godot/platform/osx
bruvzg df5499fedf
[macOS, 3.2] Fix mouse position in captured mode.
2020-09-25 08:54:30 +03:00
..
export [macOS export] Set correct external file attributes (Unix mode), and creation time. 2020-07-03 13:17:57 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
crash_handler_osx.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
crash_handler_osx.mm Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py fixed linker being slow on OSX 2020-08-17 11:05:53 +02:00
dir_access_osx.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
dir_access_osx.mm Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_main_osx.mm [macOS] Load PCK from the .app bundle resources, instead of changing working directory. 2020-01-10 18:02:29 +02:00
joypad_osx.cpp Update OSX GUID to SDL uid conversion. 2020-06-04 12:09:40 +02:00
joypad_osx.h Replace IOHIDDeviceRegisterRemovalCallback with IOHIDManagerRegisterDeviceRemovalCallback to fix gamepad disconnection callback on macOS Catalina. 2020-03-06 23:51:26 +01:00
logo.png platform: Update metadata for export platforms 2020-08-14 00:32:05 +02:00
os_osx.h [macOS] Fix "on top" not set on init, and reseting on window update. 2020-08-15 18:05:59 +03:00
os_osx.mm [macOS, 3.2] Fix mouse position in captured mode. 2020-09-25 08:54:30 +03:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
platform_osx_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
power_osx.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
power_osx.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
semaphore_osx.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
semaphore_osx.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00