godot/servers/rendering/renderer_rd/forward_clustered
clayjohn aac8d5c406 Properly initialize motion vectors offset when motion vectors are disabled.
This fixes an uninitialized memory bug that caused particles to fail in non-LTO builds
2022-09-22 20:36:01 -07:00
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render_forward_clustered.cpp Properly initialize motion vectors offset when motion vectors are disabled. 2022-09-22 20:36:01 -07:00
render_forward_clustered.h Merge pull request #65541 from clayjohn/renderer-setting 2022-09-20 09:43:59 +02:00
scene_shader_forward_clustered.cpp Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
scene_shader_forward_clustered.h Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00