b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
27 lines
1.4 KiB
XML
27 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeUVFunc" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Contains functions to modify texture coordinates ([code]uv[/code]) to be used within the visual shader graph.
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeUVFunc.Function" default="0">
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A function to be applied to the texture coordinates. See [enum Function] for options.
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</member>
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</members>
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<constants>
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<constant name="FUNC_PANNING" value="0" enum="Function">
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Translates [code]uv[/code] by using [code]scale[/code] and [code]offset[/code] values using the following formula: [code]uv = uv + offset * scale[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default.
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</constant>
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<constant name="FUNC_SCALING" value="1" enum="Function">
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Scales [code]uv[/uv] by using [code]scale[/code] and [code]pivot[/code] values using the following formula: [code]uv = (uv - pivot) * scale + pivot[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default.
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</constant>
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<constant name="FUNC_MAX" value="2" enum="Function">
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Represents the size of the [enum Function] enum.
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</constant>
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</constants>
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</class>
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