7497 lines
193 KiB
Plaintext
7497 lines
193 KiB
Plaintext
# Spanish (Argentina) translation of the Godot Engine editor
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# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
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# This file is distributed under the same license as the Godot source code.
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#
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# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017.
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# Roger BR <drai_kin@hotmail.com>, 2016.
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# Sebastian Silva <sebastian@sugarlabs.org>, 2016.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2017-01-09 23:10+0000\n"
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"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
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"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
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"godot-engine/godot/es_AR/>\n"
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"Language: es_AR\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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"X-Generator: Weblate 2.11-dev\n"
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#: editor/animation_editor.cpp
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msgid "Disabled"
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msgstr "Desactivado"
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#: editor/animation_editor.cpp
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msgid "All Selection"
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msgstr "Toda la Selección"
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#: editor/animation_editor.cpp
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msgid "Move Add Key"
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msgstr "Mover Agregar Clave"
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#: editor/animation_editor.cpp
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msgid "Anim Change Transition"
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msgstr "Cambiar Transición de Anim"
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#: editor/animation_editor.cpp
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msgid "Anim Change Transform"
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msgstr "Cambiar Transform de Anim"
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#: editor/animation_editor.cpp
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msgid "Anim Change Value"
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msgstr "Cambiar Valor de Anim"
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#: editor/animation_editor.cpp
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msgid "Anim Change Call"
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msgstr "Cambiar Call de Anim"
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#: editor/animation_editor.cpp
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msgid "Anim Add Track"
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msgstr "Agregar Track de Anim"
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#: editor/animation_editor.cpp
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msgid "Anim Duplicate Keys"
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msgstr "Duplicar Claves de Anim"
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#: editor/animation_editor.cpp
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msgid "Move Anim Track Up"
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msgstr "Subir Track de Anim"
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#: editor/animation_editor.cpp
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msgid "Move Anim Track Down"
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msgstr "Bajar Track de Anim"
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#: editor/animation_editor.cpp
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msgid "Remove Anim Track"
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msgstr "Quitar Track de Anim"
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#: editor/animation_editor.cpp
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msgid "Set Transitions to:"
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msgstr "Setear Transiciones a:"
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#: editor/animation_editor.cpp
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msgid "Anim Track Rename"
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msgstr "Renombrar Track de Anim"
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#: editor/animation_editor.cpp
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msgid "Anim Track Change Interpolation"
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msgstr "Cambiar Interpolación de Track de Anim"
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#: editor/animation_editor.cpp
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msgid "Anim Track Change Value Mode"
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msgstr "Cambiar Modo de Valor de Track de Anim"
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#: editor/animation_editor.cpp
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#, fuzzy
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msgid "Anim Track Change Wrap Mode"
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msgstr "Cambiar Modo de Valor de Track de Anim"
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#: editor/animation_editor.cpp
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msgid "Edit Node Curve"
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msgstr "Editar Nodo Curva"
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#: editor/animation_editor.cpp
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msgid "Edit Selection Curve"
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msgstr "Editar Curva de Selección"
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#: editor/animation_editor.cpp
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msgid "Anim Delete Keys"
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msgstr "Borrar Claves de Anim"
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#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
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msgid "Duplicate Selection"
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msgstr "Duplicar Selección"
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#: editor/animation_editor.cpp
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msgid "Duplicate Transposed"
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msgstr "Duplicar Transpuesto"
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#: editor/animation_editor.cpp
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msgid "Remove Selection"
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msgstr "Quitar Selección"
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#: editor/animation_editor.cpp
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msgid "Continuous"
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msgstr "Contínuo"
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#: editor/animation_editor.cpp
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msgid "Discrete"
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msgstr "Discreto"
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#: editor/animation_editor.cpp
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msgid "Trigger"
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msgstr "Trigger"
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#: editor/animation_editor.cpp
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msgid "Anim Add Key"
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msgstr "Agregar Clave de Anim"
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#: editor/animation_editor.cpp
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msgid "Anim Move Keys"
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msgstr "Mover Claves de Anim"
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#: editor/animation_editor.cpp
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msgid "Scale Selection"
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msgstr "Escalar Selección"
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#: editor/animation_editor.cpp
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msgid "Scale From Cursor"
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msgstr "Escalar Desde Cursor"
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#: editor/animation_editor.cpp
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msgid "Goto Next Step"
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msgstr "Ir a Paso Próximo"
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#: editor/animation_editor.cpp
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msgid "Goto Prev Step"
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msgstr "Ir a Paso Previo"
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#: editor/animation_editor.cpp editor/property_editor.cpp
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msgid "Linear"
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msgstr "Lineal"
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#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
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msgid "Constant"
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msgstr "Constante"
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#: editor/animation_editor.cpp
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msgid "In"
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msgstr "In"
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#: editor/animation_editor.cpp
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msgid "Out"
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msgstr "Out"
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#: editor/animation_editor.cpp
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msgid "In-Out"
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msgstr "In-Out"
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#: editor/animation_editor.cpp
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msgid "Out-In"
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msgstr "Out-In"
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#: editor/animation_editor.cpp
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msgid "Transitions"
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msgstr "Transiciones"
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#: editor/animation_editor.cpp
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msgid "Optimize Animation"
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msgstr "Optimizar Animación"
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#: editor/animation_editor.cpp
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msgid "Clean-Up Animation"
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msgstr "Hacer Clean-Up de Animación"
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#: editor/animation_editor.cpp
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msgid "Create NEW track for %s and insert key?"
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msgstr "Crear NUEVO track para %s e insertar clave?"
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#: editor/animation_editor.cpp
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msgid "Create %d NEW tracks and insert keys?"
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msgstr "Crear %d NUEVOS tracks e insertar claves?"
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#: editor/animation_editor.cpp editor/create_dialog.cpp
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#: editor/editor_audio_buses.cpp
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#: editor/plugins/light_occluder_2d_editor_plugin.cpp
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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#: editor/plugins/navigation_polygon_editor_plugin.cpp
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#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp
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#: editor/script_create_dialog.cpp
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msgid "Create"
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msgstr "Crear"
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#: editor/animation_editor.cpp
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msgid "Anim Create & Insert"
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msgstr "Crear e Insertar Anim"
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#: editor/animation_editor.cpp
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msgid "Anim Insert Track & Key"
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msgstr "Insertar Track y Clave de Anim"
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#: editor/animation_editor.cpp
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msgid "Anim Insert Key"
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msgstr "Insertar Clave de Anim"
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#: editor/animation_editor.cpp
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msgid "Change Anim Len"
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msgstr "Cambiar Largo de Anim"
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#: editor/animation_editor.cpp
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msgid "Change Anim Loop"
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msgstr "Cambiar Loop de Anim"
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#: editor/animation_editor.cpp
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msgid "Anim Create Typed Value Key"
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msgstr "Crear Clave de Valor Tipado para Anim"
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#: editor/animation_editor.cpp
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msgid "Anim Insert"
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msgstr "Insertar Anim"
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#: editor/animation_editor.cpp
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msgid "Anim Scale Keys"
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msgstr "Escalar Keys de Anim"
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#: editor/animation_editor.cpp
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msgid "Anim Add Call Track"
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msgstr "Agregar Call Track para Anim"
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#: editor/animation_editor.cpp
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msgid "Animation zoom."
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msgstr "Zoom de animación."
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#: editor/animation_editor.cpp
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msgid "Length (s):"
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msgstr "Largo (s):"
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#: editor/animation_editor.cpp
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msgid "Animation length (in seconds)."
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msgstr "Largo de Animación (en segundos)."
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#: editor/animation_editor.cpp
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msgid "Step (s):"
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msgstr "Paso (s):"
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#: editor/animation_editor.cpp
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msgid "Cursor step snap (in seconds)."
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msgstr "Snap de cursor por pasos (en segundos)."
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#: editor/animation_editor.cpp
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msgid "Enable/Disable looping in animation."
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msgstr "Activar/Desactivar loopeo en la animación."
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#: editor/animation_editor.cpp
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msgid "Add new tracks."
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msgstr "Agregar nuevos tracks."
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#: editor/animation_editor.cpp
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msgid "Move current track up."
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msgstr "Subir el track actual."
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#: editor/animation_editor.cpp
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msgid "Move current track down."
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msgstr "Bajar el track actual."
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#: editor/animation_editor.cpp
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msgid "Remove selected track."
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msgstr "Quitar el track seleccionado."
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#: editor/animation_editor.cpp
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msgid "Track tools"
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msgstr "Herramientas de tracks"
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#: editor/animation_editor.cpp
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msgid "Enable editing of individual keys by clicking them."
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msgstr "Activar la edición de claves individuales al cliquearlas."
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#: editor/animation_editor.cpp
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msgid "Anim. Optimizer"
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msgstr "Optimizador de Anim."
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#: editor/animation_editor.cpp
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msgid "Max. Linear Error:"
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msgstr "Error Lineal Max.:"
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#: editor/animation_editor.cpp
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msgid "Max. Angular Error:"
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msgstr "Error Angular Max.:"
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#: editor/animation_editor.cpp
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msgid "Max Optimizable Angle:"
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msgstr "Angulo Optimizable Max.:"
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#: editor/animation_editor.cpp
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msgid "Optimize"
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msgstr "Optimizar"
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#: editor/animation_editor.cpp
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msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
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msgstr ""
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"Seleccioná un AnimationPlayer de el Arbol de Escenas para editar animaciones."
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#: editor/animation_editor.cpp
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msgid "Key"
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msgstr "Clave"
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#: editor/animation_editor.cpp
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msgid "Transition"
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msgstr "Transición"
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#: editor/animation_editor.cpp
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msgid "Scale Ratio:"
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msgstr "Ratio de Escala:"
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#: editor/animation_editor.cpp
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msgid "Call Functions in Which Node?"
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msgstr "Llamar Funciones en Cual Nodo?"
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#: editor/animation_editor.cpp
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msgid "Remove invalid keys"
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msgstr "Quitar claves inválidas"
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#: editor/animation_editor.cpp
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msgid "Remove unresolved and empty tracks"
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msgstr "Quitar tracks vacios y sin resolver"
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#: editor/animation_editor.cpp
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msgid "Clean-up all animations"
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msgstr "Hacer clean-up de todas las animaciones"
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#: editor/animation_editor.cpp
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msgid "Clean-Up Animation(s) (NO UNDO!)"
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msgstr "Hacer Clean-Up de Animación(es) (IMPOSIBLE DESHACER!)"
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#: editor/animation_editor.cpp
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msgid "Clean-Up"
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msgstr "Clean-Up"
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#: editor/array_property_edit.cpp
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msgid "Resize Array"
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msgstr "Redimencionar Array"
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#: editor/array_property_edit.cpp
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msgid "Change Array Value Type"
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msgstr "Cambiar Tipo de Valor del Array"
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#: editor/array_property_edit.cpp
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msgid "Change Array Value"
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msgstr "Cambiar Valor del Array"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Free"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
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msgid "Version:"
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msgstr "Version:"
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#: editor/asset_library_editor_plugin.cpp
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#, fuzzy
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msgid "Contents:"
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msgstr "Constantes:"
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#: editor/asset_library_editor_plugin.cpp
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#, fuzzy
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msgid "View Files"
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msgstr "Archivo"
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#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
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#: editor/editor_help.cpp editor/property_selector.cpp
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#: editor/script_editor_debugger.cpp
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msgid "Description:"
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msgstr "Descripción:"
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#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
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msgid "Install"
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msgstr "Instalar"
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#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
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#: editor/connections_dialog.cpp editor/export_template_manager.cpp
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#: editor/plugins/animation_player_editor_plugin.cpp
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#: editor/plugins/canvas_item_editor_plugin.cpp
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#: editor/plugins/resource_preloader_editor_plugin.cpp
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#: editor/plugins/sample_library_editor_plugin.cpp
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#: editor/plugins/script_editor_plugin.cpp
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#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
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#: editor/property_editor.cpp editor/run_settings_dialog.cpp
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#: editor/settings_config_dialog.cpp
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#: modules/visual_script/visual_script_editor.cpp
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msgid "Close"
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msgstr "Cerrar"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Can't resolve hostname:"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Can't resolve."
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Connection error, please try again."
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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#, fuzzy
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msgid "Can't connect."
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msgstr "Conectar.."
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#: editor/asset_library_editor_plugin.cpp
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#, fuzzy
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msgid "Can't connect to host:"
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msgstr "Conectar a Nodo:"
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#: editor/asset_library_editor_plugin.cpp
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msgid "No response from host:"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "No response."
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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#, fuzzy
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msgid "Request failed, return code:"
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msgstr "Formato requerido de archivo desconocido:"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Req. Failed."
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Request failed, too many redirects"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Redirect Loop."
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Failed:"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Bad download hash, assuming file has been tampered with."
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Expected:"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Got:"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Failed sha256 hash check"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Asset Download Error:"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Success!"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Fetching:"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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#, fuzzy
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msgid "Resolving.."
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msgstr "Guardando.."
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#: editor/asset_library_editor_plugin.cpp
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#, fuzzy
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msgid "Connecting.."
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msgstr "Conectar.."
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#: editor/asset_library_editor_plugin.cpp
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#, fuzzy
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msgid "Requesting.."
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msgstr "Testeo"
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#: editor/asset_library_editor_plugin.cpp
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#, fuzzy
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msgid "Error making request"
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msgstr "Error al guardar el recurso!"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Idle"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Retry"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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#, fuzzy
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msgid "Download Error"
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msgstr "Abajo"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Download for this asset is already in progress!"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "first"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "prev"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "next"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "last"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "All"
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msgstr "Todos"
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#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
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#: editor/editor_help.cpp editor/editor_node.cpp
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#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
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#: editor/quick_open.cpp editor/settings_config_dialog.cpp
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msgid "Search:"
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msgstr "Buscar:"
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#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
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#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
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#: editor/plugins/script_text_editor.cpp
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#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
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msgid "Search"
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msgstr "Buscar"
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#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
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#: editor/io_plugins/editor_bitmask_import_plugin.cpp
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#: editor/io_plugins/editor_font_import_plugin.cpp
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#: editor/io_plugins/editor_mesh_import_plugin.cpp
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#: editor/io_plugins/editor_sample_import_plugin.cpp
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#: editor/io_plugins/editor_scene_import_plugin.cpp
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#: editor/io_plugins/editor_texture_import_plugin.cpp
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#: editor/io_plugins/editor_translation_import_plugin.cpp
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#: editor/project_manager.cpp
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msgid "Import"
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msgstr "Importar"
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|
|
#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
|
|
msgid "Plugins"
|
|
msgstr "Plugins"
|
|
|
|
#: editor/asset_library_editor_plugin.cpp
|
|
msgid "Sort:"
|
|
msgstr "Ordenar:"
|
|
|
|
#: editor/asset_library_editor_plugin.cpp
|
|
msgid "Reverse"
|
|
msgstr "Invertir"
|
|
|
|
#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
|
|
msgid "Category:"
|
|
msgstr "Categoría:"
|
|
|
|
#: editor/asset_library_editor_plugin.cpp
|
|
msgid "Site:"
|
|
msgstr "Sitio:"
|
|
|
|
#: editor/asset_library_editor_plugin.cpp
|
|
msgid "Support.."
|
|
msgstr "Soporte.."
|
|
|
|
#: editor/asset_library_editor_plugin.cpp
|
|
msgid "Official"
|
|
msgstr "Oficial"
|
|
|
|
#: editor/asset_library_editor_plugin.cpp
|
|
msgid "Community"
|
|
msgstr "Comunidad"
|
|
|
|
#: editor/asset_library_editor_plugin.cpp
|
|
msgid "Testing"
|
|
msgstr "Testeo"
|
|
|
|
#: editor/asset_library_editor_plugin.cpp
|
|
msgid "Assets ZIP File"
|
|
msgstr "Archivo ZIP de Assets"
|
|
|
|
#: editor/call_dialog.cpp
|
|
msgid "Method List For '%s':"
|
|
msgstr "Lista de Métodos Para '%s':"
|
|
|
|
#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp
|
|
msgid "Call"
|
|
msgstr "Llamar"
|
|
|
|
#: editor/call_dialog.cpp
|
|
msgid "Method List:"
|
|
msgstr "Lista de Métodos:"
|
|
|
|
#: editor/call_dialog.cpp
|
|
msgid "Arguments:"
|
|
msgstr "Argumentos:"
|
|
|
|
#: editor/call_dialog.cpp
|
|
msgid "Return:"
|
|
msgstr "Retornar:"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Go to Line"
|
|
msgstr "Ir a Línea"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Line Number:"
|
|
msgstr "Numero de Línea:"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "No Matches"
|
|
msgstr "Sin Coincidencias"
|
|
|
|
#: editor/code_editor.cpp
|
|
#, fuzzy
|
|
msgid "Replaced %d occurrence(s)."
|
|
msgstr "%d Ocurrencia(s) Reemplazadas."
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Replace"
|
|
msgstr "Reemplazar"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Replace All"
|
|
msgstr "Reemplazar Todo"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Match Case"
|
|
msgstr "Coincidir Mayúsculas/Minúsculas"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Whole Words"
|
|
msgstr "Palabras Completas"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Selection Only"
|
|
msgstr "Solo Selección"
|
|
|
|
#: editor/code_editor.cpp editor/editor_help.cpp
|
|
msgid "Find"
|
|
msgstr "Encontrar"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Next"
|
|
msgstr "Siguiente"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Not found!"
|
|
msgstr "No se encontró!"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Replace By"
|
|
msgstr "Reemplazar Por"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Case Sensitive"
|
|
msgstr "Respetar Mayúsculas/Minúsculas"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Backwards"
|
|
msgstr "Hacia Atrás"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Prompt On Replace"
|
|
msgstr "Preguntar Antes de Reemplazar"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Skip"
|
|
msgstr "Saltear"
|
|
|
|
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom In"
|
|
msgstr "Zoom In"
|
|
|
|
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom Out"
|
|
msgstr "Zoom Out"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Reset Zoom"
|
|
msgstr "Resetear el Zoom"
|
|
|
|
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
|
|
msgid "Line:"
|
|
msgstr "Linea:"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Col:"
|
|
msgstr "Col:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Method in target Node must be specified!"
|
|
msgstr "El método en el Nodo objetivo debe ser especificado!"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid ""
|
|
"Target method not found! Specify a valid method or attach a script to target "
|
|
"Node."
|
|
msgstr ""
|
|
"El método objetivo no fue encontrado! Especificá un método válido o agregá "
|
|
"un script al Nodo objetivo."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect To Node:"
|
|
msgstr "Conectar a Nodo:"
|
|
|
|
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
|
|
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
|
|
msgid "Add"
|
|
msgstr "Agregar"
|
|
|
|
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
|
|
msgid "Remove"
|
|
msgstr "Quitar"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Add Extra Call Argument:"
|
|
msgstr "Agregar Argumento de Llamada Extra:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Extra Call Arguments:"
|
|
msgstr "Argumentos de Llamada Extras:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Path to Node:"
|
|
msgstr "Ruta al Nodo:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Make Function"
|
|
msgstr "Crear Función"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Deferred"
|
|
msgstr "Diferido"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Oneshot"
|
|
msgstr "Oneshot"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect"
|
|
msgstr "Conectar"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect '%s' to '%s'"
|
|
msgstr "Conectar '%s' a '%s'"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connecting Signal:"
|
|
msgstr "Conectando Señal:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Create Subscription"
|
|
msgstr "Crear Subscripción"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect.."
|
|
msgstr "Conectar.."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Disconnect"
|
|
msgstr "Desconectar"
|
|
|
|
#: editor/connections_dialog.cpp editor/node_dock.cpp
|
|
msgid "Signals"
|
|
msgstr "Señales"
|
|
|
|
#: editor/create_dialog.cpp
|
|
msgid "Create New"
|
|
msgstr "Crear Nuevo"
|
|
|
|
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Favorites:"
|
|
msgstr "Favoritos:"
|
|
|
|
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
|
msgid "Recent:"
|
|
msgstr "Recientes:"
|
|
|
|
#: editor/create_dialog.cpp editor/editor_help.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
|
|
#: editor/quick_open.cpp
|
|
msgid "Matches:"
|
|
msgstr "Coincidencias:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Search Replacement For:"
|
|
msgstr "Buscar Reemplazo Para:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Dependencies For:"
|
|
msgstr "Dependencias Para:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid ""
|
|
"Scene '%s' is currently being edited.\n"
|
|
"Changes will not take effect unless reloaded."
|
|
msgstr ""
|
|
"La Escena '%s' esta siendo editada actualmente.\n"
|
|
"Los cambios no tendrán efecto hasta recargarlo."
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid ""
|
|
"Resource '%s' is in use.\n"
|
|
"Changes will take effect when reloaded."
|
|
msgstr "El recurso '%s' está en uso. Los cambios tendrán efecto al recargarlo."
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Dependencies"
|
|
msgstr "Dependencias"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Resource"
|
|
msgstr "Recursos"
|
|
|
|
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
|
|
#: editor/project_manager.cpp editor/project_settings.cpp
|
|
msgid "Path"
|
|
msgstr "Ruta"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Dependencies:"
|
|
msgstr "Dependencias:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Fix Broken"
|
|
msgstr "Arreglar Rota(s)"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Dependency Editor"
|
|
msgstr "Editor de Dependencias"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Search Replacement Resource:"
|
|
msgstr "Buscar Reemplazo de Recurso:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Owners Of:"
|
|
msgstr "Dueños De:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid ""
|
|
"The files being removed are required by other resources in order for them to "
|
|
"work.\n"
|
|
"Remove them anyway? (no undo)"
|
|
msgstr ""
|
|
"Los archivos que se están removiendo son requeridos por otros recursos para "
|
|
"funcionar.\n"
|
|
"Quitarlos de todos modos? (imposible deshacer)"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Remove selected files from the project? (no undo)"
|
|
msgstr "Quitar los archivos seleccionados del proyecto? (imposible deshacer)"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Error loading:"
|
|
msgstr "Error cargando:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Scene failed to load due to missing dependencies:"
|
|
msgstr ""
|
|
"La escena falló al cargar debido a las siguientes dependencias faltantes:"
|
|
|
|
#: editor/dependency_editor.cpp editor/editor_node.cpp
|
|
msgid "Open Anyway"
|
|
msgstr "Abrir de Todos Modos"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Which action should be taken?"
|
|
msgstr "Que Acción Se Debería Tomar?"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Fix Dependencies"
|
|
msgstr "Arreglar Dependencias"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Errors loading!"
|
|
msgstr "Errores al cargar!"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Permanently delete %d item(s)? (No undo!)"
|
|
msgstr "Eliminar permanentemente %d item(s)? (Imposible deshacer!)"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Owns"
|
|
msgstr "Es Dueño De"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Resources Without Explicit Ownership:"
|
|
msgstr "Recursos Sin Propietario Explícito:"
|
|
|
|
#: editor/dependency_editor.cpp editor/editor_node.cpp
|
|
msgid "Orphan Resource Explorer"
|
|
msgstr "Explorador de Recursos Huérfanos"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Delete selected files?"
|
|
msgstr "Eliminar archivos seleccionados?"
|
|
|
|
#: editor/dependency_editor.cpp editor/editor_node.cpp
|
|
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
|
|
#: editor/project_export.cpp editor/scene_tree_dock.cpp
|
|
msgid "Delete"
|
|
msgstr "Eliminar"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Save Audio Bus Layout As.."
|
|
msgstr ""
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Location for New Layout.."
|
|
msgstr ""
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Open Audio Bus Layout"
|
|
msgstr ""
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
#, fuzzy
|
|
msgid "Add Bus"
|
|
msgstr "Agregar %s"
|
|
|
|
#: editor/editor_audio_buses.cpp editor/property_editor.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Load"
|
|
msgstr "Cargar"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Save As"
|
|
msgstr "Guardar Como"
|
|
|
|
#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp
|
|
msgid "Default"
|
|
msgstr "Por Defecto"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Invalid name."
|
|
msgstr "Nombre inválido."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Valid characters:"
|
|
msgstr "Caracteres válidos:"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Invalid name. Must not collide with an existing engine class name."
|
|
msgstr ""
|
|
"Nombre inválido. No debe colisionar con un nombre existente de clases del "
|
|
"engine."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Invalid name. Must not collide with an existing buit-in type name."
|
|
msgstr ""
|
|
"Nombre inválido. No debe colisionar con un nombre existente de un tipo built-"
|
|
"in."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Invalid name. Must not collide with an existing global constant name."
|
|
msgstr ""
|
|
"Nombre inválido. No debe colisionar con un nombre de constante global "
|
|
"existente."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Invalid Path."
|
|
msgstr "Ruta inválida."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "File does not exist."
|
|
msgstr "El archivo existe."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Not in resource path."
|
|
msgstr "No está en la ruta de recursos."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Add AutoLoad"
|
|
msgstr "Agregar AutoLoad"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Autoload '%s' already exists!"
|
|
msgstr "Autocargar '%s' ya existe!"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Rename Autoload"
|
|
msgstr "Renombrar Autoload"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Toggle AutoLoad Globals"
|
|
msgstr "Act/Desact. AutoLoad Globals"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Move Autoload"
|
|
msgstr "Mover Autoload"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Remove Autoload"
|
|
msgstr "Quitar Autoload"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Enable"
|
|
msgstr "Activar"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Rearrange Autoloads"
|
|
msgstr "Reordenar Autoloads"
|
|
|
|
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Path:"
|
|
msgstr "Ruta:"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Node Name:"
|
|
msgstr "Nombre de Nodo:"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp
|
|
msgid "Name"
|
|
msgstr "Nombre"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Singleton"
|
|
msgstr "Singleton"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "List:"
|
|
msgstr "Lista:"
|
|
|
|
#: editor/editor_data.cpp
|
|
msgid "Updating Scene"
|
|
msgstr "Actualizando Escena"
|
|
|
|
#: editor/editor_data.cpp
|
|
msgid "Storing local changes.."
|
|
msgstr "Guardando cambios locales.."
|
|
|
|
#: editor/editor_data.cpp
|
|
msgid "Updating scene.."
|
|
msgstr "Actualizando escena.."
|
|
|
|
#: editor/editor_dir_dialog.cpp
|
|
msgid "Choose a Directory"
|
|
msgstr "Elegí un Directorio"
|
|
|
|
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Create Folder"
|
|
msgstr "Crear Carpeta"
|
|
|
|
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
|
#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp
|
|
#: editor/project_export.cpp scene/gui/file_dialog.cpp
|
|
msgid "Name:"
|
|
msgstr "Nombre:"
|
|
|
|
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Could not create folder."
|
|
msgstr "No se pudo crear la carpeta."
|
|
|
|
#: editor/editor_dir_dialog.cpp
|
|
msgid "Choose"
|
|
msgstr "Elegir"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Storing File:"
|
|
msgstr "Almacenando Archivo:"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Packing"
|
|
msgstr "Empaquetando"
|
|
|
|
#: editor/editor_export.cpp platform/javascript/export/export.cpp
|
|
msgid "Template file not found:\n"
|
|
msgstr ""
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Added:"
|
|
msgstr "Agregado:"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Removed:"
|
|
msgstr "Removido:"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Error saving atlas:"
|
|
msgstr "Error al guardar atlas:"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Could not save atlas subtexture:"
|
|
msgstr "No se pudo guardar la subtextura de altas:"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Exporting for %s"
|
|
msgstr "Exportando para %s"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Setting Up.."
|
|
msgstr "Configurando.."
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "File Exists, Overwrite?"
|
|
msgstr "El Archivo Existe, Sobreescribir?"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "All Recognized"
|
|
msgstr "Todas Reconocidas"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "All Files (*)"
|
|
msgstr "Todos los Archivos (*)"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp
|
|
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp
|
|
msgid "Open"
|
|
msgstr "Abrir"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
|
|
msgid "Save"
|
|
msgstr "Guardar"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Save a File"
|
|
msgstr "Guardar un Archivo"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Go Back"
|
|
msgstr "Retroceder"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Go Forward"
|
|
msgstr "Avanzar"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Go Up"
|
|
msgstr "Subir"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Refresh"
|
|
msgstr "Refrescar"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Toggle Hidden Files"
|
|
msgstr "Act/Desact. Archivos Ocultos"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Toggle Favorite"
|
|
msgstr "Act/Desact. Favorito"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Toggle Mode"
|
|
msgstr "Act/Desact. Modo"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Focus Path"
|
|
msgstr "Foco en Ruta"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Move Favorite Up"
|
|
msgstr "Subir Favorito"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Move Favorite Down"
|
|
msgstr "Bajar Favorito"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Directories & Files:"
|
|
msgstr "Directorios y Archivos:"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Preview:"
|
|
msgstr "Vista Previa:"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "File:"
|
|
msgstr "Archivo:"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Filter:"
|
|
msgstr "Filtro:"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Must use a valid extension."
|
|
msgstr "Debe ser una extensión válida."
|
|
|
|
#: editor/editor_file_system.cpp
|
|
msgid "ScanSources"
|
|
msgstr "EscanearFuentes"
|
|
|
|
#: editor/editor_file_system.cpp
|
|
#, fuzzy
|
|
msgid "(Re)Importing Assets"
|
|
msgstr "Reimportando"
|
|
|
|
#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Search Help"
|
|
msgstr "Buscar en la Ayuda"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Class List:"
|
|
msgstr "Lista de Clases:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Search Classes"
|
|
msgstr "Buscar Clases"
|
|
|
|
#: editor/editor_help.cpp editor/property_editor.cpp
|
|
msgid "Class:"
|
|
msgstr "Clase:"
|
|
|
|
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Inherits:"
|
|
msgstr "Hereda:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Inherited by:"
|
|
msgstr "Heredada por:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Brief Description:"
|
|
msgstr "Descripción Breve:"
|
|
|
|
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
|
|
msgid "Members:"
|
|
msgstr "Miembros:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Public Methods:"
|
|
msgstr "Métodos Públicos:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "GUI Theme Items:"
|
|
msgstr "Items de Tema de la GUI:"
|
|
|
|
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
|
|
msgid "Signals:"
|
|
msgstr "Señales:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Constants:"
|
|
msgstr "Constantes:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Property Description:"
|
|
msgstr "Descripción de Propiedad:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Method Description:"
|
|
msgstr "Descripción de Métodos:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Search Text"
|
|
msgstr "Texto de Búsqueda"
|
|
|
|
#: editor/editor_log.cpp
|
|
msgid " Output:"
|
|
msgstr " Salida:"
|
|
|
|
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
|
|
#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp
|
|
#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Clear"
|
|
msgstr "Limpiar"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/resources_dock.cpp
|
|
msgid "Error saving resource!"
|
|
msgstr "Error al guardar el recurso!"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/resources_dock.cpp
|
|
msgid "Save Resource As.."
|
|
msgstr "Guardar Recurso Como.."
|
|
|
|
#: editor/editor_node.cpp editor/export_template_manager.cpp
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "I see.."
|
|
msgstr "Ya Veo.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't open file for writing:"
|
|
msgstr "No se puede abrir el archivo para escribir:"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Requested file format unknown:"
|
|
msgstr "Formato requerido de archivo desconocido:"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error while saving."
|
|
msgstr "Error al grabar."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Saving Scene"
|
|
msgstr "Guardar Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Analyzing"
|
|
msgstr "Analizando"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Creating Thumbnail"
|
|
msgstr "Creando Miniatura"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
|
|
msgstr ""
|
|
"No se pudo guardar la escena. Probablemente no se hayan podido satisfacer "
|
|
"dependencias (instancias)."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Failed to load resource."
|
|
msgstr "Fallo al cargar recurso."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't load MeshLibrary for merging!"
|
|
msgstr "No se puede cargar MeshLibrary para hacer merge!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error saving MeshLibrary!"
|
|
msgstr "Error guardando MeshLibrary!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't load TileSet for merging!"
|
|
msgstr "No se puede cargar TileSet para hacer merge!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error saving TileSet!"
|
|
msgstr "Error guardando TileSet!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error trying to save layout!"
|
|
msgstr "Error al tratar de guardar el layout!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Default editor layout overridden."
|
|
msgstr "Layout por defecto del editor sobreescrito."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Layout name not found!"
|
|
msgstr "Nombre de layout no encontrado!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Restored default layout to base settings."
|
|
msgstr "Se restauró el layout por defecto a sus seteos base."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Copy Params"
|
|
msgstr "Copiar Params"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Paste Params"
|
|
msgstr "Pegar Parametros"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Paste Resource"
|
|
msgstr "Pegar Recurso"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Copy Resource"
|
|
msgstr "Copiar Recurso"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Make Built-In"
|
|
msgstr "Crear Built-In"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Make Sub-Resources Unique"
|
|
msgstr "Crear Sub-Recurso Unico"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open in Help"
|
|
msgstr "Abrir en la Ayuda"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "There is no defined scene to run."
|
|
msgstr "No hay escena definida para ejecutar."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"No main scene has ever been defined, select one?\n"
|
|
"You can change it later in later in \"Project Settings\" under the "
|
|
"'application' category."
|
|
msgstr ""
|
|
"No se ha definido ninguna escena principal, ¿elegir una?\n"
|
|
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria "
|
|
"'aplicacion'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Selected scene '%s' does not exist, select a valid one?\n"
|
|
"You can change it later in \"Project Settings\" under the 'application' "
|
|
"category."
|
|
msgstr ""
|
|
"La escena '%s' seleccionada no existe, ¿seleccionar una válida?\n"
|
|
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria "
|
|
"'aplicacion'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Selected scene '%s' is not a scene file, select a valid one?\n"
|
|
"You can change it later in \"Project Settings\" under the 'application' "
|
|
"category."
|
|
msgstr ""
|
|
"La escena '%s' seleccionada no es un archivo de escena, ¿seleccionar uno "
|
|
"válido?\n"
|
|
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria "
|
|
"'aplicacion'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Current scene was never saved, please save it prior to running."
|
|
msgstr ""
|
|
"La escena actual nunca se guardó. Favor de guardarla antes de ejecutar."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Could not start subprocess!"
|
|
msgstr "No se pudo comenzar el subproceso!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Scene"
|
|
msgstr "Abrir Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Base Scene"
|
|
msgstr "Abrir Escena Base"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quick Open Scene.."
|
|
msgstr "Abrir Escena Rapido.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quick Open Script.."
|
|
msgstr "Abrir Script Rapido.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Yes"
|
|
msgstr "Si"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Close scene? (Unsaved changes will be lost)"
|
|
msgstr "Cerrar escena? (Los cambios sin guardar se perderán)"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save Scene As.."
|
|
msgstr "Guardar Escena Como.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "This scene has never been saved. Save before running?"
|
|
msgstr "Esta escena nunca ha sido guardada. Guardar antes de ejecutar?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Export Mesh Library"
|
|
msgstr "Exportar Librería de Meshes"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Export Tile Set"
|
|
msgstr "Exportar Tile Set"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quit"
|
|
msgstr "Salir"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Exit the editor?"
|
|
msgstr "Salir del editor?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Current scene not saved. Open anyway?"
|
|
msgstr "Escena actual sin guardar. Abrir de todos modos?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't reload a scene that was never saved."
|
|
msgstr "No se puede volver a cargar una escena que nunca se guardó."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Revert"
|
|
msgstr "Revertir"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "This action cannot be undone. Revert anyway?"
|
|
msgstr "Esta acción no se puede deshacer. Revertir de todos modos?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quick Run Scene.."
|
|
msgstr "Ejecutar Escena Rapido.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Open Project Manager? \n"
|
|
"(Unsaved changes will be lost)"
|
|
msgstr "Abrir el Gestor de Proyectos? (Los cambios sin guardar se perderán)"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Pick a Main Scene"
|
|
msgstr "Elegí una Escena Principal"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Scene '%s' was automatically imported, so it can't be modified.\n"
|
|
"To make changes to it, a new inherited scene can be created."
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
|
|
msgid "Ugh"
|
|
msgstr "Ugh"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Error loading scene, it must be inside the project path. Use 'Import' to "
|
|
"open the scene, then save it inside the project path."
|
|
msgstr ""
|
|
"Error al cargar la escena, debe estar dentro de la ruta del proyecto. Usa "
|
|
"'Importar' para abrir la escena, luego guardala dentro de la ruta del "
|
|
"proyecto."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error loading scene."
|
|
msgstr "Error al cargar la escena."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Scene '%s' has broken dependencies:"
|
|
msgstr "La escena '%s' tiene dependencias rotas:"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save Layout"
|
|
msgstr "Guardar Layout"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Delete Layout"
|
|
msgstr "Eliminar Layout"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Switch Scene Tab"
|
|
msgstr "Cambiar Pestaña de Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "%d more file(s)"
|
|
msgstr "%d archivo(s) más"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "%d more file(s) or folder(s)"
|
|
msgstr "%d archivo(s) o carpeta(s) más"
|
|
|
|
#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Scene"
|
|
msgstr "Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Go to previously opened scene."
|
|
msgstr "Ir a la escena abierta previamente."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Next tab"
|
|
msgstr "Pestaña siguiente"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Previous tab"
|
|
msgstr "Pestaña anterior"
|
|
|
|
#: editor/editor_node.cpp
|
|
#, fuzzy
|
|
msgid "Filter Files.."
|
|
msgstr "Filtrado Rápido de Archivos.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Operations with scene files."
|
|
msgstr "Operaciones con archivos de escena."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "New Scene"
|
|
msgstr "Nueva Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "New Inherited Scene.."
|
|
msgstr "Nueva Escena Heredada.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Scene.."
|
|
msgstr "Abrir Escena.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save Scene"
|
|
msgstr "Guardar Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save all Scenes"
|
|
msgstr "Guardar todas las Escenas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Close Scene"
|
|
msgstr "Cerrar Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Close Goto Prev. Scene"
|
|
msgstr "Cerrar e Ir a Escena Prev."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Recent"
|
|
msgstr "Abrir Reciente"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Convert To.."
|
|
msgstr "Convertir A.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "MeshLibrary.."
|
|
msgstr "MeshLibrary.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "TileSet.."
|
|
msgstr "TileSet.."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Undo"
|
|
msgstr "Deshacer"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Redo"
|
|
msgstr "Rehacer"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Run Script"
|
|
msgstr "Ejecutar Script"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Project Settings"
|
|
msgstr "Configuración de Proyecto"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Revert Scene"
|
|
msgstr "Revertir Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quit to Project List"
|
|
msgstr "Salir a Listado de Proyecto"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Distraction Free Mode"
|
|
msgstr "Modo Sin Distracciones"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Miscellaneous project or scene-wide tools."
|
|
msgstr "Herramientas misceláneas a nivel proyecto o escena."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Tools"
|
|
msgstr "Herramientas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Export the project to many platforms."
|
|
msgstr "Exportar el proyecto a munchas plataformas."
|
|
|
|
#: editor/editor_node.cpp editor/project_export.cpp
|
|
msgid "Export"
|
|
msgstr "Exportar"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play the project."
|
|
msgstr "Reproducir el proyecto."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Play"
|
|
msgstr "Reproducir"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Pause the scene"
|
|
msgstr "Pausar la escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Pause Scene"
|
|
msgstr "Pausar la Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Stop the scene."
|
|
msgstr "Parar la escena."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Stop"
|
|
msgstr "Detener"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play the edited scene."
|
|
msgstr "Reproducir la escena editada."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play Scene"
|
|
msgstr "Reproducir Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play custom scene"
|
|
msgstr "Reproducir escena personalizada"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play Custom Scene"
|
|
msgstr "Reproducir Escena Personalizada"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Debug options"
|
|
msgstr "Opciones de debugueo"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Deploy with Remote Debug"
|
|
msgstr "Hacer Deploy con Debug Remoto"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When exporting or deploying, the resulting executable will attempt to "
|
|
"connect to the IP of this computer in order to be debugged."
|
|
msgstr ""
|
|
"Al exportar o hacer deploy, el ejecutable resultante tratara de contectarse "
|
|
"a la IP de esta computadora de manera de ser debugueado."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Small Deploy with Network FS"
|
|
msgstr "Deploy Pequeño con Network FS"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is enabled, export or deploy will produce a minimal "
|
|
"executable.\n"
|
|
"The filesystem will be provided from the project by the editor over the "
|
|
"network.\n"
|
|
"On Android, deploy will use the USB cable for faster performance. This "
|
|
"option speeds up testing for games with a large footprint."
|
|
msgstr ""
|
|
"Cuando esta opción está activa, exportar o hacer deploy producirá un "
|
|
"ejecutable mínimo.\n"
|
|
"El sistema de archivos sera proveido desde el proyecto por el editor sobre "
|
|
"la red.\n"
|
|
"En Android, deploy usará el cable USB para mejor performance. Esta opción "
|
|
"acelera el testeo para juegos con footprint grande."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Visible Collision Shapes"
|
|
msgstr "Collision Shapes Visibles"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
|
|
"running game if this option is turned on."
|
|
msgstr ""
|
|
"Los Collision shapes y nodos raycast (para 2D y 3D) seran visibiles durante "
|
|
"la ejecución del juego cuando esta opción queda activada."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Visible Navigation"
|
|
msgstr "Navegación Visible"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Navigation meshes and polygons will be visible on the running game if this "
|
|
"option is turned on."
|
|
msgstr ""
|
|
"Los meshes de navegación y los polígonos seran visibles durante la ejecución "
|
|
"del juego si esta opción queda activada."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Sync Scene Changes"
|
|
msgstr "Sincronizar Cambios de Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is turned on, any changes made to the scene in the editor "
|
|
"will be replicated in the running game.\n"
|
|
"When used remotely on a device, this is more efficient with network "
|
|
"filesystem."
|
|
msgstr ""
|
|
"Cuando esta opción este encendida, cualquier cambio hecho a la escena en el "
|
|
"editor sera replicado en el juego en ejecución.\n"
|
|
"Cuando se usa remotamente en un dispositivo, esto es mas eficiente con un "
|
|
"sistema de archivos remoto."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Sync Script Changes"
|
|
msgstr "Actualizar Cambios en Scripts"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is turned on, any script that is saved will be reloaded on "
|
|
"the running game.\n"
|
|
"When used remotely on a device, this is more efficient with network "
|
|
"filesystem."
|
|
msgstr ""
|
|
"Cuando esta opción esta activa, cualquier script que se guarde sera vuelto a "
|
|
"cargar en el juego en ejecución.\n"
|
|
"Cuando se use remotamente en un dispositivo, esto es mas eficiente con un "
|
|
"sistema de archivos de red."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Settings"
|
|
msgstr "Configuración"
|
|
|
|
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
|
|
msgid "Editor Settings"
|
|
msgstr "Configuración del Editor"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Editor Layout"
|
|
msgstr "Layout del Editor"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Toggle Fullscreen"
|
|
msgstr "Act./Desact. Pantalla Completa"
|
|
|
|
#: editor/editor_node.cpp editor/project_export.cpp
|
|
#, fuzzy
|
|
msgid "Manage Export Templates"
|
|
msgstr "Cargando Templates de Exportación"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "About"
|
|
msgstr "Acerca de"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Alerts when an external resource has changed."
|
|
msgstr "Alerta cuando un recurso externo haya cambiado."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Spins when the editor window repaints!"
|
|
msgstr "Gira cuando la ventana del editor repinta!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Update Always"
|
|
msgstr "Siempre Actualizar"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Update Changes"
|
|
msgstr "Actualizar Cambios"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Disable Update Spinner"
|
|
msgstr "Desactivar Update Spinner"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Inspector"
|
|
msgstr "Inspector"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Create a new resource in memory and edit it."
|
|
msgstr "Crear un nuevo recurso en memoria y editarlo."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Load an existing resource from disk and edit it."
|
|
msgstr "Cargar un recurso existente desde disco y editarlo."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save the currently edited resource."
|
|
msgstr "Guardar el recurso editado actualmente."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save As.."
|
|
msgstr "Guardar Como.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Go to the previous edited object in history."
|
|
msgstr "Ir al anterior objeto editado en el historial."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Go to the next edited object in history."
|
|
msgstr "Ir al siguiente objeto editado en el historial."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "History of recently edited objects."
|
|
msgstr "Historial de objetos recientemente editados."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Object properties."
|
|
msgstr "Propiedades del objeto."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "FileSystem"
|
|
msgstr "FileSystem"
|
|
|
|
#: editor/editor_node.cpp editor/node_dock.cpp
|
|
msgid "Node"
|
|
msgstr "Nodo"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Output"
|
|
msgstr "Salida"
|
|
|
|
#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
|
|
msgid "Re-Import"
|
|
msgstr "Reimportar"
|
|
|
|
#: editor/editor_node.cpp editor/editor_plugin_settings.cpp
|
|
msgid "Update"
|
|
msgstr "Actualizar"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Thanks from the Godot community!"
|
|
msgstr "Gracias de parte de la comunidad Godot!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Thanks!"
|
|
msgstr "Gracias!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Import Templates From ZIP File"
|
|
msgstr "Importar Templates Desde Archivo ZIP"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Export Project"
|
|
msgstr "Exportar Proyecto"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Export Library"
|
|
msgstr "Exportar Libreria"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Merge With Existing"
|
|
msgstr "Mergear Con Existentes"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Password:"
|
|
msgstr "Contraseña:"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open & Run a Script"
|
|
msgstr "Abrir y Correr un Script"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Load Errors"
|
|
msgstr "Erroes de carga"
|
|
|
|
#: editor/editor_plugin_settings.cpp
|
|
msgid "Installed Plugins:"
|
|
msgstr "Plugins Instalados:"
|
|
|
|
#: editor/editor_plugin_settings.cpp
|
|
msgid "Author:"
|
|
msgstr "Autor:"
|
|
|
|
#: editor/editor_plugin_settings.cpp
|
|
msgid "Status:"
|
|
msgstr "Estado:"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Stop Profiling"
|
|
msgstr "Parar Profiling"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Start Profiling"
|
|
msgstr "Iniciar Profiling"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Measure:"
|
|
msgstr "Medida:"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Frame Time (sec)"
|
|
msgstr "Duracion de Frame (seg)"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Average Time (sec)"
|
|
msgstr "Tiempo Promedio (seg)"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Frame %"
|
|
msgstr "Frame %"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Fixed Frame %"
|
|
msgstr "Fixed Frame %"
|
|
|
|
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
|
|
msgid "Time:"
|
|
msgstr "Tiempo:"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Inclusive"
|
|
msgstr "Inclusivo"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Self"
|
|
msgstr "Propio"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Frame #:"
|
|
msgstr "Frame #:"
|
|
|
|
#: editor/editor_reimport_dialog.cpp
|
|
msgid "Please wait for scan to complete."
|
|
msgstr "Por favor aguarda a que el scan termine."
|
|
|
|
#: editor/editor_reimport_dialog.cpp
|
|
msgid "Current scene must be saved to re-import."
|
|
msgstr "La escena actual debe ser guardada para reimportar."
|
|
|
|
#: editor/editor_reimport_dialog.cpp
|
|
msgid "Save & Re-Import"
|
|
msgstr "Guardar y Reimportar"
|
|
|
|
#: editor/editor_reimport_dialog.cpp
|
|
msgid "Re-Importing"
|
|
msgstr "Reimportando"
|
|
|
|
#: editor/editor_reimport_dialog.cpp
|
|
msgid "Re-Import Changed Resources"
|
|
msgstr "Reimportar Recursos Cambiados"
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Write your logic in the _run() method."
|
|
msgstr "Escribir tu lógica en el método _run()."
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "There is an edited scene already."
|
|
msgstr "Ya hay una escena editada."
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Couldn't instance script:"
|
|
msgstr "No se pudo instanciar el script:"
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Did you forget the 'tool' keyword?"
|
|
msgstr "Te olvidaste de la palabra clave 'tool'?"
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Couldn't run script:"
|
|
msgstr "No se pudo ejecutar el script:"
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Did you forget the '_run' method?"
|
|
msgstr "Te olvidaste del método '_run'?"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Default (Same as Editor)"
|
|
msgstr "Por Defecto (Igual que el Editor)"
|
|
|
|
#: editor/editor_sub_scene.cpp
|
|
msgid "Select Node(s) to Import"
|
|
msgstr "Seleccionar Nodo(s) para Importar"
|
|
|
|
#: editor/editor_sub_scene.cpp
|
|
msgid "Scene Path:"
|
|
msgstr "Ruta a la Escena:"
|
|
|
|
#: editor/editor_sub_scene.cpp
|
|
msgid "Import From Node:"
|
|
msgstr "Importar Desde Nodo:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#, fuzzy
|
|
msgid "Re-Download"
|
|
msgstr "Volver a Cargar"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#, fuzzy
|
|
msgid "Uninstall"
|
|
msgstr "Instalar"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#, fuzzy
|
|
msgid "(Installed)"
|
|
msgstr "Instalar"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#, fuzzy
|
|
msgid "Download"
|
|
msgstr "Abajo"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "(Missing)"
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#, fuzzy
|
|
msgid "(Current)"
|
|
msgstr "Actual:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Remove template version '%s'?"
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Can't open export templates zip."
|
|
msgstr "No se puede abir el zip de templates de exportación."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Invalid version.txt format inside templates."
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid ""
|
|
"Invalid version.txt format inside templates. Revision is not a valid "
|
|
"identifier."
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "No version.txt found inside templates."
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#, fuzzy
|
|
msgid "Error creating path for templates:\n"
|
|
msgstr "Error al guardar atlas:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#, fuzzy
|
|
msgid "Extracting Export Templates"
|
|
msgstr "Cargando Templates de Exportación"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Importing:"
|
|
msgstr "Importando:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Loading Export Templates"
|
|
msgstr "Cargando Templates de Exportación"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#, fuzzy
|
|
msgid "Current Version:"
|
|
msgstr "Escena Actual"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#, fuzzy
|
|
msgid "Installed Versions:"
|
|
msgstr "Plugins Instalados:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#, fuzzy
|
|
msgid "Install From File"
|
|
msgstr "Instalar Proyecto:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#, fuzzy
|
|
msgid "Remove Template"
|
|
msgstr "Remover Item"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#, fuzzy
|
|
msgid "Select template file"
|
|
msgstr "Eliminar archivos seleccionados?"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#, fuzzy
|
|
msgid "Export Template Manager"
|
|
msgstr "Cargando Templates de Exportación"
|
|
|
|
#: editor/file_type_cache.cpp
|
|
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
|
|
msgstr ""
|
|
"No se puede abrir file_type_cache.cch para escribir, no se guardará el cache "
|
|
"de tipos de archivo!"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Cannot navigate to '"
|
|
msgstr ""
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Same source and destination files, doing nothing."
|
|
msgstr "Archivos de origen y destino iguales, no se realizará ninguna acción."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Same source and destination paths, doing nothing."
|
|
msgstr "Ruta de origen y destino iguales, no se realizará ninguna acción."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Can't move directories to within themselves."
|
|
msgstr "No se pueden mover directorios dentro de si mismos."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Can't operate on '..'"
|
|
msgstr "No se puede operar en '..'"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Pick New Name and Location For:"
|
|
msgstr "Elejí un Nuevo Nombre y Ubicación Para:"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "No files selected!"
|
|
msgstr "Ningún Archivo seleccionado!"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
#, fuzzy
|
|
msgid "Expand all"
|
|
msgstr "Expandir al Padre"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Collapse all"
|
|
msgstr ""
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Instance"
|
|
msgstr "Instancia"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Edit Dependencies.."
|
|
msgstr "Editar Dependencias.."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "View Owners.."
|
|
msgstr "Ver Dueños.."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Copy Path"
|
|
msgstr "Copiar Ruta"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Rename or Move.."
|
|
msgstr "Renombrar o Mover.."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Move To.."
|
|
msgstr "Mover A.."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Info"
|
|
msgstr "Info"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Show In File Manager"
|
|
msgstr "Mostrar en Gestor de Archivos"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Re-Import.."
|
|
msgstr "Reimportando.."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Previous Directory"
|
|
msgstr "Directorio Previo"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Next Directory"
|
|
msgstr "Directorio Siguiente"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Re-Scan Filesystem"
|
|
msgstr "Reescanear Sistema de Archivos"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Toggle folder status as Favorite"
|
|
msgstr "Act/Desact. estado de carpeta como Favorito"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Instance the selected scene(s) as child of the selected node."
|
|
msgstr ""
|
|
"Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Move"
|
|
msgstr "Mover"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Add to Group"
|
|
msgstr "Agregar al Grupo"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Remove from Group"
|
|
msgstr "Quitar del Grupo"
|
|
|
|
#: editor/import/resource_importer_obj.cpp
|
|
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
msgid "Surface %d"
|
|
msgstr "Superficie %d"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
msgid "Import Scene"
|
|
msgstr "Importar Escena"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Importing Scene.."
|
|
msgstr "Importando Escena.."
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Running Custom Script.."
|
|
msgstr "Ejecutando Script Personalizado.."
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Couldn't load post-import script:"
|
|
msgstr "No se pudo cargar el script post importación:"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Invalid/broken script for post-import (check console):"
|
|
msgstr "Script para post importación inválido/roto (revisá la consola):"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Error running post-import script:"
|
|
msgstr "Error ejecutando el script de post-importacion:"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Saving.."
|
|
msgstr "Guardando.."
|
|
|
|
#: editor/import_dock.cpp
|
|
#, fuzzy
|
|
msgid " Files"
|
|
msgstr "Archivo"
|
|
|
|
#: editor/import_dock.cpp
|
|
#, fuzzy
|
|
msgid "Import As:"
|
|
msgstr "Importar"
|
|
|
|
#: editor/import_dock.cpp editor/property_editor.cpp
|
|
msgid "Preset.."
|
|
msgstr "Preseteo.."
|
|
|
|
#: editor/import_dock.cpp
|
|
#, fuzzy
|
|
msgid "Reimport"
|
|
msgstr "Reimportar"
|
|
|
|
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
msgid "No bit masks to import!"
|
|
msgstr "Sin máscaras de bits para importar!"
|
|
|
|
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Target path is empty."
|
|
msgstr "La ruta de destino está vacía."
|
|
|
|
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Target path must be a complete resource path."
|
|
msgstr "La ruta de destino debe ser una ruta de recursos completa."
|
|
|
|
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Target path must exist."
|
|
msgstr "La ruta de destino debe existir."
|
|
|
|
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
msgid "Save path is empty!"
|
|
msgstr "La ruta de guardado esta vacía!"
|
|
|
|
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
msgid "Import BitMasks"
|
|
msgstr "Importar BitMasks"
|
|
|
|
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Source Texture(s):"
|
|
msgstr "Textura(s) de Origen:"
|
|
|
|
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Target Path:"
|
|
msgstr "Ruta de Destino:"
|
|
|
|
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Accept"
|
|
msgstr "Aceptar"
|
|
|
|
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
msgid "Bit Mask"
|
|
msgstr "Máscara de Bits"
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "No source font file!"
|
|
msgstr "Sin archivo de tipografías de origen!"
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "No target font resource!"
|
|
msgstr "Sin recurso de tipografías de destino!"
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid ""
|
|
"Invalid file extension.\n"
|
|
"Please use .fnt."
|
|
msgstr ""
|
|
"Extension de archivo inválida.\n"
|
|
"Usá .fnt, por favor."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Can't load/process source font."
|
|
msgstr "No se puede cargar/procesar la tipografía de origen."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Couldn't save font."
|
|
msgstr "No se pudo guardar la tipografía."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Source Font:"
|
|
msgstr "Tipografía de Origen:"
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Source Font Size:"
|
|
msgstr "Tamaño de la Tipografía de Origen:"
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Dest Resource:"
|
|
msgstr "Recurso de Dest:"
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "The quick brown fox jumps over the lazy dog."
|
|
msgstr "El veloz murciélago hindú comía feliz cardillo y kiwi."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Test:"
|
|
msgstr "Prueba:"
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Options:"
|
|
msgstr "Opciones:"
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Font Import"
|
|
msgstr "Importar Tipografías"
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid ""
|
|
"This file is already a Godot font file, please supply a BMFont type file "
|
|
"instead."
|
|
msgstr ""
|
|
"Este archivo ya es un archivo de tipografías de Godot, por favor suministrar "
|
|
"un archivo tipo BMFont."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Failed opening as BMFont file."
|
|
msgstr "Error al abrir como archivo BMFont."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
#: scene/resources/dynamic_font.cpp
|
|
msgid "Error initializing FreeType."
|
|
msgstr "Error inicializando FreeType."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
#: scene/resources/dynamic_font.cpp
|
|
msgid "Unknown font format."
|
|
msgstr "Formato de tipografía desconocido."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
#: scene/resources/dynamic_font.cpp
|
|
msgid "Error loading font."
|
|
msgstr "Error cargando tipografía."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
#: scene/resources/dynamic_font.cpp
|
|
msgid "Invalid font size."
|
|
msgstr "Tamaño de tipografía inválido."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Invalid font custom source."
|
|
msgstr "Origen personalizado de tipografía inválido."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Font"
|
|
msgstr "Tipografía"
|
|
|
|
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
msgid "No meshes to import!"
|
|
msgstr "Sin meshes para importar!"
|
|
|
|
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
msgid "Single Mesh Import"
|
|
msgstr "Importar Mesh Individual"
|
|
|
|
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
msgid "Source Mesh(es):"
|
|
msgstr "Importar Mesh(es) de Origen:"
|
|
|
|
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Mesh"
|
|
msgstr "Mesh"
|
|
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
msgid "No samples to import!"
|
|
msgstr "Sin muestras que importar!"
|
|
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
msgid "Import Audio Samples"
|
|
msgstr "Importar Muestras de Audio"
|
|
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
msgid "Source Sample(s):"
|
|
msgstr "Muestra(s) de Origen:"
|
|
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
msgid "Audio Sample"
|
|
msgstr "Muestra de Audio"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "New Clip"
|
|
msgstr "Nuevo Clip"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Animation Options"
|
|
msgstr "Opciones de Animación"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Flags"
|
|
msgstr "Flags"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Bake FPS:"
|
|
msgstr "Hacer Bake de FPS:"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Optimizer"
|
|
msgstr "Optimizar"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Max Linear Error"
|
|
msgstr "Error Lineal Máximo"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Max Angular Error"
|
|
msgstr "Error Angular Máximo"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Max Angle"
|
|
msgstr "Angulo Máximo"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Clips"
|
|
msgstr "Clips"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Start(s)"
|
|
msgstr "Comienzo(s)"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "End(s)"
|
|
msgstr "Fin(es)"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Loop"
|
|
msgstr "Loop"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Filters"
|
|
msgstr "Filtros"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Source path is empty."
|
|
msgstr "La ruta de origen esta vacía."
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Couldn't load post-import script."
|
|
msgstr "No se pudo cargar el script post-importación."
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Invalid/broken script for post-import."
|
|
msgstr "Script post-importación inválido o roto."
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Error importing scene."
|
|
msgstr "Error al importar escena."
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Import 3D Scene"
|
|
msgstr "Importar Escena 3D"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Source Scene:"
|
|
msgstr "Escena de Origen:"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Same as Target Scene"
|
|
msgstr "Igual que Escena de Destino"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Shared"
|
|
msgstr "Compartido"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Target Texture Folder:"
|
|
msgstr "Carpeta de Textura de Destino:"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Post-Process Script:"
|
|
msgstr "Script de Postprocesado:"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Custom Root Node Type:"
|
|
msgstr "Tipo de Nodo Raiz Customizado:"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Auto"
|
|
msgstr "Auto"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Root Node Name:"
|
|
msgstr "Nombre del Nodo Raíz:"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "The Following Files are Missing:"
|
|
msgstr "Los Siguientes Archivos estan Faltando:"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Import Anyway"
|
|
msgstr "Importar de Todos Modos"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp
|
|
msgid "Cancel"
|
|
msgstr "Cancelar"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Import & Open"
|
|
msgstr "Importar y Abrir"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Edited scene has not been saved, open imported scene anyway?"
|
|
msgstr ""
|
|
"La escena editada no ha sido guardada, abrir la escena importada de todos "
|
|
"modos?"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Import Image:"
|
|
msgstr "Importar Imagen:"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Can't import a file over itself:"
|
|
msgstr "No se puede importar un archivo sobre si mismo:"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Couldn't localize path: %s (already local)"
|
|
msgstr "No se pudo localizar la ruta: %s (ya es local)"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "3D Scene Animation"
|
|
msgstr "Animacion de Escena 3D"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Uncompressed"
|
|
msgstr "Sin Comprimir"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Compress Lossless (PNG)"
|
|
msgstr "Compresión Sin Pérdidas (PNG)"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Compress Lossy (WebP)"
|
|
msgstr "Compresión con Pérdidas (WebP)"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Compress (VRAM)"
|
|
msgstr "Comprimir (VRAM)"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Texture Format"
|
|
msgstr "Formato de Textura"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Texture Compression Quality (WebP):"
|
|
msgstr "Calidad de Compresión de Textura (WebP):"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Texture Options"
|
|
msgstr "Opciones de Textura"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Please specify some files!"
|
|
msgstr "Por favor especificá algunos archivos!"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "At least one file needed for Atlas."
|
|
msgstr "Se necesita al menos un archivo para el Atlas."
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Error importing:"
|
|
msgstr "Error al importar:"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Only one file is required for large texture."
|
|
msgstr "Solo se requiere un archivo para textura grande."
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Max Texture Size:"
|
|
msgstr "Tamaño Max. de Textura:"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Import Textures for Atlas (2D)"
|
|
msgstr "Importar Texturas para Atlas (2D)"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Cell Size:"
|
|
msgstr "Tamaño de Celda:"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Large Texture"
|
|
msgstr "Textura Grande"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Import Large Textures (2D)"
|
|
msgstr "Importar Texturas Grandes (2D)"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Source Texture"
|
|
msgstr "Textura de Origen"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Base Atlas Texture"
|
|
msgstr "Textura Base de Atlas"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Source Texture(s)"
|
|
msgstr "Textura(s) de Origen"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Import Textures for 2D"
|
|
msgstr "Importar Texturas para 2D"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Import Textures for 3D"
|
|
msgstr "Importar Texturas para 3D"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Import Textures"
|
|
msgstr "Importar Texturas"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "2D Texture"
|
|
msgstr "Textura 2D"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "3D Texture"
|
|
msgstr "Textura 3D"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Atlas Texture"
|
|
msgstr "Textura de Atlas"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid ""
|
|
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
|
|
"the project."
|
|
msgstr ""
|
|
"AVISO: Importar texturas 2D no es obligatorio. Simplemente copiá los "
|
|
"archivos png/jpg al proyecto."
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Crop empty space."
|
|
msgstr "Cropear espacio vacio."
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Texture"
|
|
msgstr "Textura"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Import Large Texture"
|
|
msgstr "Importar Textura Grande"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Load Source Image"
|
|
msgstr "Cargar Imagen de Origen"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Slicing"
|
|
msgstr "Rebanar"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Inserting"
|
|
msgstr "Insertando"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Saving"
|
|
msgstr "Guardando"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Couldn't save large texture:"
|
|
msgstr "No se pudo guardar la textura grande:"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Build Atlas For:"
|
|
msgstr "Construir Atlar Para:"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Loading Image:"
|
|
msgstr "Cargando Imagen:"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Couldn't load image:"
|
|
msgstr "No se pudo cargar la imagen:"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Converting Images"
|
|
msgstr "Convirtiendo Imágenes"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Cropping Images"
|
|
msgstr "Cropeando Imágenes"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Blitting Images"
|
|
msgstr "Haciendo Blitting de Imágenes"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Couldn't save atlas image:"
|
|
msgstr "No se pudo guardar la imagen de atlas:"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Couldn't save converted texture:"
|
|
msgstr "No se pudo guardar la textura convertida:"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Invalid source!"
|
|
msgstr "Fuente inválida!"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Invalid translation source!"
|
|
msgstr "Fuente de traducción inválida!"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Column"
|
|
msgstr "Columna"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Language"
|
|
msgstr "Lenguaje"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "No items to import!"
|
|
msgstr "Sin elementos para importar!"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "No target path!"
|
|
msgstr "Sin ruta de destino!"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Import Translations"
|
|
msgstr "Importar Traducciones"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Couldn't import!"
|
|
msgstr "No se pudo importar!"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Import Translation"
|
|
msgstr "Importar Traducción"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Source CSV:"
|
|
msgstr "CSV de Origen:"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Ignore First Row"
|
|
msgstr "Ignorar Primera Columna"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Compress"
|
|
msgstr "Comprimir"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Add to Project (godot.cfg)"
|
|
msgstr "Agregar al Proyecto (engine.cfg)"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Import Languages:"
|
|
msgstr "Importar Lenguajes:"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Translation"
|
|
msgstr "Traducción"
|
|
|
|
#: editor/multi_node_edit.cpp
|
|
msgid "MultiNode Set"
|
|
msgstr "Setear MultiNodo"
|
|
|
|
#: editor/node_dock.cpp
|
|
msgid "Groups"
|
|
msgstr "Grupos"
|
|
|
|
#: editor/node_dock.cpp
|
|
msgid "Select a Node to edit Signals and Groups."
|
|
msgstr "Seleccionar un Nodo para editar Señales y Grupos."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Toggle Autoplay"
|
|
msgstr "Activar/Desact. Autoplay"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "New Animation Name:"
|
|
msgstr "Nombre de Animación Nueva:"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "New Anim"
|
|
msgstr "Nueva Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Change Animation Name:"
|
|
msgstr "Cambiar Nombre de Animación:"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Delete Animation?"
|
|
msgstr "Duplicar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Remove Animation"
|
|
msgstr "Quitar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "ERROR: Invalid animation name!"
|
|
msgstr "ERROR: Nombre de animación inválido!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "ERROR: Animation name already exists!"
|
|
msgstr "ERROR: El nombre de animación ya existe!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Rename Animation"
|
|
msgstr "Renombrar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add Animation"
|
|
msgstr "Agregar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Blend Next Changed"
|
|
msgstr "Blendear Próximo Cambiado"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Change Blend Time"
|
|
msgstr "Cambiar Tiempo de Blend"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Load Animation"
|
|
msgstr "Cargar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Duplicate Animation"
|
|
msgstr "Duplicar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "ERROR: No animation to copy!"
|
|
msgstr "ERROR: No hay animaciones para copiar!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "ERROR: No animation resource on clipboard!"
|
|
msgstr "ERROR: No hay recursos de animación en el portapapeles!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Pasted Animation"
|
|
msgstr "Animación Pegada"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Paste Animation"
|
|
msgstr "Pegar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "ERROR: No animation to edit!"
|
|
msgstr "ERROR: No hay aniación que editar!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation backwards from current pos. (A)"
|
|
msgstr ""
|
|
"Reproducir hacia atras la animación seleccionada desde la posicion actual (A)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation backwards from end. (Shift+A)"
|
|
msgstr ""
|
|
"Reproducir hacia atrás la animación seleccionada desde el final. (Shift+A)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Stop animation playback. (S)"
|
|
msgstr "Detener la reproducción de la animación. (S)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation from start. (Shift+D)"
|
|
msgstr "Reproducir animación seleccinada desde el principio. (Shift + D)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation from current pos. (D)"
|
|
msgstr "Reproducir animación seleccionada desde la posicion actual. (D)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation position (in seconds)."
|
|
msgstr "Posición de animación (en segundos)."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Scale animation playback globally for the node."
|
|
msgstr "Escalar la reproducción de la animación globalmente para el nodo."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Create new animation in player."
|
|
msgstr "Crear nueva animación en el reproductor."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Load animation from disk."
|
|
msgstr "Cargar una animación desde disco."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Load an animation from disk."
|
|
msgstr "Cargar una animación desde disco."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Save the current animation"
|
|
msgstr "Guardar la animación actual"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Display list of animations in player."
|
|
msgstr "Diaplay list de animaciones en el reproductor."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Autoplay on Load"
|
|
msgstr "Autoreproducir al Cargar"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Edit Target Blend Times"
|
|
msgstr "Editar Blend Times Objetivo"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation Tools"
|
|
msgstr "Herramientas de Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Copy Animation"
|
|
msgstr "Copiar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Create New Animation"
|
|
msgstr "Crear Nueva Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation Name:"
|
|
msgstr "Nombre de Animación:"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Error!"
|
|
msgstr "Error!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Blend Times:"
|
|
msgstr "Blend Times:"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Next (Auto Queue):"
|
|
msgstr "Siguiente (Auto Queue):"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Cross-Animation Blend Times"
|
|
msgstr "Cross-Animation Blend Times"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Animation"
|
|
msgstr "Animación"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "New name:"
|
|
msgstr "Nuevo nombre:"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Scale:"
|
|
msgstr "Escala:"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Fade In (s):"
|
|
msgstr "Fade In (s):"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Fade Out (s):"
|
|
msgstr "Fade Out (s):"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Blend"
|
|
msgstr "Blend"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Mix"
|
|
msgstr "Mix"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Auto Restart:"
|
|
msgstr "Auto Reiniciar:"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Restart (s):"
|
|
msgstr "Reiniciar (s):"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Random Restart (s):"
|
|
msgstr "Reiniciar al Azar (s):"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Start!"
|
|
msgstr "Iniciar!"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Amount:"
|
|
msgstr "Cantidad:"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Blend:"
|
|
msgstr "Blend:"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Blend 0:"
|
|
msgstr "Blend 0:"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Blend 1:"
|
|
msgstr "Blend 1:"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "X-Fade Time (s):"
|
|
msgstr "Tiempo de Crossfade (s):"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Current:"
|
|
msgstr "Actual:"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Add Input"
|
|
msgstr "Agregar Entrada"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Clear Auto-Advance"
|
|
msgstr "Limpiar Auto Avanzar"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Set Auto-Advance"
|
|
msgstr "Setear Auto Avanzar"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Delete Input"
|
|
msgstr "Eliminar Entrada"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Rename"
|
|
msgstr "Renombrar"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Animation tree is valid."
|
|
msgstr "El árbol de animación es válido."
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Animation tree is invalid."
|
|
msgstr "El árbol de animación es inválido."
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Animation Node"
|
|
msgstr "Nodo de Animación"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "OneShot Node"
|
|
msgstr "Nodo OneShot"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Mix Node"
|
|
msgstr "Nodo Mix"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Blend2 Node"
|
|
msgstr "Nodo Blend2"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Blend3 Node"
|
|
msgstr "Nodo Blend3"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Blend4 Node"
|
|
msgstr "Nodo Blend4"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "TimeScale Node"
|
|
msgstr "Nodo TimeScale"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "TimeSeek Node"
|
|
msgstr "Nodo TimeSeek"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Transition Node"
|
|
msgstr "Nodo Transición"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Import Animations.."
|
|
msgstr "Importar Animaciones.."
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Edit Node Filters"
|
|
msgstr "Editar Filtros de Nodo"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Filters.."
|
|
msgstr "Filtros.."
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Parsing %d Triangles:"
|
|
msgstr "Parseando %d Triángulos:"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Triangle #"
|
|
msgstr "Triangulo #"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Light Baker Setup:"
|
|
msgstr "Configuración de Baker de Luces:"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Parsing Geometry"
|
|
msgstr "Parseando Geometría"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Fixing Lights"
|
|
msgstr "Fijando/Corrigiendo Luces"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Making BVH"
|
|
msgstr "Creando BVH"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Creating Light Octree"
|
|
msgstr "Creando Octree de Luces"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Creating Octree Texture"
|
|
msgstr "Creando Octree de Texturas"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Transfer to Lightmaps:"
|
|
msgstr "Transferencia a Lightmaps:"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Allocating Texture #"
|
|
msgstr "Asignando Textura #"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Baking Triangle #"
|
|
msgstr "Haciendo Bake de Triangulo #"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Post-Processing Texture #"
|
|
msgstr "Postprocesando Textura #"
|
|
|
|
#: editor/plugins/baked_light_editor_plugin.cpp
|
|
msgid "Bake!"
|
|
msgstr "Hacer Bake!"
|
|
|
|
#: editor/plugins/baked_light_editor_plugin.cpp
|
|
msgid "Reset the lightmap octree baking process (start over)."
|
|
msgstr ""
|
|
"Resetear el proceso de bake del octree de mapa de luces (empezar de nuevo)."
|
|
|
|
#: editor/plugins/camera_editor_plugin.cpp
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Preview"
|
|
msgstr "Vista Previa"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Configure Snap"
|
|
msgstr "Configurar Snap"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid Offset:"
|
|
msgstr "Offset de Grilla:"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid Step:"
|
|
msgstr "Step de Grilla:"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotation Offset:"
|
|
msgstr "Offset de Rotación:"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotation Step:"
|
|
msgstr "Step de Rotación:"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move Pivot"
|
|
msgstr "Mover Pivote"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move Action"
|
|
msgstr "Mover Acción"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Edit IK Chain"
|
|
msgstr "Editar Cadena IK"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Edit CanvasItem"
|
|
msgstr "Editar CanvasItem"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Change Anchors"
|
|
msgstr "Cambiar Anchors"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom (%):"
|
|
msgstr "Zoom (%):"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Paste Pose"
|
|
msgstr "Pegar Pose"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Select Mode"
|
|
msgstr "Seleccionar Modo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Drag: Rotate"
|
|
msgstr "Arrastrar: Rotar"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Alt+Drag: Move"
|
|
msgstr "Alt+Arrastrae: Mover"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
|
|
msgstr ""
|
|
"Presioná 'v' para Cambiar el Pivote, 'Shift+v' para Arrastrar el Pivote (al "
|
|
"mover)."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Alt+RMB: Depth list selection"
|
|
msgstr "Alt+Click Der.: Selección en depth list"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move Mode"
|
|
msgstr "Modo Mover"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotate Mode"
|
|
msgstr "Modo Rotar"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"Show a list of all objects at the position clicked\n"
|
|
"(same as Alt+RMB in select mode)."
|
|
msgstr ""
|
|
"Mostrar una lista de todos los objetos en la posicion cliqueada\n"
|
|
"(igual que Alt+Click Der. en modo selección)."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Click to change object's rotation pivot."
|
|
msgstr "Click para cambiar el pivote de rotación de un objeto."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Pan Mode"
|
|
msgstr "Modo Paneo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Lock the selected object in place (can't be moved)."
|
|
msgstr "Inmovilizar Objeto."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Unlock the selected object (can be moved)."
|
|
msgstr "Desinmovilizar Objeto."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Makes sure the object's children are not selectable."
|
|
msgstr "Asegurarse que los hijos de un objeto no sean seleccionables."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Restores the object's children's ability to be selected."
|
|
msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Edit"
|
|
msgstr "Editar"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Use Snap"
|
|
msgstr "Usar Snap"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Show Grid"
|
|
msgstr "Mostrar la Grilla"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Use Rotation Snap"
|
|
msgstr "Usar Snap de Rotación"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap Relative"
|
|
msgstr "Usar Snap Relativo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Configure Snap.."
|
|
msgstr "Configurar Snap.."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Use Pixel Snap"
|
|
msgstr "Usar Pixel Snap"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Expand to Parent"
|
|
msgstr "Expandir al Padre"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Skeleton.."
|
|
msgstr "Esqueleto.."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Make Bones"
|
|
msgstr "Crear Huesos"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear Bones"
|
|
msgstr "Reestablecer Huesos"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Bones"
|
|
msgstr "Mostrar Huesos"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Make IK Chain"
|
|
msgstr "Crear Cadena IK"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear IK Chain"
|
|
msgstr "Reestrablecer Cadena IK"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View"
|
|
msgstr "Ver"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom Reset"
|
|
msgstr "Resetear Zoom"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom Set.."
|
|
msgstr "Setear Zoom.."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Center Selection"
|
|
msgstr "Centrar Selección"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Frame Selection"
|
|
msgstr "Encuadrar Selección"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Anchor"
|
|
msgstr "Anchor"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Insert Keys"
|
|
msgstr "Insertar Claves"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Insert Key"
|
|
msgstr "Insertar Clave"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Insert Key (Existing Tracks)"
|
|
msgstr "Insetar Clave (Tracks Existentes)"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Copy Pose"
|
|
msgstr "Copiar Pose"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear Pose"
|
|
msgstr "Reestablecer Pose"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Set a Value"
|
|
msgstr "Setear un Valor"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap (Pixels):"
|
|
msgstr "Snap (Pixeles):"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Add %s"
|
|
msgstr "Agregar %s"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Adding %s..."
|
|
msgstr "Agregando %s..."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "Create Node"
|
|
msgstr "Crear Nodo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "Error instancing scene from %s"
|
|
msgstr "Error al instanciar escena desde %s"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "OK :("
|
|
msgstr "OK :("
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "No parent to instance a child at."
|
|
msgstr "No hay padre al que instanciarle un hijo."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "This operation requires a single selected node."
|
|
msgstr "Esta operación requiere un solo nodo seleccionado."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Change default type"
|
|
msgstr "Cambiar typo por defecto"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
#: scene/gui/dialogs.cpp
|
|
msgid "OK"
|
|
msgstr "OK"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid ""
|
|
"Drag & drop + Shift : Add node as sibling\n"
|
|
"Drag & drop + Alt : Change node type"
|
|
msgstr ""
|
|
"Drag & drop + Shift : Agregar nodo como hermano\n"
|
|
"Drag & drop + Alt : Cambiar tipo de nodo"
|
|
|
|
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
|
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Create Poly"
|
|
msgstr "Crear Polígono"
|
|
|
|
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
|
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
|
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Edit Poly"
|
|
msgstr "Editar Polígono"
|
|
|
|
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
|
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
|
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Edit Poly (Remove Point)"
|
|
msgstr "Editar Polígono (Remover Punto)"
|
|
|
|
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
|
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
msgid "Create a new polygon from scratch."
|
|
msgstr "Crear un nuevo polígono de cero."
|
|
|
|
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
|
msgid "Create Poly3D"
|
|
msgstr "Crear Poly3D"
|
|
|
|
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
|
|
msgid "Set Handle"
|
|
msgstr "Setear Handle"
|
|
|
|
#: editor/plugins/color_ramp_editor_plugin.cpp
|
|
#: editor/plugins/gradient_texture_editor_plugin.cpp
|
|
msgid "Add/Remove Color Ramp Point"
|
|
msgstr "Agregar/Quitar Punto de Rampa de Color"
|
|
|
|
#: editor/plugins/color_ramp_editor_plugin.cpp
|
|
#: editor/plugins/gradient_texture_editor_plugin.cpp
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Modify Color Ramp"
|
|
msgstr "Modificar Rampa de Color"
|
|
|
|
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
msgid "Creating Mesh Library"
|
|
msgstr "Crear Librería de Meshes"
|
|
|
|
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
msgid "Thumbnail.."
|
|
msgstr "Miniatura.."
|
|
|
|
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
msgid "Remove item %d?"
|
|
msgstr "Remover item %d?"
|
|
|
|
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Add Item"
|
|
msgstr "Agregar Item"
|
|
|
|
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
msgid "Remove Selected Item"
|
|
msgstr "Remover Item Seleccionado"
|
|
|
|
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
msgid "Import from Scene"
|
|
msgstr "Importar desde Escena"
|
|
|
|
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
msgid "Update from Scene"
|
|
msgstr "Acutalizar desde Escena"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Modify Curve"
|
|
msgstr "Modificar Mapa de Curvas"
|
|
|
|
#: editor/plugins/item_list_editor_plugin.cpp
|
|
msgid "Item %d"
|
|
msgstr "Item %d"
|
|
|
|
#: editor/plugins/item_list_editor_plugin.cpp
|
|
msgid "Items"
|
|
msgstr "Items"
|
|
|
|
#: editor/plugins/item_list_editor_plugin.cpp
|
|
msgid "Item List Editor"
|
|
msgstr "Editor de Lista de Items"
|
|
|
|
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
msgid "Create Occluder Polygon"
|
|
msgstr "Crear Polígono Oclusor"
|
|
|
|
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
msgid "Edit existing polygon:"
|
|
msgstr "Editar polígono existente:"
|
|
|
|
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
msgid "LMB: Move Point."
|
|
msgstr "Click. Izq: Mover Punto."
|
|
|
|
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
msgid "Ctrl+LMB: Split Segment."
|
|
msgstr "Ctrl+Click Izq.: Partir Segmento en Dos."
|
|
|
|
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
msgid "RMB: Erase Point."
|
|
msgstr "Click Der.: Borrar Punto."
|
|
|
|
#: editor/plugins/line_2d_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Remove Point from Line2D"
|
|
msgstr "Remover Punto de Curva"
|
|
|
|
#: editor/plugins/line_2d_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Add Point to Line2D"
|
|
msgstr "Agregar Punto a Curva"
|
|
|
|
#: editor/plugins/line_2d_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Move Point in Line2D"
|
|
msgstr "Mover Punto en Curva"
|
|
|
|
#: editor/plugins/line_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Select Points"
|
|
msgstr "Seleccionar Puntos"
|
|
|
|
#: editor/plugins/line_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Shift+Drag: Select Control Points"
|
|
msgstr "Shift+Arrastrar: Seleccionar Puntos de Control"
|
|
|
|
#: editor/plugins/line_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Click: Add Point"
|
|
msgstr "Click: Agregar Punto"
|
|
|
|
#: editor/plugins/line_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Right Click: Delete Point"
|
|
msgstr "Click Derecho: Eliminar Punto"
|
|
|
|
#: editor/plugins/line_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Add Point (in empty space)"
|
|
msgstr "Agregar Punto (en espacio vacío)"
|
|
|
|
#: editor/plugins/line_2d_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Split Segment (in line)"
|
|
msgstr "Partir Segmento (en curva)"
|
|
|
|
#: editor/plugins/line_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Delete Point"
|
|
msgstr "Eliminar Punto"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Mesh is empty!"
|
|
msgstr "El Mesh esta vacío!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Static Trimesh Body"
|
|
msgstr "Crear Trimesh Body Estático"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Static Convex Body"
|
|
msgstr "Crear Body Convexo Estático"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "This doesn't work on scene root!"
|
|
msgstr "Esto no funciona en una escena raiz!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Trimesh Shape"
|
|
msgstr "Crear Trimesh Shape"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Convex Shape"
|
|
msgstr "Crear Shape Convexa"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Navigation Mesh"
|
|
msgstr "Crear Mesh de Navegación"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "MeshInstance lacks a Mesh!"
|
|
msgstr "A MeshInstance le falta un Mesh!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Mesh has not surface to create outlines from!"
|
|
msgstr "El mesh no tiene una superficie de donde crear contornos(outlines)!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Could not create outline!"
|
|
msgstr "No se pudo crear el outline!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Outline"
|
|
msgstr "Crear Outline"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Trimesh Static Body"
|
|
msgstr "Crear Body Estático Trimesh"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Convex Static Body"
|
|
msgstr "Crear Body Estático Convexo"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Trimesh Collision Sibling"
|
|
msgstr "Crear Trimesh Collision Sibling"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Convex Collision Sibling"
|
|
msgstr "Crear Collision Sibling Convexo"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Outline Mesh.."
|
|
msgstr "Crear Outline Mesh.."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Outline Mesh"
|
|
msgstr "Crear Outline Mesh"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Outline Size:"
|
|
msgstr "Tamaño de Outline:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "No mesh source specified (and no MultiMesh set in node)."
|
|
msgstr ""
|
|
"No se especificó mesh de origen (y no hay MultiMesh seteado en el nodo)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
|
|
msgstr "No se especificó mesh de origen (y MultiMesh no contiene ningún Mesh)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh source is invalid (invalid path)."
|
|
msgstr "Mesh de origen inválido (ruta inválida)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh source is invalid (not a MeshInstance)."
|
|
msgstr "Mesh de origen inválido (no es un MeshInstance)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh source is invalid (contains no Mesh resource)."
|
|
msgstr "Mesh de origen inválido (no contiene ningun recurso Mesh)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "No surface source specified."
|
|
msgstr "Ninguna superficie de origen especificada."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Surface source is invalid (invalid path)."
|
|
msgstr "La superficie de origen es inválida (ruta inválida)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Surface source is invalid (no geometry)."
|
|
msgstr "La superficie de origen es inválida (sin geometría)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Surface source is invalid (no faces)."
|
|
msgstr "La superficie de origen es inválida (sin caras)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Parent has no solid faces to populate."
|
|
msgstr "La superficie padre no tiene caras solidas para poblar."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Couldn't map area."
|
|
msgstr "No se pudo mapear el area."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Select a Source Mesh:"
|
|
msgstr "Seleccioná una Mesh de Origen:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Select a Target Surface:"
|
|
msgstr "Seleccioná una Superficie Objetivo:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Populate Surface"
|
|
msgstr "Poblar Superficie"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Populate MultiMesh"
|
|
msgstr "Poblar MultiMesh"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Target Surface:"
|
|
msgstr "Superficie Objetivo:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Source Mesh:"
|
|
msgstr "Mesh de Origen:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "X-Axis"
|
|
msgstr "Eje-X"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Y-Axis"
|
|
msgstr "Eje-Y"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Z-Axis"
|
|
msgstr "Eje-Z"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh Up Axis:"
|
|
msgstr "Eje Arriba del Mesh:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Random Rotation:"
|
|
msgstr "Rotación al Azar:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Random Tilt:"
|
|
msgstr "Inclinación al Azar:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Random Scale:"
|
|
msgstr "Escala al Azar:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Populate"
|
|
msgstr "Poblar"
|
|
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
msgid "Create Navigation Polygon"
|
|
msgstr "Crear Polígono de Navegación"
|
|
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
msgid "Remove Poly And Point"
|
|
msgstr "Remover Polígono y Punto"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Error loading image:"
|
|
msgstr "Error al cargar la imagen:"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "No pixels with transparency > 128 in image.."
|
|
msgstr "Sin pixeles con transparencia > 128 en imagen.."
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Set Emission Mask"
|
|
msgstr "Setear Máscara de Emisión"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Clear Emission Mask"
|
|
msgstr "Limpiar Máscara de Emisión"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Load Emission Mask"
|
|
msgstr "Cargar Máscara de Emisión"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Generated Point Count:"
|
|
msgstr "Conteo de Puntos Generados:"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Node does not contain geometry."
|
|
msgstr "El nodo no contiene geometría."
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Node does not contain geometry (faces)."
|
|
msgstr "El nodo no contiene geometría (caras)."
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "A processor material of type 'ParticlesMaterial' is required."
|
|
msgstr ""
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Generating AABB"
|
|
msgstr "Generar AABB"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Faces contain no area!"
|
|
msgstr "Las caras no contienen area!"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "No faces!"
|
|
msgstr "Sin caras!"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Generate AABB"
|
|
msgstr "Generar AABB"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Create Emission Points From Mesh"
|
|
msgstr "Crear Emisor desde Mesh"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Create Emission Points From Node"
|
|
msgstr "Crear Emisor desde Nodo"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Clear Emitter"
|
|
msgstr "Limpiar Emisor"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Create Emitter"
|
|
msgstr "Crear Emisor"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Emission Points:"
|
|
msgstr "Posiciones de Emisión:"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Surface Points"
|
|
msgstr "Superficie %d"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Surface Points+Normal (Directed)"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Volume"
|
|
msgstr "Volumen"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Emission Source: "
|
|
msgstr "Relleno de Emisión:"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Generate Visibility AABB"
|
|
msgstr "Generar AABB"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Generation Time (sec):"
|
|
msgstr "Tiempo Promedio (seg)"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Remove Point from Curve"
|
|
msgstr "Remover Punto de Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Add Point to Curve"
|
|
msgstr "Agregar Punto a Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Move Point in Curve"
|
|
msgstr "Mover Punto en Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Move In-Control in Curve"
|
|
msgstr "Mover In-Control en Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Move Out-Control in Curve"
|
|
msgstr "Mover Out-Control en Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Select Control Points (Shift+Drag)"
|
|
msgstr "Seleccionar Puntos de Control (Shift+Arrastrar)"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Split Segment (in curve)"
|
|
msgstr "Partir Segmento (en curva)"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Close Curve"
|
|
msgstr "Cerrar Curva"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Curve Point #"
|
|
msgstr "Punto # de Curva"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Set Curve Point Pos"
|
|
msgstr "Setear Pos. de Punto de Curva"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Set Curve In Pos"
|
|
msgstr "Setear Pos. In de Curva"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Set Curve Out Pos"
|
|
msgstr "Setear Pos. Out de Curva"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Split Path"
|
|
msgstr "Partir Path"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Remove Path Point"
|
|
msgstr "Quitar Punto del Path"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Create UV Map"
|
|
msgstr "Crear Mapa UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Transform UV Map"
|
|
msgstr "Transformar Mapa UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Polygon 2D UV Editor"
|
|
msgstr "Editor UV de Polígonos 2D"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Move Point"
|
|
msgstr "Mover Punto"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Ctrl: Rotate"
|
|
msgstr "Ctrl: Rotar"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Shift: Move All"
|
|
msgstr "Shift: Mover Todos"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Shift+Ctrl: Scale"
|
|
msgstr "Shift+Ctrl: Escalar"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Move Polygon"
|
|
msgstr "Mover Polígono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Rotate Polygon"
|
|
msgstr "Rotar Polígono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Scale Polygon"
|
|
msgstr "Escalar Polígono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Polygon->UV"
|
|
msgstr "Polígono->UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "UV->Polygon"
|
|
msgstr "UV->Polígono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Clear UV"
|
|
msgstr "Limpiar UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Snap"
|
|
msgstr "Esnapear"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Enable Snap"
|
|
msgstr "Activar Snap"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid"
|
|
msgstr "Grilla"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "ERROR: Couldn't load resource!"
|
|
msgstr "ERROR: No se pudo cargar el recurso!"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Add Resource"
|
|
msgstr "Agregar Recurso"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Rename Resource"
|
|
msgstr "Renombrar Recurso"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Delete Resource"
|
|
msgstr "Eliminar Recurso"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Resource clipboard is empty!"
|
|
msgstr "Clipboard de Recursos vacío!"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Load Resource"
|
|
msgstr "Cargar Recurso"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
|
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Paste"
|
|
msgstr "Pegar"
|
|
|
|
#: editor/plugins/rich_text_editor_plugin.cpp
|
|
msgid "Parse BBCode"
|
|
msgstr "Parsear BBCode"
|
|
|
|
#: editor/plugins/sample_editor_plugin.cpp
|
|
msgid "Length:"
|
|
msgstr "Largo:"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Open Sample File(s)"
|
|
msgstr "Abrir Archivo(s) de Muestra"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "ERROR: Couldn't load sample!"
|
|
msgstr "ERROR: No se pudo cargar la muestra!"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Add Sample"
|
|
msgstr "Agregar Muestra"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Rename Sample"
|
|
msgstr "Renombrar Muestra"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Delete Sample"
|
|
msgstr "Eliminar Muestra"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "16 Bits"
|
|
msgstr "16 Bits"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "8 Bits"
|
|
msgstr "8 Bits"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Stereo"
|
|
msgstr "Estereo"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Mono"
|
|
msgstr "Mono"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Format"
|
|
msgstr "Formato"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Pitch"
|
|
msgstr "Altura"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error while saving theme"
|
|
msgstr "Error al guardar el tema"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error saving"
|
|
msgstr "Error al guardar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error importing theme"
|
|
msgstr "Error al importar el tema"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error importing"
|
|
msgstr "Error al importar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Import Theme"
|
|
msgstr "Importar Tema"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save Theme As.."
|
|
msgstr "Guardar Tema Como.."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Next script"
|
|
msgstr "Script siguiente"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Previous script"
|
|
msgstr "Script anterior"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "File"
|
|
msgstr "Archivo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
|
|
msgid "New"
|
|
msgstr "Nuevo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save All"
|
|
msgstr "Guardar Todo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Soft Reload Script"
|
|
msgstr "Recarga Soft de Script"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "History Prev"
|
|
msgstr "Previo en Historial"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "History Next"
|
|
msgstr "Siguiente en Historial"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Reload Theme"
|
|
msgstr "Recargar Tema"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save Theme"
|
|
msgstr "Guardar Tema"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save Theme As"
|
|
msgstr "Guardar Tema Como"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Close Docs"
|
|
msgstr "Cerrar Docs"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Close All"
|
|
msgstr "Cerrar Todos"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Find.."
|
|
msgstr "Encontrar.."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Find Next"
|
|
msgstr "Encontrar Siguiente"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Debug"
|
|
msgstr "Debuguear"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Step Over"
|
|
msgstr "Step Over"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Step Into"
|
|
msgstr "Step Into"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Break"
|
|
msgstr "Break"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Continue"
|
|
msgstr "Continuar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Keep Debugger Open"
|
|
msgstr "Mantener el Debugger Abierto"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Window"
|
|
msgstr "Ventana"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Move Left"
|
|
msgstr "Mover a la Izquierda"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Move Right"
|
|
msgstr "Mover a la Derecha"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Tutorials"
|
|
msgstr "Tutoriales"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Open https://godotengine.org at tutorials section."
|
|
msgstr "Abrir https://godotengine.org en la sección de tutoriales."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Classes"
|
|
msgstr "Clases"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Search the class hierarchy."
|
|
msgstr "Buscar en la jerarquía de clases."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Search the reference documentation."
|
|
msgstr "Buscar en la documentación de referencia."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Go to previous edited document."
|
|
msgstr "Ir a anterior documento editado."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Go to next edited document."
|
|
msgstr "Ir a siguiente documento editado."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Discard"
|
|
msgstr "Discreto"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Create Script"
|
|
msgstr "Crear Script"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid ""
|
|
"The following files are newer on disk.\n"
|
|
"What action should be taken?:"
|
|
msgstr ""
|
|
"Los siguientes archivos son nuevos en disco.\n"
|
|
"¿Qué acción se debería tomar?:"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Reload"
|
|
msgstr "Volver a Cargar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Resave"
|
|
msgstr "Volver a Guardar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Debugger"
|
|
msgstr "Debugger"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid ""
|
|
"Built-in scripts can only be edited when the scene they belong to is loaded"
|
|
msgstr ""
|
|
"Los scripts built-in solo pueden ser editados cuando la escena a la que "
|
|
"pertenecen esta cargada"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Pick Color"
|
|
msgstr "Elegir Color"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Cut"
|
|
msgstr "Cortar"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp
|
|
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Copy"
|
|
msgstr "Copiar"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Select All"
|
|
msgstr "Seleccionar Todo"
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
|
msgid "Move Up"
|
|
msgstr "Subir"
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
|
msgid "Move Down"
|
|
msgstr "Bajar"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Indent Left"
|
|
msgstr "Indentar a la Izq"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Indent Right"
|
|
msgstr "Indentar a la Der"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Toggle Comment"
|
|
msgstr "Act/Desact. Comentario"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Clone Down"
|
|
msgstr "Clonar hacia Abajo"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Complete Symbol"
|
|
msgstr "Completar Símbolo"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Trim Trailing Whitespace"
|
|
msgstr "Eliminar Espacios Sobrantes al Final"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Convert Indent To Spaces"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Convert Indent To Tabs"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Auto Indent"
|
|
msgstr "Auto Indentar"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Toggle Breakpoint"
|
|
msgstr "Act/Desact. Breakpoint"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Remove All Breakpoints"
|
|
msgstr "Quitar Todos los Breakpoints"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Goto Next Breakpoint"
|
|
msgstr "Ir a Próximo Breakpoint"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Goto Previous Breakpoint"
|
|
msgstr "Ir a Anterior Breakpoint"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Find Previous"
|
|
msgstr "Encontrar Anterior"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Replace.."
|
|
msgstr "Reemplazar.."
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Goto Function.."
|
|
msgstr "Ir a Función.."
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Goto Line.."
|
|
msgstr "Ir a Línea.."
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Contextual Help"
|
|
msgstr "Ayuda Contextual"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Scalar Constant"
|
|
msgstr "Cambiar Constante Escalar"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Vec Constant"
|
|
msgstr "Cambiar Constante Vec."
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change RGB Constant"
|
|
msgstr "Cambiar Constante RGB"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Scalar Operator"
|
|
msgstr "Cambiar Operador Escalar"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Vec Operator"
|
|
msgstr "Cambiar Operador Vec."
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Vec Scalar Operator"
|
|
msgstr "Cambiar Operador Vec. Escalar"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change RGB Operator"
|
|
msgstr "Cambiar Operador RGB"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Toggle Rot Only"
|
|
msgstr "Act/Desact. Solo Rot."
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Scalar Function"
|
|
msgstr "Cambiar Función Escalar"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Vec Function"
|
|
msgstr "Cambiar Función Vec."
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Scalar Uniform"
|
|
msgstr "Cambiar Uniforme Escalar"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Vec Uniform"
|
|
msgstr "Cambiar Uniforme Vec."
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change RGB Uniform"
|
|
msgstr "Cambiar Uniforme RGB"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Default Value"
|
|
msgstr "Cambiar Valor por Defecto"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change XForm Uniform"
|
|
msgstr "Cambiar Uniforme XForm"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Texture Uniform"
|
|
msgstr "Cambiar Uniforme Textura"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Cubemap Uniform"
|
|
msgstr "Cambiar Uniforme Cubemap"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Comment"
|
|
msgstr "Cambiar Comentarío"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Add/Remove to Color Ramp"
|
|
msgstr "Agregar/Quitar a Rampa de Color"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Add/Remove to Curve Map"
|
|
msgstr "Agregar/quitar a Mapa de Curvas"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Modify Curve Map"
|
|
msgstr "Modificar Mapa de Curvas"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Input Name"
|
|
msgstr "Cambiar Nombre de Entrada"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Connect Graph Nodes"
|
|
msgstr "Conectar Nodos de Gráfico"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Disconnect Graph Nodes"
|
|
msgstr "Desconectar Nodo de Gráfico"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Remove Shader Graph Node"
|
|
msgstr "Quitar Nodo de Gráfico de Shaders"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Move Shader Graph Node"
|
|
msgstr "Mover Nodo de Gráfico de Shaders"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Duplicate Graph Node(s)"
|
|
msgstr "Duplicar Nodo(s) de Gráfico"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Delete Shader Graph Node(s)"
|
|
msgstr "Quitar Nodo(s) de Gráfico de Shaders"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Error: Cyclic Connection Link"
|
|
msgstr "Error: Link de Conección Cíclico"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Error: Missing Input Connections"
|
|
msgstr "Error: Conecciones de Entrada Faltantes"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Add Shader Graph Node"
|
|
msgstr "Agregar Nodo de Gráficos de Shader"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Orthogonal"
|
|
msgstr "Ortogonal"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Perspective"
|
|
msgstr "Perspectiva"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Aborted."
|
|
msgstr "Transformación Abortada."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "X-Axis Transform."
|
|
msgstr "Transformación en Eje-X."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Y-Axis Transform."
|
|
msgstr "Transformación en Eje-Y."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Z-Axis Transform."
|
|
msgstr "Transformación en Eje-Z."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Plane Transform."
|
|
msgstr "Ver Transformación en Plano."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scaling to %s%%."
|
|
msgstr "Escalando a %s%%."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotating %s degrees."
|
|
msgstr "Torando %s grados."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Bottom View."
|
|
msgstr "Vista Inferior."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Bottom"
|
|
msgstr "Fondo"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Top View."
|
|
msgstr "Vista Superior."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Top"
|
|
msgstr "Cima"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rear View."
|
|
msgstr "Vista Anterior."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rear"
|
|
msgstr "Detrás"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Front View."
|
|
msgstr "Vista Frontal."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Front"
|
|
msgstr "Frente"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Left View."
|
|
msgstr "Vista Izquierda."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Left"
|
|
msgstr "Izquierda"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Right View."
|
|
msgstr "Vista Derecha."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Right"
|
|
msgstr "Derecha"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Keying is disabled (no key inserted)."
|
|
msgstr "Poner claves está desactivado (no se insertaron claves)."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Animation Key Inserted."
|
|
msgstr "Clave de Animación Insertada."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Align with view"
|
|
msgstr "Alinear con vista"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Environment"
|
|
msgstr "Entorno"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Audio Listener"
|
|
msgstr "Oyente de Audio"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Gizmos"
|
|
msgstr "Gizmos"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "XForm Dialog"
|
|
msgstr "Dialogo XForm"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "No scene selected to instance!"
|
|
msgstr "Ninguna escena seleccionada a la instancia!"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Instance at Cursor"
|
|
msgstr "Instancia en Cursor"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Could not instance scene!"
|
|
msgstr "No se pudo instanciar la escena!"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Move Mode (W)"
|
|
msgstr "Modo Mover (W)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotate Mode (E)"
|
|
msgstr "Modo Rotar (E)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scale Mode (R)"
|
|
msgstr "Modo de Escalado (R)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Bottom View"
|
|
msgstr "Vista Inferior"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Top View"
|
|
msgstr "Vista Superior"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rear View"
|
|
msgstr "Vista Anterior"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Front View"
|
|
msgstr "Vista Frontal"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Left View"
|
|
msgstr "Vista Izquierda"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Right View"
|
|
msgstr "Vista Derecha"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Switch Perspective/Orthogonal view"
|
|
msgstr "Intercambiar entre vista Perspectiva/Orthogonal"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Insert Animation Key"
|
|
msgstr "Insertar Clave de Animación"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Focus Origin"
|
|
msgstr "Foco en Origen"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Focus Selection"
|
|
msgstr "Foco en Selección"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Align Selection With View"
|
|
msgstr "Alinear Selección Con Vista"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform"
|
|
msgstr "Transformar"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Local Coords"
|
|
msgstr "Coordenadas Locales"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Dialog.."
|
|
msgstr "Dialogo de Transformación.."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Use Default Light"
|
|
msgstr "Usar Luz por Defecto"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Use Default sRGB"
|
|
msgstr "Usar sRGB por Defecto"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "1 Viewport"
|
|
msgstr "1 Viewport"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "2 Viewports"
|
|
msgstr "2 Viewports"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "2 Viewports (Alt)"
|
|
msgstr "2 Viewports (Alt)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "3 Viewports"
|
|
msgstr "3 Viewports"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "3 Viewports (Alt)"
|
|
msgstr "3 Viewports (Alt)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "4 Viewports"
|
|
msgstr "4 Viewports"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Normal"
|
|
msgstr "Mostrar Normales"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Wireframe"
|
|
msgstr "Mostrar Wireframe"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Overdraw"
|
|
msgstr "Mostrar Overdraw"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Shadeless"
|
|
msgstr "Mostrar sin Sombreado"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Origin"
|
|
msgstr "Ver Origen"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Grid"
|
|
msgstr "Ver Grilla"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Snap Settings"
|
|
msgstr "Ajustes de Snap"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Translate Snap:"
|
|
msgstr "Snap de Traslación:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotate Snap (deg.):"
|
|
msgstr "Snap de Rotación (grados):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scale Snap (%):"
|
|
msgstr "Snap de Escala (%):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Viewport Settings"
|
|
msgstr "Ajustes de Viewport"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Default Light Normal:"
|
|
msgstr "Normales de Luces por Defecto:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Ambient Light Color:"
|
|
msgstr "Color de Luz Ambiental:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Perspective FOV (deg.):"
|
|
msgstr "FOV de Perspectiva (grados.):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Z-Near:"
|
|
msgstr "Z-Near de Vista:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Z-Far:"
|
|
msgstr "Z-Far de Vista:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Change"
|
|
msgstr "Cambio de Transformación"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Translate:"
|
|
msgstr "Trasladar:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotate (deg.):"
|
|
msgstr "Rotar (grados.):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scale (ratio):"
|
|
msgstr "Scalar (ratio):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Type"
|
|
msgstr "Tipo de Transformación"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Pre"
|
|
msgstr "Pre"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Post"
|
|
msgstr "Post"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "ERROR: Couldn't load frame resource!"
|
|
msgstr "ERROR: No se pudo cargar el recurso de frames!"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add Frame"
|
|
msgstr "Agregar Frame"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Resource clipboard is empty or not a texture!"
|
|
msgstr "El portapapeles de recursos esta vacío o no es una textura!"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Paste Frame"
|
|
msgstr "Pegar Frame"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add Empty"
|
|
msgstr "Agregar Vacío"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Change Animation Loop"
|
|
msgstr "Cambiar Loop de Animación"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Change Animation FPS"
|
|
msgstr "Cambiar FPS de Animación"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "(empty)"
|
|
msgstr "(vacío)"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Animations"
|
|
msgstr "Animaciones"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Speed (FPS):"
|
|
msgstr "Velocidad (FPS):"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Animation Frames"
|
|
msgstr "Cuadros de Animación"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Insert Empty (Before)"
|
|
msgstr "Insertar Vacío (Antes)"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Insert Empty (After)"
|
|
msgstr "Insertar Vacío (Después)"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Up"
|
|
msgstr "Arriba"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Down"
|
|
msgstr "Abajo"
|
|
|
|
#: editor/plugins/style_box_editor_plugin.cpp
|
|
msgid "StyleBox Preview:"
|
|
msgstr "Vista Previa de StyleBox:"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Snap Mode:"
|
|
msgstr "Modo Snap:"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "<None>"
|
|
msgstr "<Ninguno>"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Pixel Snap"
|
|
msgstr "Pixel Snap"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Grid Snap"
|
|
msgstr "Snap de Grilla"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Auto Slice"
|
|
msgstr "Auto Rebanar"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Offset:"
|
|
msgstr "Offset:"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Step:"
|
|
msgstr "Paso:"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Separation:"
|
|
msgstr "Separación:"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Texture Region"
|
|
msgstr "Región de Textura"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Texture Region Editor"
|
|
msgstr "Editor de Regiones de Texturas"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Can't save theme to file:"
|
|
msgstr "No se pudo guardar el tema a un archivo:"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add All Items"
|
|
msgstr "Agregar Todos los Items"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add All"
|
|
msgstr "Agregar Todos"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove Item"
|
|
msgstr "Remover Item"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Theme"
|
|
msgstr "Tema"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add Class Items"
|
|
msgstr "Agregar Items de Clases"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Remove Class Items"
|
|
msgstr "Quitar Items de Clases"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Create Empty Template"
|
|
msgstr "Crear Template Vacío"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Create Empty Editor Template"
|
|
msgstr "Crear Template de Editor Vacío"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "CheckBox Radio1"
|
|
msgstr "CheckBox Radio1"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "CheckBox Radio2"
|
|
msgstr "CheckBox Radio2"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Item"
|
|
msgstr "Item"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Check Item"
|
|
msgstr "Tildar Item"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Checked Item"
|
|
msgstr "Item Tildado"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Has"
|
|
msgstr "Tiene"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Many"
|
|
msgstr "Muchas"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
|
|
msgid "Options"
|
|
msgstr "Opciones"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Have,Many,Several,Options!"
|
|
msgstr "Tenés,Muchas,Variadas,Opciones!"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Tab 1"
|
|
msgstr "Tab 1"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Tab 2"
|
|
msgstr "Tab 2"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Tab 3"
|
|
msgstr "Tab 3"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
|
|
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
|
|
msgid "Type:"
|
|
msgstr "Tipo:"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Data Type:"
|
|
msgstr "Tipo de Datos:"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Icon"
|
|
msgstr "Icono"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Style"
|
|
msgstr "Estilo"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Color"
|
|
msgstr "Color"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Paint TileMap"
|
|
msgstr "Pintar TileMap"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "Duplicate"
|
|
msgstr "Duplicar"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Erase TileMap"
|
|
msgstr "Borrar TileMap"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Erase selection"
|
|
msgstr "Eliminar Selección"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Find tile"
|
|
msgstr "Encontrar tile"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Transpose"
|
|
msgstr "Transponer"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Mirror X"
|
|
msgstr "Espejar X"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Mirror Y"
|
|
msgstr "Espejar Y"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Bucket"
|
|
msgstr "Balde"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Pick Tile"
|
|
msgstr "Elegir Tile"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Select"
|
|
msgstr "Seleccionar"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Rotate 0 degrees"
|
|
msgstr "Rotar 0 grados"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Rotate 90 degrees"
|
|
msgstr "Rotar 90 grados"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Rotate 180 degrees"
|
|
msgstr "Rotar 180 grados"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Rotate 270 degrees"
|
|
msgstr "Rotar 270 grados"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Could not find tile:"
|
|
msgstr "No se pudo cargar el tile:"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Item name or ID:"
|
|
msgstr "Nombre o ID de Item:"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create from scene?"
|
|
msgstr "¿Crear desde escena?"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Merge from scene?"
|
|
msgstr "¿Mergear desde escena?"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create from Scene"
|
|
msgstr "Crear desde Escena"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Merge from Scene"
|
|
msgstr "Mergear desde Escena"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Error"
|
|
msgstr "Error"
|
|
|
|
#: editor/project_export.cpp
|
|
#, fuzzy
|
|
msgid "Runnable"
|
|
msgstr "Activar"
|
|
|
|
#: editor/project_export.cpp
|
|
#, fuzzy
|
|
msgid "Delete patch '"
|
|
msgstr "Eliminar Entrada"
|
|
|
|
#: editor/project_export.cpp
|
|
#, fuzzy
|
|
msgid "Delete preset '%s'?"
|
|
msgstr "Eliminar archivos seleccionados?"
|
|
|
|
#: editor/project_export.cpp
|
|
#, fuzzy
|
|
msgid "Presets"
|
|
msgstr "Preseteo.."
|
|
|
|
#: editor/project_export.cpp editor/project_settings.cpp
|
|
msgid "Add.."
|
|
msgstr "Agregar.."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Resources"
|
|
msgstr "Recursos"
|
|
|
|
#: editor/project_export.cpp
|
|
#, fuzzy
|
|
msgid "Export all resources in the project"
|
|
msgstr "Exportar todos los recursos en el proyecto."
|
|
|
|
#: editor/project_export.cpp
|
|
#, fuzzy
|
|
msgid "Export selected scenes (and dependencies)"
|
|
msgstr "Exportar los recursos seleccionado (incluyendo dependencias)."
|
|
|
|
#: editor/project_export.cpp
|
|
#, fuzzy
|
|
msgid "Export selected resources (and dependencies)"
|
|
msgstr "Exportar los recursos seleccionado (incluyendo dependencias)."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export Mode:"
|
|
msgstr "Modo de Exportación:"
|
|
|
|
#: editor/project_export.cpp
|
|
#, fuzzy
|
|
msgid "Resources to export:"
|
|
msgstr "Recursos a Exportar:"
|
|
|
|
#: editor/project_export.cpp
|
|
#, fuzzy
|
|
msgid ""
|
|
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
|
|
msgstr ""
|
|
"Filtros para exportar archivos que no son recursos (separados por comas, ej: "
|
|
"*.json, *.txt):"
|
|
|
|
#: editor/project_export.cpp
|
|
#, fuzzy
|
|
msgid ""
|
|
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
|
|
msgstr ""
|
|
"Filtros para excluir de la exportación (separados por comas, ej: *.json, *."
|
|
"txt):"
|
|
|
|
#: editor/project_export.cpp
|
|
#, fuzzy
|
|
msgid "Patches"
|
|
msgstr "Coincidencias:"
|
|
|
|
#: editor/project_export.cpp
|
|
#, fuzzy
|
|
msgid "Make Patch"
|
|
msgstr "Ruta de Destino:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export templates for this platform are missing:"
|
|
msgstr ""
|
|
|
|
#: editor/project_export.cpp
|
|
#, fuzzy
|
|
msgid "Export With Debug"
|
|
msgstr "Exportar Tile Set"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Invalid project path, the path must exist!"
|
|
msgstr "Ruta de proyecto inválida, la ruta debe existir!"
|
|
|
|
#: editor/project_manager.cpp
|
|
#, fuzzy
|
|
msgid "Invalid project path, *.godot must not exist."
|
|
msgstr "Ruta de proyecto inválida, engine.cfg no debe existir."
|
|
|
|
#: editor/project_manager.cpp
|
|
#, fuzzy
|
|
msgid "Invalid project path, *.godot must exist."
|
|
msgstr "Ruta de proyecto inválida, engine.cfg debe existir."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Imported Project"
|
|
msgstr "Proyecto Importado"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Invalid project path (changed anything?)."
|
|
msgstr "Ruta de proyecto inválida (cambiaste algo?)."
|
|
|
|
#: editor/project_manager.cpp
|
|
#, fuzzy
|
|
msgid "Couldn't create *.godot project file in project path."
|
|
msgstr "No se pudo crear engine.cfg en la ruta de proyecto."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "The following files failed extraction from package:"
|
|
msgstr "Los siguientes archivos no se pudieron extraer del paquete:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Package Installed Successfully!"
|
|
msgstr "El Paquete se Instaló Exitosamente!"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Import Existing Project"
|
|
msgstr "Importar Proyecto Existente"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Project Path (Must Exist):"
|
|
msgstr "Ruta del Proyecto (Debe Existir):"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Project Name:"
|
|
msgstr "Nombre del Proyecto:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Create New Project"
|
|
msgstr "Crear Proyecto Nuevo"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Project Path:"
|
|
msgstr "Ruta del Proyecto:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Install Project:"
|
|
msgstr "Instalar Proyecto:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Browse"
|
|
msgstr "Examinar"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "New Game Project"
|
|
msgstr "Nuevo Proyecto de Juego"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "That's a BINGO!"
|
|
msgstr "BINGO!"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Unnamed Project"
|
|
msgstr "Proyecto Sin Nombre"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Are you sure to open more than one project?"
|
|
msgstr "¿Estás seguro/a que querés abrir mas de un proyecto?"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Are you sure to run more than one project?"
|
|
msgstr "¿Estás seguro/a que querés ejecutar mas de un proyecto?"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Remove project from the list? (Folder contents will not be modified)"
|
|
msgstr ""
|
|
"¿Quitar proyecto de la lista? (Los contenidos de la carpeta no serán "
|
|
"modificados)"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"You are about the scan %s folders for existing Godot projects. Do you "
|
|
"confirm?"
|
|
msgstr ""
|
|
"Estas a punto de examinar %s carpetas en busca de proyectos de Godot. "
|
|
"Confirmar?"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Project Manager"
|
|
msgstr "Gestor de Proyectos"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Project List"
|
|
msgstr "Listado de Proyectos"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Run"
|
|
msgstr "Ejecutar"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Scan"
|
|
msgstr "Escanear"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Select a Folder to Scan"
|
|
msgstr "Seleccionar una Carpeta para Examinar"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "New Project"
|
|
msgstr "Proyecto Nuevo"
|
|
|
|
#: editor/project_manager.cpp
|
|
#, fuzzy
|
|
msgid "Templates"
|
|
msgstr "Remover Item"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Exit"
|
|
msgstr "Salir"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Key "
|
|
msgstr "Tecla "
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Joy Button"
|
|
msgstr "Bottón de Joystick"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Joy Axis"
|
|
msgstr "Eje de Joystick"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Mouse Button"
|
|
msgstr "Botón de Mouse"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Invalid action (anything goes but '/' or ':')."
|
|
msgstr "Acción Invalida (cualquier cosa va menos '/' o ':')."
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Action '%s' already exists!"
|
|
msgstr "La acción '%s' ya existe!"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Rename Input Action Event"
|
|
msgstr "Renombrar Evento de Acción de Entrada"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Add Input Action Event"
|
|
msgstr "Agregar Evento de Acción de Entrada"
|
|
|
|
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
|
#: scene/gui/input_action.cpp
|
|
msgid "Meta+"
|
|
msgstr "Meta+"
|
|
|
|
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
|
#: scene/gui/input_action.cpp
|
|
msgid "Shift+"
|
|
msgstr "Shift+"
|
|
|
|
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
|
#: scene/gui/input_action.cpp
|
|
msgid "Alt+"
|
|
msgstr "Alt+"
|
|
|
|
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
|
msgid "Control+"
|
|
msgstr "Control+"
|
|
|
|
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
|
msgid "Press a Key.."
|
|
msgstr "Presionar una Tecla.."
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Mouse Button Index:"
|
|
msgstr "Indice de Botones de Mouse:"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Left Button"
|
|
msgstr "Botón Izquierdo"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Right Button"
|
|
msgstr "Botón Derecho"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Middle Button"
|
|
msgstr "Botón del Medio"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Wheel Up Button"
|
|
msgstr "Botón Rueda Arriba"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Wheel Down Button"
|
|
msgstr "Botón Rueda Abajo"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Button 6"
|
|
msgstr "Botón 6"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Button 7"
|
|
msgstr "Botón 7"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Button 8"
|
|
msgstr "Botón 8"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Button 9"
|
|
msgstr "Botón 9"
|
|
|
|
#: editor/project_settings.cpp
|
|
#, fuzzy
|
|
msgid "Joypad Axis Index:"
|
|
msgstr "Indice de Ejes de Joystick:"
|
|
|
|
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
|
msgid "Axis"
|
|
msgstr "Eje"
|
|
|
|
#: editor/project_settings.cpp
|
|
#, fuzzy
|
|
msgid "Joypad Button Index:"
|
|
msgstr "Indice de Botones de Joystick:"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Add Input Action"
|
|
msgstr "Agregar Acción de Entrada"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Erase Input Action Event"
|
|
msgstr "Borrar Evento de Acción de Entrada"
|
|
|
|
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
|
msgid "Device"
|
|
msgstr "Dispositivo"
|
|
|
|
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
|
msgid "Button"
|
|
msgstr "Botón"
|
|
|
|
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
|
msgid "Left Button."
|
|
msgstr "Botón Izquierdo."
|
|
|
|
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
|
msgid "Right Button."
|
|
msgstr "Botón Derecho."
|
|
|
|
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
|
msgid "Middle Button."
|
|
msgstr "Botón del Medio."
|
|
|
|
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
|
msgid "Wheel Up."
|
|
msgstr "Rueda Arriba."
|
|
|
|
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
|
msgid "Wheel Down."
|
|
msgstr "Rueda Abajo."
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Error saving settings."
|
|
msgstr "Error al guardar los ajustes."
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Settings saved OK."
|
|
msgstr "Ajustes guardados satisfactoriamente."
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Add Translation"
|
|
msgstr "Agregar Traducción"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Remove Translation"
|
|
msgstr "Quitar Traducción"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Add Remapped Path"
|
|
msgstr "Agregar Path Remapeado"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Resource Remap Add Remap"
|
|
msgstr "Remapear Recurso Agregar Remap"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Change Resource Remap Language"
|
|
msgstr "Cambiar Lenguaje de Remapeo de Recursos"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Remove Resource Remap"
|
|
msgstr "Remover Remapeo de Recursos"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Remove Resource Remap Option"
|
|
msgstr "Remover Opción de Remapeo de Recursos"
|
|
|
|
#: editor/project_settings.cpp
|
|
#, fuzzy
|
|
msgid "Project Settings "
|
|
msgstr "Configuración de Proyecto"
|
|
|
|
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
|
msgid "General"
|
|
msgstr "General"
|
|
|
|
#: editor/project_settings.cpp editor/property_editor.cpp
|
|
msgid "Property:"
|
|
msgstr "Propiedad:"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Del"
|
|
msgstr "Eliminar"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Copy To Platform.."
|
|
msgstr "Copiar A Plataforma.."
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Input Map"
|
|
msgstr "Mapa de Entradas"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Action:"
|
|
msgstr "Acción:"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Device:"
|
|
msgstr "Dispositivo:"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Index:"
|
|
msgstr "Indice:"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Localization"
|
|
msgstr "Localización"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Translations"
|
|
msgstr "Traducciones"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Translations:"
|
|
msgstr "Traducciones:"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Remaps"
|
|
msgstr "Remapeos"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Resources:"
|
|
msgstr "Recursos:"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Remaps by Locale:"
|
|
msgstr "Remapeos por Locale:"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Locale"
|
|
msgstr "Locale"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "AutoLoad"
|
|
msgstr "AutoLoad"
|
|
|
|
#: editor/property_editor.cpp
|
|
#, fuzzy
|
|
msgid "Pick a Viewport"
|
|
msgstr "1 Viewport"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Ease In"
|
|
msgstr "Ease In"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Ease Out"
|
|
msgstr "Ease Out"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Zero"
|
|
msgstr "Zero"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Easing In-Out"
|
|
msgstr "Easing In-Out"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Easing Out-In"
|
|
msgstr "Easing Out-In"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "File.."
|
|
msgstr "Archivo.."
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Dir.."
|
|
msgstr "Dir.."
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Assign"
|
|
msgstr "Asignar"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "New Script"
|
|
msgstr "Nuevo Script"
|
|
|
|
#: editor/property_editor.cpp
|
|
#, fuzzy
|
|
msgid "Show in File System"
|
|
msgstr "FileSystem"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Error loading file: Not a resource!"
|
|
msgstr "Error al cargar el archivo: No es un recurso!"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Couldn't load image"
|
|
msgstr "No se pudo cargar la imagen"
|
|
|
|
#: editor/property_editor.cpp
|
|
#, fuzzy
|
|
msgid "Pick a Node"
|
|
msgstr "Seleccionar un Nodo"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Bit %d, val %d."
|
|
msgstr "Bit %d, val %d."
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "On"
|
|
msgstr "On"
|
|
|
|
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
|
|
msgid "Set"
|
|
msgstr "Setear"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Properties:"
|
|
msgstr "Propiedades:"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Sections:"
|
|
msgstr "Selecciones:"
|
|
|
|
#: editor/property_selector.cpp
|
|
msgid "Select Property"
|
|
msgstr "Seleccionar Propiedad"
|
|
|
|
#: editor/property_selector.cpp
|
|
msgid "Select Method"
|
|
msgstr "Seleccionar Método"
|
|
|
|
#: editor/pvrtc_compress.cpp
|
|
msgid "Could not execute PVRTC tool:"
|
|
msgstr "No se pudo ejecutar la herramienta PVRTC:"
|
|
|
|
#: editor/pvrtc_compress.cpp
|
|
msgid "Can't load back converted image using PVRTC tool:"
|
|
msgstr ""
|
|
"No se pudo volver a cargar la imagen convertida usando la herramienta PVRTC:"
|
|
|
|
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
|
msgid "Reparent Node"
|
|
msgstr "Reemparentar Nodo"
|
|
|
|
#: editor/reparent_dialog.cpp
|
|
msgid "Reparent Location (Select new Parent):"
|
|
msgstr "Reemparentar Ubicación (Seleccionar nuevo Padre):"
|
|
|
|
#: editor/reparent_dialog.cpp
|
|
msgid "Keep Global Transform"
|
|
msgstr "Mantener Transformación Global"
|
|
|
|
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
|
msgid "Reparent"
|
|
msgstr "Reemparentar"
|
|
|
|
#: editor/resources_dock.cpp
|
|
msgid "Create New Resource"
|
|
msgstr "Crear Nuevo Recurso"
|
|
|
|
#: editor/resources_dock.cpp
|
|
msgid "Open Resource"
|
|
msgstr "Abrir Recurso"
|
|
|
|
#: editor/resources_dock.cpp
|
|
msgid "Save Resource"
|
|
msgstr "Guardar Recurso"
|
|
|
|
#: editor/resources_dock.cpp
|
|
msgid "Resource Tools"
|
|
msgstr "Herramientas de Recursos"
|
|
|
|
#: editor/resources_dock.cpp
|
|
msgid "Make Local"
|
|
msgstr "Crear Local"
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Run Mode:"
|
|
msgstr "Modo de Ejecución:"
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Current Scene"
|
|
msgstr "Escena Actual"
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Main Scene"
|
|
msgstr "Escena Principal"
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Main Scene Arguments:"
|
|
msgstr "Argumentos de Escena Principal:"
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Scene Run Settings"
|
|
msgstr "Ajustes de Ejecución de Escena"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "No parent to instance the scenes at."
|
|
msgstr "No hay padre donde instanciar la escena."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Error loading scene from %s"
|
|
msgstr "Error al cargar escena desde %s"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Ok"
|
|
msgstr "Ok"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Cannot instance the scene '%s' because the current scene exists within one "
|
|
"of its nodes."
|
|
msgstr ""
|
|
"No se puede instanciar la escena '%s' porque la escena actual existe dentro "
|
|
"de uno de sus nodos."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Instance Scene(s)"
|
|
msgstr "Instanciar Escena(s)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "This operation can't be done on the tree root."
|
|
msgstr "Esta operación no puede ser hecha en el árbol raíz."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Move Node In Parent"
|
|
msgstr "Mover Nodo Dentro del Padre"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Move Nodes In Parent"
|
|
msgstr "Mover Nodos Dentro del Padre"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Duplicate Node(s)"
|
|
msgstr "Duplicar Nodo(s)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete Node(s)?"
|
|
msgstr "Eliminar Nodo(s)?"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "This operation can't be done without a scene."
|
|
msgstr "Esta operación no puede hacerse sin una escena."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Can not perform with the root node."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "This operation can't be done on instanced scenes."
|
|
msgstr "Esta operación no puede ser realizada en escenas instanciadas."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Save New Scene As.."
|
|
msgstr "Guardar Nueva Escena Como.."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Makes Sense!"
|
|
msgstr "Tiene Sentido!"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Can't operate on nodes from a foreign scene!"
|
|
msgstr "No se puede operar sobre los nodos de una escena externa!"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Can't operate on nodes the current scene inherits from!"
|
|
msgstr ""
|
|
"No se puede operar sobre los nodos de los cual hereda la escena actual!"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Remove Node(s)"
|
|
msgstr "Quitar Nodo(s)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
|
|
"satisfied."
|
|
msgstr ""
|
|
"No se pudo guardar la escena nueva. Probablemente no se hayan podido "
|
|
"satisfacer las dependencias (instancias)."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Error saving scene."
|
|
msgstr "Error al guardar escena."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Error duplicating scene to save it."
|
|
msgstr "Error al duplicar escena para guardarla."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Edit Groups"
|
|
msgstr "Editar Grupos"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Edit Connections"
|
|
msgstr "Editar Conexiones"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete Node(s)"
|
|
msgstr "Eliminar Nodo(s)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Add Child Node"
|
|
msgstr "Agregar Nodo Hijo"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Instance Child Scene"
|
|
msgstr "Instanciar Escena Hija"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Change Type"
|
|
msgstr "Cambiar Tipo"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Attach Script"
|
|
msgstr "Adjuntar Script"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Clear Script"
|
|
msgstr "Reestablecer Script"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Merge From Scene"
|
|
msgstr "Mergear Desde Escena"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Save Branch as Scene"
|
|
msgstr "Guardar Rama como Escena"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
#, fuzzy
|
|
msgid "Copy Node Path"
|
|
msgstr "Copiar Ruta"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete (No Confirm)"
|
|
msgstr "Eliminar (Sin Confirmación)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Add/Create a New Node"
|
|
msgstr "Agregar/Crear un Nuevo Nodo"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Instance a scene file as a Node. Creates an inherited scene if no root node "
|
|
"exists."
|
|
msgstr ""
|
|
"Instanciar un archivo de escena como Nodo. Crear una escena heredada si no "
|
|
"existe ningún nodo raíz."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Attach a new or existing script for the selected node."
|
|
msgstr "Adjuntar un script nuevo o existente para el nodo seleccionado."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Clear a script for the selected node."
|
|
msgstr "Reestablecer un script para el nodo seleccionado."
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Toggle Spatial Visible"
|
|
msgstr "Act/Desact. Espacial Visible"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Toggle CanvasItem Visible"
|
|
msgstr "Act/Desact. CanvasItem Visible"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Instance:"
|
|
msgstr "Instancia:"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Invalid node name, the following characters are not allowed:"
|
|
msgstr "Nobre de nodo inválido, los siguientes caracteres no estan permitidos:"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Rename Node"
|
|
msgstr "Renombrar Nodo"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Scene Tree (Nodes):"
|
|
msgstr "Arbol de Escenas (Nodos):"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Editable Children"
|
|
msgstr "Hijos Editables"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Load As Placeholder"
|
|
msgstr "Cargar Como Placeholder"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Discard Instancing"
|
|
msgstr "Descartar Instanciado"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Open in Editor"
|
|
msgstr "Abrir en Editor"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Clear Inheritance"
|
|
msgstr "Limpiar Herencia"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Clear Inheritance? (No Undo!)"
|
|
msgstr "Limpiar Herencia? (Imposible Deshacer!)"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Clear!"
|
|
msgstr "Limpiar!"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Select a Node"
|
|
msgstr "Seleccionar un Nodo"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid parent class name"
|
|
msgstr "Nombre de clase padre inválido"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Valid chars:"
|
|
msgstr "Caracteres válidos:"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid class name"
|
|
msgstr "Nombre de clase inválido"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Valid name"
|
|
msgstr "Nombre válido"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "N/A"
|
|
msgstr "N/A"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Class name is invalid!"
|
|
msgstr "El nombre de clase es inválido!"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Parent class name is invalid!"
|
|
msgstr "El nombre de la clase padre es inválido!"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid path!"
|
|
msgstr "Ruta inválida!"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Could not create script in filesystem."
|
|
msgstr "No se puede crear el script en el sistema de archivos."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Error loading script from %s"
|
|
msgstr "Error al cargar el script desde %s"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Path is empty"
|
|
msgstr "La ruta está vacia"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Path is not local"
|
|
msgstr "La ruta no es local"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid base path"
|
|
msgstr "Ruta base inválida"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid extension"
|
|
msgstr "Extensión invalida"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Create new script"
|
|
msgstr "Crear script nuevo"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Load existing script"
|
|
msgstr "Cargar script existente"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Class Name:"
|
|
msgstr "Nombre de Clase:"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Built-In Script"
|
|
msgstr "Script Integrado (Built-In)"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Attach Node Script"
|
|
msgstr "Adjuntar Script de Nodo"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Bytes:"
|
|
msgstr "Bytes:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Warning"
|
|
msgstr "Advertencia"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Error:"
|
|
msgstr "Error:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Source:"
|
|
msgstr "Fuente:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Function:"
|
|
msgstr "Funcion:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Errors"
|
|
msgstr "Errores"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Child Process Connected"
|
|
msgstr "Proceso Hijo Conectado"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Inspect Previous Instance"
|
|
msgstr "Inspeccionar Instancia Previa"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Inspect Next Instance"
|
|
msgstr "Inspeccionar Instancia Siguiente"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Stack Frames"
|
|
msgstr "Frames del Stack"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Variable"
|
|
msgstr "Variable"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Errors:"
|
|
msgstr "Errores:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Stack Trace (if applicable):"
|
|
msgstr "Stack Trace (si aplica):"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Remote Inspector"
|
|
msgstr "Inspector Remoto"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Live Scene Tree:"
|
|
msgstr "Árbol de Escenas en Vivo:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Remote Object Properties: "
|
|
msgstr "Propiedades de Objeto Remoto: "
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Profiler"
|
|
msgstr "Profiler"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Monitor"
|
|
msgstr "Monitor"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Value"
|
|
msgstr "Valor"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Monitors"
|
|
msgstr "Monitores"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "List of Video Memory Usage by Resource:"
|
|
msgstr "Lista de Uso de Memoria de Video por Recurso:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Total:"
|
|
msgstr "Total:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Video Mem"
|
|
msgstr "Mem. de Video"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Resource Path"
|
|
msgstr "Ruta de Recursos"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Type"
|
|
msgstr "Tipo"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Usage"
|
|
msgstr "Uso"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Misc"
|
|
msgstr "Misc"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Clicked Control:"
|
|
msgstr "Controles Cliqueados:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Clicked Control Type:"
|
|
msgstr "Tipo de Controles Cliqueados:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Live Edit Root:"
|
|
msgstr "Raíz de Edición en Vivo:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Set From Tree"
|
|
msgstr "Setear Desde Arbol"
|
|
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Shortcuts"
|
|
msgstr "Atajos"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Light Radius"
|
|
msgstr "Cambiar Radio de Luces"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Camera FOV"
|
|
msgstr "Cambiar FOV de Cámara"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Camera Size"
|
|
msgstr "Cambiar Tamaño de Cámara"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Sphere Shape Radius"
|
|
msgstr "Cambiar Radio de Shape Esférico"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Box Shape Extents"
|
|
msgstr "Cambiar Radio de Shape Caja"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Capsule Shape Radius"
|
|
msgstr "Cambiar Radio de Shape Cápsula"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Capsule Shape Height"
|
|
msgstr "Cambiar Altura de Shape Cápsula"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Ray Shape Length"
|
|
msgstr "Cambiar Largo de Shape Rayo"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Notifier Extents"
|
|
msgstr "Cambiar Alcances de Notificadores"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Particles AABB"
|
|
msgstr ""
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Probe Extents"
|
|
msgstr "Cambiar Extensión de Sonda"
|
|
|
|
#: modules/gdscript/gd_functions.cpp
|
|
#: modules/visual_script/visual_script_builtin_funcs.cpp
|
|
msgid "Invalid type argument to convert(), use TYPE_* constants."
|
|
msgstr "Argumento de tipo inválido para convert(), usá constantes TYPE_*."
|
|
|
|
#: modules/gdscript/gd_functions.cpp
|
|
#: modules/visual_script/visual_script_builtin_funcs.cpp
|
|
msgid "Not enough bytes for decoding bytes, or invalid format."
|
|
msgstr ""
|
|
"No hay suficientes bytes para decodificar bytes, o el formato es inválido."
|
|
|
|
#: modules/gdscript/gd_functions.cpp
|
|
msgid "step argument is zero!"
|
|
msgstr "el argumento step es cero!"
|
|
|
|
#: modules/gdscript/gd_functions.cpp
|
|
msgid "Not a script with an instance"
|
|
msgstr "No es un script con una instancia"
|
|
|
|
#: modules/gdscript/gd_functions.cpp
|
|
msgid "Not based on a script"
|
|
msgstr "No está basado en un script"
|
|
|
|
#: modules/gdscript/gd_functions.cpp
|
|
msgid "Not based on a resource file"
|
|
msgstr "No está basado en un archivo de recursos"
|
|
|
|
#: modules/gdscript/gd_functions.cpp
|
|
msgid "Invalid instance dictionary format (missing @path)"
|
|
msgstr "Formato de diccionario de instancias inválido (@path faltante)"
|
|
|
|
#: modules/gdscript/gd_functions.cpp
|
|
msgid "Invalid instance dictionary format (can't load script at @path)"
|
|
msgstr ""
|
|
"Formato de diccionario de instancias inválido (no se puede cargar el script "
|
|
"en @path)"
|
|
|
|
#: modules/gdscript/gd_functions.cpp
|
|
msgid "Invalid instance dictionary format (invalid script at @path)"
|
|
msgstr ""
|
|
"Formato de diccionario de instancias inválido (script inválido en @path)"
|
|
|
|
#: modules/gdscript/gd_functions.cpp
|
|
msgid "Invalid instance dictionary (invalid subclasses)"
|
|
msgstr "Diccionario de instancias inválido (subclases inválidas)"
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid ""
|
|
"A node yielded without working memory, please read the docs on how to yield "
|
|
"properly!"
|
|
msgstr ""
|
|
"Un nodo rindió(yielded) sin memoria de trabajo, por favor lee los docs sobre "
|
|
"como usar yield correctamente!"
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid ""
|
|
"Node yielded, but did not return a function state in the first working "
|
|
"memory."
|
|
msgstr ""
|
|
"El nodo rindió(yielded), pero no retornó un estado de función en la primera "
|
|
"memoria de trabajo."
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid ""
|
|
"Return value must be assigned to first element of node working memory! Fix "
|
|
"your node please."
|
|
msgstr ""
|
|
"El valor de retorno debe ser asignado al primer elemento de la memoria de "
|
|
"trabajo nodos! Arreglá tu nodo, por favor."
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid "Node returned an invalid sequence output: "
|
|
msgstr "El nodo retornó una secuencia de salida inválida: "
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid "Found sequence bit but not the node in the stack, report bug!"
|
|
msgstr ""
|
|
"Se encontró un bit de secuencia pero no el nodo en el stack, reportá el bug!"
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid "Stack overflow with stack depth: "
|
|
msgstr "Stack overflow con la profundidad del stack: "
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Functions:"
|
|
msgstr "Funciones:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Variables:"
|
|
msgstr "Variables:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Name is not a valid identifier:"
|
|
msgstr "El nombre no es un identificador válido:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Name already in use by another func/var/signal:"
|
|
msgstr "El nombre ya esta en uso por otra func/var/señal:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Rename Function"
|
|
msgstr "Renombrar Función"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Rename Variable"
|
|
msgstr "Renombrar Variable"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Rename Signal"
|
|
msgstr "Renombrar Señal"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Function"
|
|
msgstr "Agregar Función"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Variable"
|
|
msgstr "Agregar Variable"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Signal"
|
|
msgstr "Agregar Señal"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove Function"
|
|
msgstr "Quitar Función"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove Variable"
|
|
msgstr "Quitar Variable"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Editing Variable:"
|
|
msgstr "Editando Variable:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove Signal"
|
|
msgstr "Quitar Señal"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Editing Signal:"
|
|
msgstr "Editando Señal:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Expression"
|
|
msgstr "Cambiar Expresión"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Node"
|
|
msgstr "Agregar Nodo"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
|
|
msgstr ""
|
|
"Mantené pulsado Meta para depositar un Getter. Mantené pulsado Shift para "
|
|
"depositar una firma generica."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
|
|
msgstr ""
|
|
"Mantené pulsado Ctrl para depositar un Getter. Mantené pulsado Shift para "
|
|
"depositar una firma genérica."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold Meta to drop a simple reference to the node."
|
|
msgstr "Mantené pulsado Meta para depositar una referencia simple al nodo."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold Ctrl to drop a simple reference to the node."
|
|
msgstr "Mantené pulsado Ctrl para depositar una referencia simple al nodo."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold Meta to drop a Variable Setter."
|
|
msgstr "Mantené pulsado Meta para depositar un Variable Setter."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold Ctrl to drop a Variable Setter."
|
|
msgstr "Mantené pulsado Ctrl para depositar un Variable Setter."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Preload Node"
|
|
msgstr "Agregar Nodo Preload"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Node(s) From Tree"
|
|
msgstr "Agregar Nodo(s) Desde Arbol"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Getter Property"
|
|
msgstr "Agregar Propiedad Getter"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Setter Property"
|
|
msgstr "Agregar Propiedad Setter"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Condition"
|
|
msgstr "Condición"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Sequence"
|
|
msgstr "Secuencia"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Switch"
|
|
msgstr "Switch"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Iterator"
|
|
msgstr "Iterador"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "While"
|
|
msgstr "Mientras"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Return"
|
|
msgstr "Retornar"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Get"
|
|
msgstr "Obtener"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Base Type:"
|
|
msgstr "Tipo Base:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Available Nodes:"
|
|
msgstr "Nodos Disponibles:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Select or create a function to edit graph"
|
|
msgstr "Seleccioná o creá una función para editar el grafo"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Edit Signal Arguments:"
|
|
msgstr "Editar Argumentos de Señal:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Edit Variable:"
|
|
msgstr "Editar Variable:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change"
|
|
msgstr "Cambiar"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Delete Selected"
|
|
msgstr "Eliminar Seleccionados"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Find Node Type"
|
|
msgstr "Encontrar Tipo de Nodo"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Copy Nodes"
|
|
msgstr "Copiar Nodo"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Cut Nodes"
|
|
msgstr "Cortar Nodos"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Paste Nodes"
|
|
msgstr "Pegar Nodos"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "Input type not iterable: "
|
|
msgstr "Tipo de input no iterable: "
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "Iterator became invalid"
|
|
msgstr "El iterador se volvió inválido"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "Iterator became invalid: "
|
|
msgstr "El iterador se volvió inválido: "
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Invalid index property name."
|
|
msgstr "Nombre de propiedad indíce inválido."
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Base object is not a Node!"
|
|
msgstr "El objeto base no es un Nodo!"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Path does not lead Node!"
|
|
msgstr "La ruta no apunta a un Nodo!"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Invalid index property name '%s' in node %s."
|
|
msgstr "Nombre de propiedad índice '%s' inválido en nodo %s."
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid ": Invalid argument of type: "
|
|
msgstr ": Argumento inválido de tipo: "
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid ": Invalid arguments: "
|
|
msgstr ": Argumentos inválidos: "
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "VariableGet not found in script: "
|
|
msgstr "VariableGet no encontrado en el script: "
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "VariableSet not found in script: "
|
|
msgstr "VariableSet no encontrado en el script: "
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Custom node has no _step() method, can't process graph."
|
|
msgstr ""
|
|
"El nodo personalizado no tiene ningún método _step(), no se puede procesar "
|
|
"el grafo."
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid ""
|
|
"Invalid return value from _step(), must be integer (seq out), or string "
|
|
"(error)."
|
|
msgstr ""
|
|
"Valor de retorno inválido de _step(), debe ser un entero (seq out), o string "
|
|
"(error)."
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "just pressed"
|
|
msgstr "recién presionado"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "just released"
|
|
msgstr "recién soltado"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
#, fuzzy
|
|
msgid "Run in Browser"
|
|
msgstr "Examinar"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Run exported HTML in the system's default browser."
|
|
msgstr ""
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
#, fuzzy
|
|
msgid "Could not write file:\n"
|
|
msgstr "No se pudo cargar el tile:"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
#, fuzzy
|
|
msgid "Could not read file:\n"
|
|
msgstr "No se pudo cargar el tile:"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
#, fuzzy
|
|
msgid "Could not open template for export:\n"
|
|
msgstr "No se pudo crear la carpeta."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
#, fuzzy
|
|
msgid ""
|
|
"Couldn't read the certificate file. Are the path and password both correct?"
|
|
msgstr ""
|
|
"No se pudo leer el archivo de certificado. Son tanto la ruta como el "
|
|
"password correctos?"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Error creating the signature object."
|
|
msgstr "Error al crear el objeto firma."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Error creating the package signature."
|
|
msgstr "Error al crear la firma del paquete."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid ""
|
|
"No export templates found.\n"
|
|
"Download and install export templates."
|
|
msgstr ""
|
|
"No se encontraron export templates.\n"
|
|
"Descargá o instalá export templates."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Custom debug package not found."
|
|
msgstr "Paquete debug personalizado no encontrado."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Custom release package not found."
|
|
msgstr "Paquete release personalizado no encontrado."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid unique name."
|
|
msgstr "Nombre único inválido."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid product GUID."
|
|
msgstr "GUID de producto inválido."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid publisher GUID."
|
|
msgstr "GUID de publisher inválido."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid background color."
|
|
msgstr "Color de fondo inválido."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid Store Logo image dimensions (should be 50x50)."
|
|
msgstr ""
|
|
"Dimensiones de la imagen para el Store Logo inválidas (debería ser 50x50)."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
|
|
msgstr ""
|
|
"Dimensiones de la imagen para el logo cuadrado de 44x44 inválidas (debería "
|
|
"ser 44x44)."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
|
|
msgstr ""
|
|
"Dimensiones de la imagen para el logo cuadrado de 71x71 inválidas (debería "
|
|
"ser 71x71)."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
|
|
msgstr ""
|
|
"Dimensiones de la imagen para el logo cuadrado de 150x150 inválidas (debería "
|
|
"ser 150x150)."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
|
|
msgstr ""
|
|
"Dimensiones de la imagen para el logo cuadrado de 310x310 inválidas (debería "
|
|
"ser 310x310)."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
|
|
msgstr ""
|
|
"Dimensiones de la imagen para el logo ancho de 310x150 inválidas (debería "
|
|
"ser 310x150)."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid splash screen image dimensions (should be 620x300)."
|
|
msgstr "Dimensiones de la imagen del splash inválidas (debería ser 620x400)."
|
|
|
|
#: scene/2d/animated_sprite.cpp
|
|
msgid ""
|
|
"A SpriteFrames resource must be created or set in the 'Frames' property in "
|
|
"order for AnimatedSprite to display frames."
|
|
msgstr ""
|
|
"Un recurso SpriteFrames debe ser creado o seteado en la propiedad 'Frames' "
|
|
"para que AnimatedSprite pueda mostrar frames."
|
|
|
|
#: scene/2d/canvas_modulate.cpp
|
|
msgid ""
|
|
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
|
|
"scenes). The first created one will work, while the rest will be ignored."
|
|
msgstr ""
|
|
"Solo se permite un CanvasModulate visible por escena (o set de escenas "
|
|
"instanciadas). El primero creado va a funcionar, mientras que el resto van a "
|
|
"ser ignorados."
|
|
|
|
#: scene/2d/collision_polygon_2d.cpp
|
|
msgid ""
|
|
"CollisionPolygon2D only serves to provide a collision shape to a "
|
|
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
|
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
|
msgstr ""
|
|
"CollisionPolylgon2D solo sirve para proveer de un collision shape a un nodo "
|
|
"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, "
|
|
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape."
|
|
|
|
#: scene/2d/collision_polygon_2d.cpp
|
|
msgid "An empty CollisionPolygon2D has no effect on collision."
|
|
msgstr "Un CollisionPolygon2D vacío no tiene efecto en la colisión."
|
|
|
|
#: scene/2d/collision_shape_2d.cpp
|
|
msgid ""
|
|
"CollisionShape2D only serves to provide a collision shape to a "
|
|
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
|
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
|
msgstr ""
|
|
"CollisionShape2D solo sirve para proveer de un collision shape a un nodo "
|
|
"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, "
|
|
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape."
|
|
|
|
#: scene/2d/collision_shape_2d.cpp
|
|
msgid ""
|
|
"A shape must be provided for CollisionShape2D to function. Please create a "
|
|
"shape resource for it!"
|
|
msgstr ""
|
|
"Se debe proveer un shape para que CollisionShape2D funcione. Creale un "
|
|
"recurso shape!"
|
|
|
|
#: scene/2d/light_2d.cpp
|
|
msgid ""
|
|
"A texture with the shape of the light must be supplied to the 'texture' "
|
|
"property."
|
|
msgstr ""
|
|
"Se debe proveer una textura con la forma de la luz a la propiedad 'texture'."
|
|
|
|
#: scene/2d/light_occluder_2d.cpp
|
|
msgid ""
|
|
"An occluder polygon must be set (or drawn) for this occluder to take effect."
|
|
msgstr ""
|
|
"Se debe setear(o dibujar) un polígono oclusor para que este oclusor tenga "
|
|
"efecto."
|
|
|
|
#: scene/2d/light_occluder_2d.cpp
|
|
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
|
|
msgstr "El polígono de este oclusor esta vacío. Dibujá un polígono!"
|
|
|
|
#: scene/2d/navigation_polygon.cpp
|
|
msgid ""
|
|
"A NavigationPolygon resource must be set or created for this node to work. "
|
|
"Please set a property or draw a polygon."
|
|
msgstr ""
|
|
"Se debe crear o setear un recurso NavigationPolygon para que este nodo "
|
|
"funcione. Por favor creá una propiedad o dibujá un polígono."
|
|
|
|
#: scene/2d/navigation_polygon.cpp
|
|
msgid ""
|
|
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
|
|
"node. It only provides navigation data."
|
|
msgstr ""
|
|
"NavigationPolygonInstance debe ser un hijo o nieto de un nodo Navigation2D. "
|
|
"Solo provee datos de navegación."
|
|
|
|
#: scene/2d/parallax_layer.cpp
|
|
msgid ""
|
|
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
|
|
msgstr ""
|
|
"ParallaxLayer node solo funciona cuando esta seteado como hijo de un nodo "
|
|
"ParallaxBackground."
|
|
|
|
#: scene/2d/particles_2d.cpp
|
|
msgid "Path property must point to a valid Particles2D node to work."
|
|
msgstr ""
|
|
"La propiedad Path debe apuntar a un nodo Particles2D valido para funcionar."
|
|
|
|
#: scene/2d/path_2d.cpp
|
|
msgid "PathFollow2D only works when set as a child of a Path2D node."
|
|
msgstr ""
|
|
"PathFollow2D solo funciona cuando está seteado como hijo de un nodo Path2D."
|
|
|
|
#: scene/2d/remote_transform_2d.cpp
|
|
msgid "Path property must point to a valid Node2D node to work."
|
|
msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar."
|
|
|
|
#: scene/2d/sprite.cpp
|
|
msgid ""
|
|
"Path property must point to a valid Viewport node to work. Such Viewport "
|
|
"must be set to 'render target' mode."
|
|
msgstr ""
|
|
"La propiedad Path debe apuntar a un nodo Viewport válido para funcionar. "
|
|
"Dicho Viewport debe ser seteado a modo 'render target'."
|
|
|
|
#: scene/2d/sprite.cpp
|
|
msgid ""
|
|
"The Viewport set in the path property must be set as 'render target' in "
|
|
"order for this sprite to work."
|
|
msgstr ""
|
|
"El Viewport seteado en la propiedad path debe ser seteado como 'render "
|
|
"target' para que este sprite funcione."
|
|
|
|
#: scene/2d/visibility_notifier_2d.cpp
|
|
msgid ""
|
|
"VisibilityEnable2D works best when used with the edited scene root directly "
|
|
"as parent."
|
|
msgstr ""
|
|
"VisibilityEnable2D funciona mejor cuando se usa con la raíz de escena "
|
|
"editada directamente como padre."
|
|
|
|
#: scene/3d/body_shape.cpp
|
|
msgid ""
|
|
"CollisionShape only serves to provide a collision shape to a CollisionObject "
|
|
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
|
|
"KinematicBody, etc. to give them a shape."
|
|
msgstr ""
|
|
"CollisionShape solo sirve para proveer un collision shape a un nodo derivado "
|
|
"de un CollisionObject. Favor de usarlo solo como hijo de Area, StaticBody, "
|
|
"RigidBody, KinematicBody, etc. para darles un shape."
|
|
|
|
#: scene/3d/body_shape.cpp
|
|
msgid ""
|
|
"A shape must be provided for CollisionShape to function. Please create a "
|
|
"shape resource for it!"
|
|
msgstr ""
|
|
"Se debe proveer un shape para que CollisionShape funcione. Creale un recurso "
|
|
"shape!"
|
|
|
|
#: scene/3d/collision_polygon.cpp
|
|
msgid ""
|
|
"CollisionPolygon only serves to provide a collision shape to a "
|
|
"CollisionObject derived node. Please only use it as a child of Area, "
|
|
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
|
|
msgstr ""
|
|
"CollisionPolygon solo sirve para proveer un collision shape a un nodo "
|
|
"derivado de un CollisionObject. Favor de usarlo solo como hijo de Area, "
|
|
"StaticBody, RigidBody, KinematicBody, etc. para darles un shape."
|
|
|
|
#: scene/3d/collision_polygon.cpp
|
|
msgid "An empty CollisionPolygon has no effect on collision."
|
|
msgstr "Un CollisionPolygon vacio no tiene ningún efecto en la colisión."
|
|
|
|
#: scene/3d/navigation_mesh.cpp
|
|
msgid "A NavigationMesh resource must be set or created for this node to work."
|
|
msgstr ""
|
|
"Se debe crear o setear un recurso NavigationMesh para que este nodo funcione."
|
|
|
|
#: scene/3d/navigation_mesh.cpp
|
|
msgid ""
|
|
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
|
|
"It only provides navigation data."
|
|
msgstr ""
|
|
"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo "
|
|
"provee datos de navegación."
|
|
|
|
#: scene/3d/particles.cpp
|
|
msgid ""
|
|
"Nothing is visible because meshes have not been assigned to draw passes."
|
|
msgstr ""
|
|
|
|
#: scene/3d/particles.cpp
|
|
msgid ""
|
|
"A material to process the particles is not assigned, so no behavior is "
|
|
"imprinted."
|
|
msgstr ""
|
|
|
|
#: scene/3d/remote_transform.cpp
|
|
msgid "Path property must point to a valid Spatial node to work."
|
|
msgstr ""
|
|
"La propiedad Path debe apuntar a un nodo Spatial valido para funcionar."
|
|
|
|
#: scene/3d/scenario_fx.cpp
|
|
msgid ""
|
|
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
|
|
msgstr ""
|
|
"Solo se permite un WorldEnvironment por escena (o conjunto de escenas "
|
|
"instanciadas)."
|
|
|
|
#: scene/3d/sprite_3d.cpp
|
|
msgid ""
|
|
"A SpriteFrames resource must be created or set in the 'Frames' property in "
|
|
"order for AnimatedSprite3D to display frames."
|
|
msgstr ""
|
|
"Un recurso SpriteFrames debe ser creado o asignado en la propiedad 'Frames' "
|
|
"para que AnimatedSprite3D pueda mostrar frames."
|
|
|
|
#: scene/gui/dialogs.cpp
|
|
msgid "Alert!"
|
|
msgstr "Alerta!"
|
|
|
|
#: scene/gui/dialogs.cpp
|
|
msgid "Please Confirm..."
|
|
msgstr "Confirmá, por favor..."
|
|
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Open a File"
|
|
msgstr "Abrir un Archivo"
|
|
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Open File(s)"
|
|
msgstr "Abrir Archivo(s)"
|
|
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Open a Directory"
|
|
msgstr "Abrir un Directorio"
|
|
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Open a File or Directory"
|
|
msgstr "Abrir un Archivo o Directorio"
|
|
|
|
#: scene/gui/input_action.cpp
|
|
msgid "Ctrl+"
|
|
msgstr "Ctrl+"
|
|
|
|
#: scene/gui/popup.cpp
|
|
msgid ""
|
|
"Popups will hide by default unless you call popup() or any of the popup*() "
|
|
"functions. Making them visible for editing is fine though, but they will "
|
|
"hide upon running."
|
|
msgstr ""
|
|
"Los popups se esconderán por defecto a menos que llames a popup() o "
|
|
"cualquiera de las funciones popup*(). Sin embargo, no hay problema con "
|
|
"hacerlos visibles para editar, aunque se esconderán al ejecutar."
|
|
|
|
#: scene/gui/scroll_container.cpp
|
|
msgid ""
|
|
"ScrollContainer is intended to work with a single child control.\n"
|
|
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
|
|
"minimum size manually."
|
|
msgstr ""
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid ""
|
|
"This viewport is not set as render target. If you intend for it to display "
|
|
"its contents directly to the screen, make it a child of a Control so it can "
|
|
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
|
|
"texture to some node for display."
|
|
msgstr ""
|
|
"Este viewport no está seteado como render target. Si tenés intención de que "
|
|
"muestre contenidos directo a la pantalla, hacelo un hijo de un Control para "
|
|
"que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y "
|
|
"asigná su textura interna a algún otro nodo para mostrar."
|
|
|
|
#~ msgid "Node From Scene"
|
|
#~ msgstr "Nodo desde Escena"
|
|
|
|
#~ msgid "Import assets to the project."
|
|
#~ msgstr "Importar assets al proyecto."
|
|
|
|
#, fuzzy
|
|
#~ msgid "Project Settings (godot.cfg)"
|
|
#~ msgstr "Ajustes de Proyecto (engine.cfg)"
|
|
|
|
#~ msgid "Surface"
|
|
#~ msgstr "Superficie"
|
|
|
|
#~ msgid ""
|
|
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
|
|
#~ "in order for SamplePlayer to play sound."
|
|
#~ msgstr ""
|
|
#~ "Un recurso SampleLibrary debe ser creado o seteado en la propiedad "
|
|
#~ "'samples' de modo que SamplePlayer pueda reproducir sonido."
|
|
|
|
#~ msgid ""
|
|
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
|
|
#~ "in order for SpatialSamplePlayer to play sound."
|
|
#~ msgstr ""
|
|
#~ "Un recurso SampleLibrary debe ser creado o seteado en la propiedad "
|
|
#~ "'samples' de modo que SpatialSamplePlayer puede reproducir sonido."
|
|
|
|
#~ msgid "Replaced %d Ocurrence(s)."
|
|
#~ msgstr "%d Ocurrencia(s) Reemplazada(s)."
|
|
|
|
#~ msgid "Please save the scene first."
|
|
#~ msgstr "Por favor guardá la escena primero."
|
|
|
|
#~ msgid "Save Translatable Strings"
|
|
#~ msgstr "Guardar Strings Traducibles"
|
|
|
|
#~ msgid "Translatable Strings.."
|
|
#~ msgstr "Strings Traducibles.."
|
|
|
|
#~ msgid "Install Export Templates"
|
|
#~ msgstr "Instalar Templates de Exportación"
|
|
|
|
#~ msgid "Edit Script Options"
|
|
#~ msgstr "Editar Opciones de Script"
|
|
|
|
#~ msgid "Please export outside the project folder!"
|
|
#~ msgstr "Por favor exportá afuera de la carpeta de proyecto!"
|
|
|
|
#~ msgid "Error exporting project!"
|
|
#~ msgstr "Error al exportar el proyecto!"
|
|
|
|
#~ msgid "Error writing the project PCK!"
|
|
#~ msgstr "Error al escribir el PCK de proyecto!"
|
|
|
|
#~ msgid "No exporter for platform '%s' yet."
|
|
#~ msgstr "No hay exportador para la plataforma '%s' aun."
|
|
|
|
#~ msgid "Create Android keystore"
|
|
#~ msgstr "Crear keystore de Android"
|
|
|
|
#~ msgid "Full name"
|
|
#~ msgstr "Nombre completo"
|
|
|
|
#~ msgid "Organizational unit"
|
|
#~ msgstr "Unidad organizativa"
|
|
|
|
#~ msgid "Organization"
|
|
#~ msgstr "Organización"
|
|
|
|
#~ msgid "City"
|
|
#~ msgstr "Ciudad"
|
|
|
|
#~ msgid "State"
|
|
#~ msgstr "Estado"
|
|
|
|
#~ msgid "2 letter country code"
|
|
#~ msgstr "Código de país de dos letras"
|
|
|
|
#~ msgid "User alias"
|
|
#~ msgstr "Alias de usuario"
|
|
|
|
#~ msgid "Password"
|
|
#~ msgstr "Contraseña"
|
|
|
|
#~ msgid "at least 6 characters"
|
|
#~ msgstr "al menos 6 caracteres"
|
|
|
|
#~ msgid "File name"
|
|
#~ msgstr "Nombre de archivo"
|
|
|
|
#~ msgid "Path : (better to save outside of project)"
|
|
#~ msgstr "Ruta : (es mejor guardar fuera del proyecto)"
|
|
|
|
#~ msgid ""
|
|
#~ "Release keystore is not set.\n"
|
|
#~ "Do you want to create one?"
|
|
#~ msgstr ""
|
|
#~ "No esta seteado el release keystore.\n"
|
|
#~ "¿Querés crear uno?"
|
|
|
|
#~ msgid "Fill Keystore/Release User and Release Password"
|
|
#~ msgstr "Completa con Keystore/Usuario Release y Cntraseña Release"
|
|
|
|
#~ msgid "Include"
|
|
#~ msgstr "Incluir"
|
|
|
|
#~ msgid "Change Image Group"
|
|
#~ msgstr "Cambiar Grupo de Imágenes"
|
|
|
|
#~ msgid "Group name can't be empty!"
|
|
#~ msgstr "El nombre del grupo no puede estar vacío!"
|
|
|
|
#~ msgid "Invalid character in group name!"
|
|
#~ msgstr "Caracter invalido en el nombre de grupo!"
|
|
|
|
#~ msgid "Group name already exists!"
|
|
#~ msgstr "El nombre de grupo ya existe!"
|
|
|
|
#~ msgid "Add Image Group"
|
|
#~ msgstr "Agregar Grupo de Imágenes"
|
|
|
|
#~ msgid "Delete Image Group"
|
|
#~ msgstr "Eliminar Grupo de Imágenes"
|
|
|
|
#~ msgid "Atlas Preview"
|
|
#~ msgstr "Vista Previa de Atlas"
|
|
|
|
#~ msgid "Project Export Settings"
|
|
#~ msgstr "Ajustes de Exportación del Proyecto"
|
|
|
|
#~ msgid "Target"
|
|
#~ msgstr "Objetivo"
|
|
|
|
#~ msgid "Export to Platform"
|
|
#~ msgstr "Exportar a Plataforma"
|
|
|
|
#~ msgid "Export all files in the project directory."
|
|
#~ msgstr "Exportar todos los archivos en el directorio del proyecto."
|
|
|
|
#~ msgid "Action"
|
|
#~ msgstr "Acción"
|
|
|
|
#~ msgid "Convert text scenes to binary on export."
|
|
#~ msgstr "Convertir escenas de texto a binario al exportar."
|
|
|
|
#~ msgid "Images"
|
|
#~ msgstr "Imágenes"
|
|
|
|
#~ msgid "Keep Original"
|
|
#~ msgstr "Mantener el Original"
|
|
|
|
#~ msgid "Compress for Disk (Lossy, WebP)"
|
|
#~ msgstr "Comprimir para Disco (Con pérdidas, WebP)"
|
|
|
|
#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
|
|
#~ msgstr "Comprimir para RAM (BC/PVRTC/ETC)"
|
|
|
|
#~ msgid "Convert Images (*.png):"
|
|
#~ msgstr "Convertir Imágenes (*.png):"
|
|
|
|
#~ msgid "Compress for Disk (Lossy) Quality:"
|
|
#~ msgstr "Calidad de Compresión para Disco (con perdidas):"
|
|
|
|
#~ msgid "Shrink All Images:"
|
|
#~ msgstr "Reducir Todas las Imagenes:"
|
|
|
|
#~ msgid "Compress Formats:"
|
|
#~ msgstr "Formatos de Compresión:"
|
|
|
|
#~ msgid "Image Groups"
|
|
#~ msgstr "Grupos de Imágenes"
|
|
|
|
#~ msgid "Groups:"
|
|
#~ msgstr "Grupos:"
|
|
|
|
#~ msgid "Compress Disk"
|
|
#~ msgstr "Comprimir para Disco"
|
|
|
|
#~ msgid "Compress RAM"
|
|
#~ msgstr "Comprimir para RAM"
|
|
|
|
#~ msgid "Compress Mode:"
|
|
#~ msgstr "Modo de Compresión:"
|
|
|
|
#~ msgid "Lossy Quality:"
|
|
#~ msgstr "Calidad con Pérdidas:"
|
|
|
|
#~ msgid "Atlas:"
|
|
#~ msgstr "Atlas:"
|
|
|
|
#~ msgid "Shrink By:"
|
|
#~ msgstr "Reducir Por:"
|
|
|
|
#~ msgid "Preview Atlas"
|
|
#~ msgstr "Vista Previa de Atlas"
|
|
|
|
#~ msgid "Image Filter:"
|
|
#~ msgstr "Filtro de Imágenes:"
|
|
|
|
#~ msgid "Images:"
|
|
#~ msgstr "Imágenes:"
|
|
|
|
#~ msgid "Select None"
|
|
#~ msgstr "No Seleccionar Ninguno"
|
|
|
|
#~ msgid "Group"
|
|
#~ msgstr "Grupo"
|
|
|
|
#~ msgid "Samples"
|
|
#~ msgstr "Muestras"
|
|
|
|
#~ msgid "Sample Conversion Mode: (.wav files):"
|
|
#~ msgstr "Modo de Conversión de Muestras: (archivos .wav):"
|
|
|
|
#~ msgid "Keep"
|
|
#~ msgstr "Conservar"
|
|
|
|
#~ msgid "Compress (RAM - IMA-ADPCM)"
|
|
#~ msgstr "Comprimir (RAM - IMA-ADPCM)"
|
|
|
|
#~ msgid "Sampling Rate Limit (Hz):"
|
|
#~ msgstr "Limite de Tasa de Sampleo (Hz):"
|
|
|
|
#~ msgid "Trim"
|
|
#~ msgstr "Recortar"
|
|
|
|
#~ msgid "Trailing Silence:"
|
|
#~ msgstr "Silencio Sobrante al Final:"
|
|
|
|
#~ msgid "Script"
|
|
#~ msgstr "Script"
|
|
|
|
#~ msgid "Script Export Mode:"
|
|
#~ msgstr "Modo de Exportación de Scipts:"
|
|
|
|
#~ msgid "Text"
|
|
#~ msgstr "Texto"
|
|
|
|
#~ msgid "Compiled"
|
|
#~ msgstr "Compilado"
|
|
|
|
#~ msgid "Encrypted (Provide Key Below)"
|
|
#~ msgstr "Encriptado (Proveer la Clave Debajo)"
|
|
|
|
#~ msgid "Script Encryption Key (256-bits as hex):"
|
|
#~ msgstr "Clave de Encriptación de Script (256-bits como hex):"
|
|
|
|
#~ msgid "Export PCK/Zip"
|
|
#~ msgstr "Exportar PCK/Zip"
|
|
|
|
#~ msgid "Export Project PCK"
|
|
#~ msgstr "Exportar PCK de Proyecto"
|
|
|
|
#~ msgid "Export.."
|
|
#~ msgstr "Exportar.."
|
|
|
|
#~ msgid "Project Export"
|
|
#~ msgstr "Exportar Proyecto"
|
|
|
|
#~ msgid "Export Preset:"
|
|
#~ msgstr "Presets de Exportación:"
|
|
|
|
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
|
|
#~ msgstr "BakedLightInstance no contiene un recurso BakedLight."
|
|
|
|
#~ msgid "Vertex"
|
|
#~ msgstr "Vértice"
|
|
|
|
#~ msgid "Fragment"
|
|
#~ msgstr "Fragmento"
|
|
|
|
#~ msgid "Lighting"
|
|
#~ msgstr "Iluminación"
|
|
|
|
#~ msgid "Toggle Persisting"
|
|
#~ msgstr "Act/Desact. Persistente"
|
|
|
|
#~ msgid "Global"
|
|
#~ msgstr "Global"
|
|
|
|
#~ msgid ""
|
|
#~ "This item cannot be made visible because the parent is hidden. Unhide the "
|
|
#~ "parent first."
|
|
#~ msgstr ""
|
|
#~ "Este item no puede hacerse visible porque el padre esta oculto. Desocultá "
|
|
#~ "el padre primero."
|
|
|
|
#~ msgid ""
|
|
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
|
|
#~ "'user://', or 'local://'"
|
|
#~ msgstr ""
|
|
#~ "Las rutas no pueden comenzar con '/', las rutas absolutas deben comenzar "
|
|
#~ "con 'res://', 'user://'. o 'local://'"
|
|
|
|
#~ msgid "File exists"
|
|
#~ msgstr "El archivo existe"
|
|
|
|
#~ msgid "Valid path"
|
|
#~ msgstr "Ruta inválida"
|
|
|
|
#~ msgid ""
|
|
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
|
|
#~ "unsequenced ports were specified."
|
|
#~ msgstr ""
|
|
#~ "El nodo personalizado no tiene ningún _get_output_port_unsequenced(idx,"
|
|
#~ "wmem), pero se especificaron puertos no secuenciados."
|
|
|
|
#~ msgid "Cannot go into subdir:"
|
|
#~ msgstr "No se puede acceder al subdir:"
|
|
|
|
#~ msgid "Help"
|
|
#~ msgstr "Ayuda"
|
|
|
|
#~ msgid "Imported Resources"
|
|
#~ msgstr "Importar Recursos"
|
|
|
|
#~ msgid "Insert Keys (Ins)"
|
|
#~ msgstr "Insertar Claves (Ins)"
|
|
|
|
#~ msgid "Top (Num7)"
|
|
#~ msgstr "Cima (Num7)"
|
|
|
|
#~ msgid "Bottom (Shift+Num7)"
|
|
#~ msgstr "Fondo (Shift+Num7)"
|
|
|
|
#~ msgid "Left (Num3)"
|
|
#~ msgstr "Izquierda (Num3)"
|
|
|
|
#~ msgid "Right (Shift+Num3)"
|
|
#~ msgstr "Derecha (Shift+Num3)"
|
|
|
|
#~ msgid "Front (Num1)"
|
|
#~ msgstr "Frente (Num1)"
|
|
|
|
#~ msgid "Rear (Shift+Num1)"
|
|
#~ msgstr "Detrás (Shift+Num1)"
|
|
|
|
#~ msgid "Perspective (Num5)"
|
|
#~ msgstr "Perspectiva (Num5)"
|
|
|
|
#~ msgid "Orthogonal (Num5)"
|
|
#~ msgstr "Ortogonal (Num5)"
|
|
|
|
#~ msgid "Selection (F)"
|
|
#~ msgstr "Slección (F)"
|
|
|
|
#~ msgid "Align with view (Ctrl+Shift+F)"
|
|
#~ msgstr "Alinear con vista (Ctrl+Shift+F)"
|
|
|
|
#~ msgid "Change Anim Loop Interpolation"
|
|
#~ msgstr "Cambiar Interpolación de Loop de Anim"
|
|
|
|
#~ msgid "Enable/Disable interpolation when looping animation."
|
|
#~ msgstr "Activar/Desactivar interpolación al loopear animación."
|
|
|
|
#~ msgid "Load Layout"
|
|
#~ msgstr "Cargar Layout"
|
|
|
|
#~ msgid "Scale Region Editor"
|
|
#~ msgstr "Editor de Regiones de Escalado"
|
|
|
|
#~ msgid ""
|
|
#~ "No texture in this node.\n"
|
|
#~ "Set a texture to be able to edit region."
|
|
#~ msgstr ""
|
|
#~ "Sin textura en este nodo.\n"
|
|
#~ "Asigná una textura para poder editar la región."
|
|
|
|
#~ msgid "New Scene Root"
|
|
#~ msgstr "Nueva Raíz de Escena"
|
|
|
|
#~ msgid "Inherit Scene"
|
|
#~ msgstr "Heredar Escena"
|
|
|
|
#~ msgid "Binds (Extra Params):"
|
|
#~ msgstr "Binds (Parametros Extra):"
|
|
|
|
#~ msgid "Method In Node:"
|
|
#~ msgstr "Método En el Nodo:"
|
|
|
|
#~ msgid "Reload Tool Script (Soft)"
|
|
#~ msgstr "Volver a Cargar Script de Herramientas (Soft)"
|
|
|
|
#~ msgid "Edit Connections.."
|
|
#~ msgstr "Editar Conecciones.."
|
|
|
|
#~ msgid "Set Params"
|
|
#~ msgstr "Setear Params"
|
|
|
|
#~ msgid "Live Editing"
|
|
#~ msgstr "Edicion al Instante"
|
|
|
|
#~ msgid "File Server"
|
|
#~ msgstr "Servidor de Archivos"
|
|
|
|
#~ msgid "Deploy File Server Clients"
|
|
#~ msgstr "Hacer Deploy de Clientes del Servidor de Archivos"
|
|
|
|
#~ msgid "Group Editor"
|
|
#~ msgstr "Editor de Grupos"
|
|
|
|
#~ msgid "Node Group(s)"
|
|
#~ msgstr "Grupo(s) de Nodos"
|
|
|
|
#~ msgid "Set region_rect"
|
|
#~ msgstr "Setear region_rect"
|
|
|
|
#~ msgid "Plugin List:"
|
|
#~ msgstr "Lista de Plugins:"
|