godot/platform/flash/dir_access_flash.h

64 lines
1.5 KiB
C++

/*************************************************/
/* dir_access_psp.h */
/*************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/*************************************************/
/* Source code within this file is: */
/* (c) 2007-2010 Juan Linietsky, Ariel Manzur */
/* All Rights Reserved. */
/*************************************************/
#ifndef DIR_ACCESS_FLASH_H
#define DIR_ACCESS_FLASH_H
#include "core/os/dir_access.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <dirent.h>
class DirAccessFlash : public DirAccess {
DIR *dir_stream;
String current_dir;
bool _cisdir;
static DirAccess* create_flash();
public:
bool list_dir_begin(); ///< This starts dir listing
String get_next();
bool current_is_dir() const;
void list_dir_end(); ///<
int get_drive_count();
String get_drive(int p_drive);
Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
String get_current_dir(); ///< return current dir location
Error make_dir(String p_dir);
bool file_exists(String p_file);
size_t get_space_left();
uint64_t get_modified_time(String p_file);
Error rename(String p_from, String p_to);
Error remove(String p_name);
static void make_default();
DirAccessFlash();
~DirAccessFlash();
};
#endif // DIR_ACCESS_PSP_H