
Vector3 vtx( m->array[pos+0], m->array[pos+1], m->array[pos+2] );
|
|
|
|
#ifndef NO_UP_AXIS_SWAP
|
|
if (collada.state.up_axis==Vector3::AXIS_Z) {
|
|
|
|
SWAP( vtx.z, vtx.y );
|
|
vtx.z = -vtx.z;
|
|
|
|
}
|
|
#endif
|
|
|
|
Collada::Vertex vertex;
|
|
vertex.vertex=vtx;
|
|
vertex.fix_unit_scale(collada);
|
|
vtx=vertex.vertex;
|
|
|
|
vtx = p_local_xform.xform(vtx);
|
|
|
|
|
|
if (vertex_map.has(m_i)) { //vertex may no longer be here, don't bother converting
|
|
|
|
|
|
for (Set<int> ::Element *E=vertex_map[m_i].front() ; E; E=E->next() ) {
|
|
|
|
vertw[E->get()]=vtx;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//vertices are in place, now generate everything else
|
|
vertw = PoolVector<Vector3>::Write();
|
|
PoolVector<Vector3> normals;
|
|
PoolVector<float> tangents;
|
|
print_line("vertex source id: "+vertex_src_id);
|
|
if(md.vertices[vertex_src_id].sources.has("NORMAL")){
|
|
//has normals
|
|
normals.resize(vlen);
|
|
//std::cout << "has normals" << std::endl;
|
|
String normal_src_id = md.vertices[vertex_src_id].sources["NORMAL"];
|
|
//std::cout << "normals source: "<< normal_src_id.utf8().get_data() <<std::endl;
|
|
ERR_FAIL_COND_V(!md.sources.has(normal_src_id),ERR_INVALID_DATA);
|
|
|
|
const Collada::MeshData::Source *m=&md.sources[normal_src_id];
|
|
|
|
ERR_FAIL_COND_V( m->array.size() != vertex_src->array.size(), ERR_INVALID_DATA);
|
|
int stride=m->stride;
|
|
if (stride==0)
|
|
stride=3;
|
|
|
|
|
|
//read normals from morph target
|
|
PoolVector<Vector3>::Write vertw = normals.write();
|
|
|
|
for(int m_i=0;m_i<m->array.size()/stride;m_i++) {
|
|
|
|
int pos = m_i*stride;
|
|
Vector3 vtx( m->array[pos+0], m->array[pos+1], m->array[pos+2] );
|
|
|
|
#ifndef NO_UP_AXIS_SWAP
|
|
if (collada.state.up_axis==Vector3::AXIS_Z) {
|
|
|
|
SWAP( vtx.z, vtx.y );
|
|
vtx.z = -vtx.z;
|
|
|
|
}
|
|
#endif
|
|
|
|
Collada::Vertex vertex;
|
|
vertex.vertex=vtx;
|
|
vertex.fix_unit_scale(collada);
|
|
vtx=vertex.vertex;
|
|
|
|
vtx = p_local_xform.xform(vtx);
|
|
|
|
|
|
if (vertex_map.has(m_i)) { //vertex may no longer be here, don't bother converting
|
|
|
|
|
|
for (Set<int> ::Element *E=vertex_map[m_i].front() ; E; E=E->next() ) {
|
|
|
|
vertw[E->get()]=vtx;
|
|
}
|
|
}
|
|
}
|
|
|
|
print_line("using built-in normals");
|
|
}else{
|
|
print_line("generating normals");
|
|
_generate_normals(index_array,vertices,normals);//no normals
|
|
}
|
|
if (final_tangent_array.size() && final_uv_array.size()) {
|
|
|
|
_generate_tangents_and_binormals(index_array,vertices,final_uv_array,normals,tangents);
|
|
|
|
}
|
|
|
|
mrt[Mesh::ARRAY_VERTEX]=vertices;
|
|
|
|
mrt[Mesh::ARRAY_NORMAL]=normals;
|
|
if (tangents.size())
|
|
mrt[Mesh::ARRAY_TANGENT]=tangents;
|
|
if (final_uv_array.size())
|
|
mrt[Mesh::ARRAY_TEX_UV]=final_uv_array;
|
|
if (final_uv2_array.size())
|
|
mrt[Mesh::ARRAY_TEX_UV2]=final_uv2_array;
|
|
if (final_color_array.size())
|
|
mrt[Mesh::ARRAY_COLOR]=final_color_array;
|
|
|
|
mr[j]=mrt;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
for (int mi = 0; mi < p_morph_meshes.size(); mi++) {
|
|
|
|
//print_line("want surface "+itos(mi)+" has "+itos(p_morph_meshes[mi]->get_surface_count()));
|
|
Array a = p_morph_meshes[mi]->surface_get_arrays(surface);
|
|
//add valid weight and bone arrays if they exist, TODO check if they are unique to shape (generally not)
|
|
|
|
if (final_weight_array.size())
|
|
a[Mesh::ARRAY_WEIGHTS] = final_weight_array;
|
|
if (final_bone_array.size())
|
|
a[Mesh::ARRAY_BONES] = final_bone_array;
|
|
|
|
a[Mesh::ARRAY_INDEX] = Variant();
|
|
//a.resize(Mesh::ARRAY_MAX); //no need for index
|
|
mr.push_back(a);
|
|
}
|
|
|
|
p_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, d, mr, p_for_morph ? 0 : Mesh::ARRAY_COMPRESS_DEFAULT);
|
|
|
|
if (material.is_valid()) {
|
|
if (p_use_mesh_material) {
|
|
p_mesh->surface_set_material(surface, material);
|
|
}
|
|
p_mesh->surface_set_name(surface, material->get_name());
|
|
}
|
|
}
|
|
|
|
/*****************/
|
|
/* FIND MATERIAL */
|
|
/*****************/
|
|
|
|
surface++;
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
Error ColladaImport::_create_resources(Collada::Node *p_node) {
|
|
|
|
if (p_node->type == Collada::Node::TYPE_GEOMETRY && node_map.has(p_node->id)) {
|
|
|
|
Spatial *node = node_map[p_node->id].node;
|
|
Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(p_node);
|
|
|
|
if (node->cast_to<Path>()) {
|
|
|
|
Path *path = node->cast_to<Path>();
|
|
|
|
String curve = ng->source;
|
|
|
|
if (curve_cache.has(ng->source)) {
|
|
|
|
path->set_curve(curve_cache[ng->source]);
|
|
} else {
|
|
|
|
Ref<Curve3D> c = memnew(Curve3D);
|
|
|
|
const Collada::CurveData &cd = collada.state.curve_data_map[ng->source];
|
|
|
|
ERR_FAIL_COND_V(!cd.control_vertices.has("POSITION"), ERR_INVALID_DATA);
|
|
ERR_FAIL_COND_V(!cd.control_vertices.has("IN_TANGENT"), ERR_INVALID_DATA);
|
|
ERR_FAIL_COND_V(!cd.control_vertices.has("OUT_TANGENT"), ERR_INVALID_DATA);
|
|
ERR_FAIL_COND_V(!cd.control_vertices.has("INTERPOLATION"), ERR_INVALID_DATA);
|
|
|
|
ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["POSITION"]), ERR_INVALID_DATA);
|
|
const Collada::CurveData::Source &vertices = cd.sources[cd.control_vertices["POSITION"]];
|
|
ERR_FAIL_COND_V(vertices.stride != 3, ERR_INVALID_DATA);
|
|
|
|
ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["IN_TANGENT"]), ERR_INVALID_DATA);
|
|
const Collada::CurveData::Source &in_tangents = cd.sources[cd.control_vertices["IN_TANGENT"]];
|
|
ERR_FAIL_COND_V(in_tangents.stride != 3, ERR_INVALID_DATA);
|
|
|
|
ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["OUT_TANGENT"]), ERR_INVALID_DATA);
|
|
const Collada::CurveData::Source &out_tangents = cd.sources[cd.control_vertices["OUT_TANGENT"]];
|
|
ERR_FAIL_COND_V(out_tangents.stride != 3, ERR_INVALID_DATA);
|
|
|
|
ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["INTERPOLATION"]), ERR_INVALID_DATA);
|
|
const Collada::CurveData::Source &interps = cd.sources[cd.control_vertices["INTERPOLATION"]];
|
|
ERR_FAIL_COND_V(interps.stride != 1, ERR_INVALID_DATA);
|
|
|
|
const Collada::CurveData::Source *tilts = NULL;
|
|
if (cd.control_vertices.has("TILT") && cd.sources.has(cd.control_vertices["TILT"]))
|
|
tilts = &cd.sources[cd.control_vertices["TILT"]];
|
|
|
|
if (tilts) {
|
|
print_line("FOUND TILTS!!!");
|
|
}
|
|
int pc = vertices.array.size() / 3;
|
|
for (int i = 0; i < pc; i++) {
|
|
|
|
Vector3 pos(vertices.array[i * 3 + 0], vertices.array[i * 3 + 1], vertices.array[i * 3 + 2]);
|
|
Vector3 in(in_tangents.array[i * 3 + 0], in_tangents.array[i * 3 + 1], in_tangents.array[i * 3 + 2]);
|
|
Vector3 out(out_tangents.array[i * 3 + 0], out_tangents.array[i * 3 + 1], out_tangents.array[i * 3 + 2]);
|
|
|
|
#ifndef NO_UP_AXIS_SWAP
|
|
if (collada.state.up_axis == Vector3::AXIS_Z) {
|
|
|
|
SWAP(pos.y, pos.z);
|
|
pos.z = -pos.z;
|
|
SWAP(in.y, in.z);
|
|
in.z = -in.z;
|
|
SWAP(out.y, out.z);
|
|
out.z = -out.z;
|
|
}
|
|
#endif
|
|
pos *= collada.state.unit_scale;
|
|
in *= collada.state.unit_scale;
|
|
out *= collada.state.unit_scale;
|
|
|
|
c->add_point(pos, in - pos, out - pos);
|
|
if (tilts)
|
|
c->set_point_tilt(i, tilts->array[i]);
|
|
}
|
|
|
|
curve_cache[ng->source] = c;
|
|
path->set_curve(c);
|
|
}
|
|
}
|
|
|
|
if (node->cast_to<MeshInstance>()) {
|
|
|
|
Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(p_node);
|
|
|
|
MeshInstance *mi = node->cast_to<MeshInstance>();
|
|
|
|
ERR_FAIL_COND_V(!mi, ERR_BUG);
|
|
|
|
Collada::SkinControllerData *skin = NULL;
|
|
Collada::MorphControllerData *morph = NULL;
|
|
String meshid;
|
|
Transform apply_xform;
|
|
Vector<int> bone_remap;
|
|
Vector<Ref<Mesh> > morphs;
|
|
|
|
print_line("mesh: " + String(mi->get_name()));
|
|
|
|
if (ng->controller) {
|
|
|
|
print_line("has controller");
|
|
|
|
String ngsource = ng->source;
|
|
|
|
if (collada.state.skin_controller_data_map.has(ngsource)) {
|
|
|
|
ERR_FAIL_COND_V(!collada.state.skin_controller_data_map.has(ngsource), ERR_INVALID_DATA);
|
|
skin = &collada.state.skin_controller_data_map[ngsource];
|
|
|
|
Vector<String> skeletons = ng->skeletons;
|
|
|
|
ERR_FAIL_COND_V(skeletons.empty(), ERR_INVALID_DATA);
|
|
|
|
String skname = skeletons[0];
|
|
if (!node_map.has(skname)) {
|
|
print_line("no node for skeleton " + skname);
|
|
}
|
|
ERR_FAIL_COND_V(!node_map.has(skname), ERR_INVALID_DATA);
|
|
NodeMap nmsk = node_map[skname];
|
|
Skeleton *sk = nmsk.node->cast_to<Skeleton>();
|
|
ERR_FAIL_COND_V(!sk, ERR_INVALID_DATA);
|
|
ERR_FAIL_COND_V(!skeleton_bone_map.has(sk), ERR_INVALID_DATA);
|
|
Map<String, int> &bone_remap_map = skeleton_bone_map[sk];
|
|
|
|
meshid = skin->base;
|
|
|
|
if (collada.state.morph_controller_data_map.has(meshid)) {
|
|
//it's a morph!!
|
|
morph = &collada.state.morph_controller_data_map[meshid];
|
|
ngsource = meshid;
|
|
meshid = morph->mesh;
|
|
} else {
|
|
ngsource = "";
|
|
}
|
|
|
|
if (apply_mesh_xform_to_vertices) {
|
|
apply_xform = collada.fix_transform(p_node->default_transform);
|
|
node->set_transform(Transform());
|
|
} else {
|
|
apply_xform = Transform();
|
|
}
|
|
|
|
Collada::SkinControllerData::Source *joint_src = NULL;
|
|
|
|
ERR_FAIL_COND_V(!skin->weights.sources.has("JOINT"), ERR_INVALID_DATA);
|
|
|
|
String joint_id = skin->weights.sources["JOINT"].source;
|
|
ERR_FAIL_COND_V(!skin->sources.has(joint_id), ERR_INVALID_DATA);
|
|
|
|
joint_src = &skin->sources[joint_id];
|
|
|
|
bone_remap.resize(joint_src->sarray.size());
|
|
|
|
for (int i = 0; i < bone_remap.size(); i++) {
|
|
|
|
String str = joint_src->sarray[i];
|
|
if (!bone_remap_map.has(str)) {
|
|
print_line("bone not found for remap: " + str);
|
|
print_line("in skeleton: " + skname);
|
|
}
|
|
ERR_FAIL_COND_V(!bone_remap_map.has(str), ERR_INVALID_DATA);
|
|
bone_remap[i] = bone_remap_map[str];
|
|
}
|
|
}
|
|
|
|
if (collada.state.morph_controller_data_map.has(ngsource)) {
|
|
print_line("is morph " + ngsource);
|
|
//it's a morph!!
|
|
morph = &collada.state.morph_controller_data_map[ngsource];
|
|
meshid = morph->mesh;
|
|
printf("KKmorph: %p\n", morph);
|
|
print_line("morph mshid: " + meshid);
|
|
|
|
Vector<String> targets;
|
|
|
|
morph->targets.has("MORPH_TARGET");
|
|
String target = morph->targets["MORPH_TARGET"];
|
|
bool valid = false;
|
|
if (morph->sources.has(target)) {
|
|
valid = true;
|
|
Vector<String> names = morph->sources[target].sarray;
|
|
for (int i = 0; i < names.size(); i++) {
|
|
|
|
String meshid = names[i];
|
|
if (collada.state.mesh_data_map.has(meshid)) {
|
|
Ref<Mesh> mesh = Ref<Mesh>(memnew(Mesh));
|
|
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
|
|
Error err = _create_mesh_surfaces(false, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<Mesh> >(), true);
|
|
ERR_FAIL_COND_V(err, err);
|
|
|
|
morphs.push_back(mesh);
|
|
} else {
|
|
valid = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!valid)
|
|
morphs.clear();
|
|
|
|
ngsource = "";
|
|
}
|
|
|
|
if (ngsource != "") {
|
|
ERR_EXPLAIN("Controller Instance Source '" + ngsource + "' is neither skin or morph!");
|
|
ERR_FAIL_V(ERR_INVALID_DATA);
|
|
}
|
|
|
|
} else {
|
|
meshid = ng->source;
|
|
}
|
|
|
|
Ref<Mesh> mesh;
|
|
if (mesh_cache.has(meshid)) {
|
|
mesh = mesh_cache[meshid];
|
|
} else {
|
|
if (collada.state.mesh_data_map.has(meshid)) {
|
|
//bleh, must ignore invalid
|
|
|
|
ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(meshid), ERR_INVALID_DATA);
|
|
mesh = Ref<Mesh>(memnew(Mesh));
|
|
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
|
|
mesh->set_name(meshdata.name);
|
|
Error err = _create_mesh_surfaces(morphs.size() == 0, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, morph, morphs, false, use_mesh_builtin_materials);
|
|
ERR_FAIL_COND_V(err, err);
|
|
|
|
mesh_cache[meshid] = mesh;
|
|
} else {
|
|
|
|
print_line("Warning, will not import geometry: " + meshid);
|
|
}
|
|
}
|
|
|
|
if (!mesh.is_null()) {
|
|
|
|
mi->set_mesh(mesh);
|
|
if (!use_mesh_builtin_materials) {
|
|
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
|
|
|
|
for (int i = 0; i < meshdata.primitives.size(); i++) {
|
|
|
|
String matname = meshdata.primitives[i].material;
|
|
|
|
if (ng->material_map.has(matname)) {
|
|
String target = ng->material_map[matname].target;
|
|
|
|
Ref<Material> material;
|
|
if (!material_cache.has(target)) {
|
|
Error err = _create_material(target);
|
|
if (!err)
|
|
material = material_cache[target];
|
|
} else
|
|
material = material_cache[target];
|
|
|
|
mi->set_surface_material(i, material);
|
|
} else if (matname != "") {
|
|
print_line("Warning, unreferenced material in geometry instance: " + matname);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < p_node->children.size(); i++) {
|
|
|
|
Error err = _create_resources(p_node->children[i]);
|
|
if (err)
|
|
return err;
|
|
}
|
|
return OK;
|
|
}
|
|
|
|
Error ColladaImport::load(const String &p_path, int p_flags, bool p_force_make_tangents) {
|
|
|
|
Error err = collada.load(p_path, p_flags);
|
|
ERR_FAIL_COND_V(err, err);
|
|
|
|
force_make_tangents = p_force_make_tangents;
|
|
ERR_FAIL_COND_V(!collada.state.visual_scene_map.has(collada.state.root_visual_scene), ERR_INVALID_DATA);
|
|
Collada::VisualScene &vs = collada.state.visual_scene_map[collada.state.root_visual_scene];
|
|
|
|
scene = memnew(Spatial); // root
|
|
|
|
//determine what's going on with the lights
|
|
for (int i = 0; i < vs.root_nodes.size(); i++) {
|
|
|
|
_pre_process_lights(vs.root_nodes[i]);
|
|
}
|
|
//import scene
|
|
|
|
for (int i = 0; i < vs.root_nodes.size(); i++) {
|
|
|
|
Error err = _create_scene_skeletons(vs.root_nodes[i]);
|
|
if (err != OK) {
|
|
memdelete(scene);
|
|
ERR_FAIL_COND_V(err, err);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < vs.root_nodes.size(); i++) {
|
|
|
|
Error err = _create_scene(vs.root_nodes[i], scene);
|
|
if (err != OK) {
|
|
memdelete(scene);
|
|
ERR_FAIL_COND_V(err, err);
|
|
}
|
|
|
|
Error err2 = _create_resources(vs.root_nodes[i]);
|
|
if (err2 != OK) {
|
|
memdelete(scene);
|
|
ERR_FAIL_COND_V(err2, err2);
|
|
}
|
|
}
|
|
|
|
//optatively, set unit scale in the root
|
|
scene->set_transform(collada.get_root_transform());
|
|
|
|
return OK;
|
|
}
|
|
|
|
void ColladaImport::_fix_param_animation_tracks() {
|
|
|
|
for (Map<String, Collada::Node *>::Element *E = collada.state.scene_map.front(); E; E = E->next()) {
|
|
|
|
Collada::Node *n = E->get();
|
|
switch (n->type) {
|
|
|
|
case Collada::Node::TYPE_NODE: {
|
|
// ? do nothing
|
|
} break;
|
|
case Collada::Node::TYPE_JOINT: {
|
|
|
|
} break;
|
|
case Collada::Node::TYPE_SKELETON: {
|
|
|
|
} break;
|
|
case Collada::Node::TYPE_LIGHT: {
|
|
|
|
} break;
|
|
case Collada::Node::TYPE_CAMERA: {
|
|
|
|
} break;
|
|
case Collada::Node::TYPE_GEOMETRY: {
|
|
|
|
Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(n);
|
|
// test source(s)
|
|
String source = ng->source;
|
|
|
|
while (source != "") {
|
|
|
|
if (collada.state.skin_controller_data_map.has(source)) {
|
|
|
|
const Collada::SkinControllerData &skin = collada.state.skin_controller_data_map[source];
|
|
|
|
//nothing to animate here i think
|
|
|
|
source = skin.base;
|
|
} else if (collada.state.morph_controller_data_map.has(source)) {
|
|
|
|
const Collada::MorphControllerData &morph = collada.state.morph_controller_data_map[source];
|
|
|
|
if (morph.targets.has("MORPH_WEIGHT") && morph.targets.has("MORPH_TARGET")) {
|
|
|
|
String weights = morph.targets["MORPH_WEIGHT"];
|
|
String targets = morph.targets["MORPH_TARGET"];
|
|
//fails here
|
|
|
|
if (morph.sources.has(targets) && morph.sources.has(weights)) {
|
|
const Collada::MorphControllerData::Source &weight_src = morph.sources[weights];
|
|
const Collada::MorphControllerData::Source &target_src = morph.sources[targets];
|
|
|
|
ERR_FAIL_COND(weight_src.array.size() != target_src.sarray.size());
|
|
|
|
for (int i = 0; i < weight_src.array.size(); i++) {
|
|
|
|
String track_name = weights + "(" + itos(i) + ")";
|
|
String mesh_name = target_src.sarray[i];
|
|
if (collada.state.mesh_name_map.has(mesh_name) && collada.state.referenced_tracks.has(track_name)) {
|
|
|
|
const Vector<int> &rt = collada.state.referenced_tracks[track_name];
|
|
|
|
for (int rti = 0; rti < rt.size(); rti++) {
|
|
Collada::AnimationTrack *at = &collada.state.animation_tracks[rt[rti]];
|
|
|
|
at->target = E->key();
|
|
at->param = "morph/" + collada.state.mesh_name_map[mesh_name];
|
|
at->property = true;
|
|
//at->param
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
source = morph.mesh;
|
|
} else {
|
|
|
|
source = ""; // for now nothing else supported
|
|
}
|
|
}
|
|
|
|
} break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks) {
|
|
|
|
_fix_param_animation_tracks();
|
|
for (int i = 0; i < collada.state.animation_clips.size(); i++) {
|
|
|
|
for (int j = 0; j < collada.state.animation_clips[i].tracks.size(); j++)
|
|
tracks_in_clips.insert(collada.state.animation_clips[i].tracks[j]);
|
|
}
|
|
|
|
for (int i = 0; i < collada.state.animation_tracks.size(); i++) {
|
|
|
|
Collada::AnimationTrack &at = collada.state.animation_tracks[i];
|
|
//print_line("CHANNEL: "+at.target+" PARAM: "+at.param);
|
|
|
|
String node;
|
|
|
|
if (!node_map.has(at.target)) {
|
|
|
|
if (node_name_map.has(at.target)) {
|
|
|
|
node = node_name_map[at.target];
|
|
} else {
|
|
print_line("Couldnt find node: " + at.target);
|
|
continue;
|
|
}
|
|
} else {
|
|
node = at.target;
|
|
}
|
|
|
|
if (at.property) {
|
|
|
|
valid_animated_properties.push_back(i);
|
|
|
|
} else {
|
|
|
|
node_map[node].anim_tracks.push_back(i);
|
|
valid_animated_nodes.insert(node);
|
|
}
|
|
}
|
|
|
|
create_animation(-1, p_make_tracks_in_all_bones, p_import_value_tracks);
|
|
//print_line("clipcount: "+itos(collada.state.animation_clips.size()));
|
|
for (int i = 0; i < collada.state.animation_clips.size(); i++)
|
|
create_animation(i, p_make_tracks_in_all_bones, p_import_value_tracks);
|
|
}
|
|
|
|
void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks) {
|
|
|
|
Ref<Animation> animation = Ref<Animation>(memnew(Animation));
|
|
|
|
if (p_clip == -1) {
|
|
|
|
//print_line("default");
|
|
animation->set_name("default");
|
|
} else {
|
|
//print_line("clip name: "+collada.state.animation_clips[p_clip].name);
|
|
animation->set_name(collada.state.animation_clips[p_clip].name);
|
|
}
|
|
|
|
for (Map<String, NodeMap>::Element *E = node_map.front(); E; E = E->next()) {
|
|
|
|
if (E->get().bone < 0)
|
|
continue;
|
|
bones_with_animation[E->key()] = false;
|
|
}
|
|
//store and validate tracks
|
|
|
|
if (p_clip == -1) {
|
|
//main anim
|
|
}
|
|
|
|
Set<int> track_filter;
|
|
|
|
if (p_clip == -1) {
|
|
|
|
for (int i = 0; i < collada.state.animation_clips.size(); i++) {
|
|
|
|
int tc = collada.state.animation_clips[i].tracks.size();
|
|
for (int j = 0; j < tc; j++) {
|
|
|
|
String n = collada.state.animation_clips[i].tracks[j];
|
|
if (collada.state.by_id_tracks.has(n)) {
|
|
|
|
const Vector<int> &ti = collada.state.by_id_tracks[n];
|
|
for (int k = 0; k < ti.size(); k++) {
|
|
track_filter.insert(ti[k]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
|
|
int tc = collada.state.animation_clips[p_clip].tracks.size();
|
|
for (int j = 0; j < tc; j++) {
|
|
|
|
String n = collada.state.animation_clips[p_clip].tracks[j];
|
|
if (collada.state.by_id_tracks.has(n)) {
|
|
|
|
const Vector<int> &ti = collada.state.by_id_tracks[n];
|
|
for (int k = 0; k < ti.size(); k++) {
|
|
track_filter.insert(ti[k]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//animation->set_loop(true);
|
|
//create animation tracks
|
|
|
|
Vector<float> base_snapshots;
|
|
|
|
float f = 0;
|
|
float snapshot_interval = 1.0 / bake_fps; //should be customizable somewhere...
|
|
|
|
float anim_length = collada.state.animation_length;
|
|
if (p_clip >= 0 && collada.state.animation_clips[p_clip].end)
|
|
anim_length = collada.state.animation_clips[p_clip].end;
|
|
|
|
while (f < anim_length) {
|
|
|
|
base_snapshots.push_back(f);
|
|
|
|
f += snapshot_interval;
|
|
|
|
if (f >= anim_length) {
|
|
base_snapshots.push_back(anim_length);
|
|
}
|
|
}
|
|
|
|
//print_line("anim len: "+rtos(anim_length));
|
|
animation->set_length(anim_length);
|
|
|
|
bool tracks_found = false;
|
|
|
|
for (Set<String>::Element *E = valid_animated_nodes.front(); E; E = E->next()) {
|
|
|
|
// take snapshots
|
|
|
|
if (!collada.state.scene_map.has(E->get())) {
|
|
|
|
continue;
|
|
}
|
|
|
|
NodeMap &nm = node_map[E->get()];
|
|
String path = scene->get_path_to(nm.node);
|
|
|
|
if (nm.bone >= 0) {
|
|
Skeleton *sk = static_cast<Skeleton *>(nm.node);
|
|
String name = sk->get_bone_name(nm.bone);
|
|
path = path + ":" + name;
|
|
}
|
|
|
|
bool found_anim = false;
|
|
|
|
Collada::Node *cn = collada.state.scene_map[E->get()];
|
|
if (cn->ignore_anim) {
|
|
|
|
continue;
|
|
}
|
|
|
|
animation->add_track(Animation::TYPE_TRANSFORM);
|
|
int track = animation->get_track_count() - 1;
|
|
animation->track_set_path(track, path);
|
|
animation->track_set_imported(track, true); //helps merging later
|
|
|
|
Vector<float> snapshots = base_snapshots;
|
|
|
|
if (nm.anim_tracks.size() == 1) {
|
|
//use snapshot keys from anim track instead, because this was most likely exported baked
|
|
Collada::AnimationTrack &at = collada.state.animation_tracks[nm.anim_tracks.front()->get()];
|
|
snapshots.clear();
|
|
for (int i = 0; i < at.keys.size(); i++)
|
|
snapshots.push_back(at.keys[i].time);
|
|
}
|
|
|
|
for (int i = 0; i < snapshots.size(); i++) {
|
|
|
|
for (List<int>::Element *ET = nm.anim_tracks.front(); ET; ET = ET->next()) {
|
|
//apply tracks
|
|
|
|
if (p_clip == -1) {
|
|
|
|
if (track_filter.has(ET->get())) {
|
|
|
|
continue;
|
|
}
|
|
} else {
|
|
|
|
if (!track_filter.has(ET->get()))
|
|
continue;
|
|
}
|
|
|
|
found_anim = true;
|
|
|
|
Collada::AnimationTrack &at = collada.state.animation_tracks[ET->get()];
|
|
|
|
int xform_idx = -1;
|
|
for (int j = 0; j < cn->xform_list.size(); j++) {
|
|
|
|
if (cn->xform_list[j].id == at.param) {
|
|
|
|
xform_idx = j;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (xform_idx == -1) {
|
|
print_line("couldnt find matching node " + at.target + " xform for track " + at.param);
|
|
continue;
|
|
}
|
|
|
|
ERR_CONTINUE(xform_idx == -1);
|
|
|
|
Vector<float> data = at.get_value_at_time(snapshots[i]);
|
|
ERR_CONTINUE(data.empty());
|
|
|
|
Collada::Node::XForm &xf = cn->xform_list[xform_idx];
|
|
|
|
if (at.component == "ANGLE") {
|
|
ERR_CONTINUE(data.size() != 1);
|
|
ERR_CONTINUE(xf.op != Collada::Node::XForm::OP_ROTATE);
|
|
ERR_CONTINUE(xf.data.size() < 4);
|
|
xf.data[3] = data[0];
|
|
} else if (at.component == "X" || at.component == "Y" || at.component == "Z") {
|
|
int cn = at.component[0] - 'X';
|
|
ERR_CONTINUE(cn >= xf.data.size());
|
|
ERR_CONTINUE(data.size() > 1);
|
|
xf.data[cn] = data[0];
|
|
} else if (data.size() == xf.data.size()) {
|
|
|
|
xf.data = data;
|
|
} else {
|
|
|
|
if (data.size() != xf.data.size()) {
|
|
print_line("component " + at.component + " datasize " + itos(data.size()) + " xfdatasize " + itos(xf.data.size()));
|
|
}
|
|
|
|
ERR_CONTINUE(data.size() != xf.data.size());
|
|
}
|
|
}
|
|
|
|
Transform xform = cn->compute_transform(collada);
|
|
xform = collada.fix_transform(xform) * cn->post_transform;
|
|
|
|
if (nm.bone >= 0) {
|
|
//make bone transform relative to rest (in case of skeleton)
|
|
Skeleton *sk = nm.node->cast_to<Skeleton>();
|
|
if (sk) {
|
|
|
|
xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
|
|
} else {
|
|
|
|
ERR_PRINT("INVALID SKELETON!!!!");
|
|
}
|
|
}
|
|
|
|
Quat q = xform.basis;
|
|
q.normalize();
|
|
Vector3 s = xform.basis.get_scale();
|
|
Vector3 l = xform.origin;
|
|
|
|
animation->transform_track_insert_key(track, snapshots[i], l, q, s);
|
|
}
|
|
|
|
if (nm.bone >= 0) {
|
|
if (found_anim)
|
|
bones_with_animation[E->get()] = true;
|
|
}
|
|
|
|
if (found_anim)
|
|
tracks_found = true;
|
|
else {
|
|
animation->remove_track(track);
|
|
}
|
|
}
|
|
|
|
if (p_make_tracks_in_all_bones) {
|
|
|
|
//some bones may lack animation, but since we don't store pose as a property, we must add keyframes!
|
|
for (Map<String, bool>::Element *E = bones_with_animation.front(); E; E = E->next()) {
|
|
|
|
if (E->get())
|
|
continue;
|
|
|
|
//print_line("BONE LACKS ANIM: "+E->key());
|
|
|
|
NodeMap &nm = node_map[E->key()];
|
|
String path = scene->get_path_to(nm.node);
|
|
ERR_CONTINUE(nm.bone < 0);
|
|
Skeleton *sk = static_cast<Skeleton *>(nm.node);
|
|
String name = sk->get_bone_name(nm.bone);
|
|
path = path + ":" + name;
|
|
|
|
Collada::Node *cn = collada.state.scene_map[E->key()];
|
|
if (cn->ignore_anim) {
|
|
print_line("warning, ignoring animation on node: " + path);
|
|
continue;
|
|
}
|
|
|
|
animation->add_track(Animation::TYPE_TRANSFORM);
|
|
int track = animation->get_track_count() - 1;
|
|
animation->track_set_path(track, path);
|
|
animation->track_set_imported(track, true); //helps merging later
|
|
|
|
Transform xform = cn->compute_transform(collada);
|
|
xform = collada.fix_transform(xform) * cn->post_transform;
|
|
|
|
xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
|
|
|
|
Quat q = xform.basis;
|
|
q.normalize();
|
|
Vector3 s = xform.basis.get_scale();
|
|
Vector3 l = xform.origin;
|
|
|
|
animation->transform_track_insert_key(track, 0, l, q, s);
|
|
|
|
tracks_found = true;
|
|
}
|
|
}
|
|
|
|
if (p_import_value_tracks) {
|
|
for (int i = 0; i < valid_animated_properties.size(); i++) {
|
|
|
|
int ti = valid_animated_properties[i];
|
|
|
|
if (p_clip == -1) {
|
|
|
|
if (track_filter.has(ti))
|
|
continue;
|
|
} else {
|
|
|
|
if (!track_filter.has(ti))
|
|
continue;
|
|
}
|
|
|
|
Collada::AnimationTrack &at = collada.state.animation_tracks[ti];
|
|
|
|
// take snapshots
|
|
if (!collada.state.scene_map.has(at.target))
|
|
continue;
|
|
|
|
NodeMap &nm = node_map[at.target];
|
|
String path = scene->get_path_to(nm.node);
|
|
|
|
animation->add_track(Animation::TYPE_VALUE);
|
|
int track = animation->get_track_count() - 1;
|
|
|
|
path = path + ":" + at.param;
|
|
animation->track_set_path(track, path);
|
|
animation->track_set_imported(track, true); //helps merging later
|
|
|
|
for (int i = 0; i < at.keys.size(); i++) {
|
|
|
|
float time = at.keys[i].time;
|
|
Variant value;
|
|
Vector<float> data = at.keys[i].data;
|
|
if (data.size() == 1) {
|
|
//push a float
|
|
value = data[0];
|
|
|
|
} else if (data.size() == 16) {
|
|
//matrix
|
|
print_line("value keys for matrices not supported");
|
|
} else {
|
|
|
|
print_line("don't know what to do with this amount of value keys: " + itos(data.size()));
|
|
}
|
|
|
|
animation->track_insert_key(track, time, value);
|
|
}
|
|
|
|
tracks_found = true;
|
|
}
|
|
}
|
|
|
|
if (tracks_found) {
|
|
|
|
animations.push_back(animation);
|
|
}
|
|
}
|
|
|
|
/*********************************************************************************/
|
|
/*************************************** SCENE ***********************************/
|
|
/*********************************************************************************/
|
|
|
|
#define DEBUG_ANIMATION
|
|
|
|
uint32_t EditorSceneImporterCollada::get_import_flags() const {
|
|
|
|
return IMPORT_SCENE | IMPORT_ANIMATION;
|
|
}
|
|
void EditorSceneImporterCollada::get_extensions(List<String> *r_extensions) const {
|
|
|
|
r_extensions->push_back("dae");
|
|
}
|
|
Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
|
|
|
|
ColladaImport state;
|
|
uint32_t flags = Collada::IMPORT_FLAG_SCENE;
|
|
if (p_flags & IMPORT_ANIMATION)
|
|
flags |= Collada::IMPORT_FLAG_ANIMATION;
|
|
|
|
state.use_mesh_builtin_materials = !(p_flags & IMPORT_MATERIALS_IN_INSTANCES);
|
|
state.bake_fps = p_bake_fps;
|
|
|
|
Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS);
|
|
|
|
ERR_FAIL_COND_V(err != OK, NULL);
|
|
|
|
if (state.missing_textures.size()) {
|
|
|
|
/*
|
|
for(int i=0;i<state.missing_textures.size();i++) {
|
|
EditorNode::add_io_error("Texture Not Found: "+state.missing_textures[i]);
|
|
}
|
|
*/
|
|
|
|
if (r_missing_deps) {
|
|
|
|
for (int i = 0; i < state.missing_textures.size(); i++) {
|
|
//EditorNode::add_io_error("Texture Not Found: "+state.missing_textures[i]);
|
|
r_missing_deps->push_back(state.missing_textures[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (p_flags & IMPORT_ANIMATION) {
|
|
|
|
state.create_animations(p_flags & IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS, p_flags & EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
|
|
AnimationPlayer *ap = memnew(AnimationPlayer);
|
|
for (int i = 0; i < state.animations.size(); i++) {
|
|
String name;
|
|
if (state.animations[i]->get_name() == "")
|
|
name = "default";
|
|
else
|
|
name = state.animations[i]->get_name();
|
|
|
|
if (p_flags & IMPORT_ANIMATION_DETECT_LOOP) {
|
|
|
|
if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) {
|
|
state.animations[i]->set_loop(true);
|
|
}
|
|
}
|
|
|
|
ap->add_animation(name, state.animations[i]);
|
|
}
|
|
state.scene->add_child(ap);
|
|
ap->set_owner(state.scene);
|
|
}
|
|
|
|
return state.scene;
|
|
}
|
|
|
|
Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path, uint32_t p_flags) {
|
|
|
|
ColladaImport state;
|
|
|
|
state.use_mesh_builtin_materials = false;
|
|
|
|
Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS);
|
|
ERR_FAIL_COND_V(err != OK, RES());
|
|
|
|
state.create_animations(p_flags & EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS, p_flags & EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
|
|
if (state.scene)
|
|
memdelete(state.scene);
|
|
|
|
if (state.animations.size() == 0)
|
|
return Ref<Animation>();
|
|
Ref<Animation> anim = state.animations[0];
|
|
anim = state.animations[0];
|
|
print_line("Anim Load OK");
|
|
String base = p_path.get_basename().to_lower();
|
|
if (p_flags & IMPORT_ANIMATION_DETECT_LOOP) {
|
|
|
|
if (base.begins_with("loop") || base.ends_with("loop") || base.begins_with("cycle") || base.ends_with("cycle")) {
|
|
anim->set_loop(true);
|
|
}
|
|
}
|
|
|
|
return anim;
|
|
}
|
|
|
|
EditorSceneImporterCollada::EditorSceneImporterCollada() {
|
|
}
|