godot/platform
Juan Linietsky 87f37bc5a3 -Added OpenSSL and HTTPS support
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
2014-04-28 21:56:43 -03:00
..
android -Added OpenSSL and HTTPS support 2014-04-28 21:56:43 -03:00
bb10 GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
flash -run script in editor 2014-02-20 23:01:44 -03:00
iphone -Added OpenSSL and HTTPS support 2014-04-28 21:56:43 -03:00
isim -Support for changing fonts 2014-04-05 12:39:30 -03:00
javascript -improved physics ccd 2014-02-19 11:57:14 -03:00
nacl GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osx OSX current_videomode size is now initialized with correct resolution based on backing store. Fixes issue where content does not correctly fit in window on retina displays. 2014-02-18 22:48:38 -05:00
server Stop tracking platform/server/logo.h for it will be autogenerated 2014-02-19 23:51:08 +08:00
windows -Added OpenSSL and HTTPS support 2014-04-28 21:56:43 -03:00
x11 -Added OpenSSL and HTTPS support 2014-04-28 21:56:43 -03:00