12474fd87a
* Add a button to add properties (which lets you select node and property) * Add ability to drag properties and drop them to the editor. * Made the editor transient (not always visible on the bottom) since its not needed most of the time. * Added the ability to pin the editor, in case dragging properties from other nodes is desired.
68 lines
2.0 KiB
XML
68 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MultiplayerSpawner" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_spawn_custom" qualifiers="virtual">
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<return type="Object" />
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<argument index="0" name="data" type="Variant" />
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<description>
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</description>
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</method>
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<method name="add_spawnable_scene">
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<return type="void" />
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<argument index="0" name="path" type="String" />
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<description>
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</description>
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</method>
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<method name="clear_spawnable_scenes">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="get_spawnable_scene" qualifiers="const">
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<return type="String" />
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<argument index="0" name="path" type="int" />
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<description>
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</description>
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</method>
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<method name="get_spawnable_scene_count" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="spawn">
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<return type="Node" />
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<argument index="0" name="data" type="Variant" default="null" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="auto_spawn" type="bool" setter="set_auto_spawning" getter="is_auto_spawning" default="false">
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</member>
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<member name="spawn_limit" type="int" setter="set_spawn_limit" getter="get_spawn_limit" default="0">
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</member>
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<member name="spawn_path" type="NodePath" setter="set_spawn_path" getter="get_spawn_path" default="NodePath("")">
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</member>
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</members>
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<signals>
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<signal name="despawned">
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<argument index="0" name="scene_id" type="int" />
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<argument index="1" name="node" type="Node" />
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<description>
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</description>
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</signal>
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<signal name="spawned">
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<argument index="0" name="scene_id" type="int" />
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<argument index="1" name="node" type="Node" />
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<description>
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</description>
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</signal>
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</signals>
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</class>
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