..
SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
area.cpp
Renamed most signals so they refer to:
2017-01-12 00:51:08 -03:00
area.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
baked_light_instance.cpp
Type renames:
2017-01-11 00:52:51 -03:00
baked_light_instance.h
Type renames:
2017-01-11 00:52:51 -03:00
body_shape.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
body_shape.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
bone_attachment.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
bone_attachment.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
camera.cpp
It is now possible to name layers of different kinds!
2017-01-10 22:20:57 -03:00
camera.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
character_camera.cpp
Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
2017-01-03 17:41:04 -06:00
character_camera.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
collision_object.cpp
Renamed most signals so they refer to:
2017-01-12 00:51:08 -03:00
collision_object.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
collision_polygon.cpp
Type renames:
2017-01-11 00:52:51 -03:00
collision_polygon.h
Type renames:
2017-01-11 00:52:51 -03:00
gi_probe.cpp
Type renames:
2017-01-11 00:52:51 -03:00
gi_probe.h
Type renames:
2017-01-11 00:52:51 -03:00
immediate_geometry.cpp
Type renames:
2017-01-11 00:52:51 -03:00
immediate_geometry.h
Type renames:
2017-01-11 00:52:51 -03:00
interpolated_camera.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
interpolated_camera.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
light.cpp
Type renames:
2017-01-11 00:52:51 -03:00
light.h
Type renames:
2017-01-11 00:52:51 -03:00
listener.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
listener.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
mesh_instance.cpp
Type renames:
2017-01-11 00:52:51 -03:00
mesh_instance.h
Type renames:
2017-01-11 00:52:51 -03:00
multimesh_instance.cpp
Type renames:
2017-01-11 00:52:51 -03:00
multimesh_instance.h
Type renames:
2017-01-11 00:52:51 -03:00
navigation.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
navigation.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
navigation_mesh.cpp
Type renames:
2017-01-11 00:52:51 -03:00
navigation_mesh.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
particles.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
particles.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
path.cpp
Type renames:
2017-01-11 00:52:51 -03:00
path.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
physics_body.cpp
Renamed most signals so they refer to:
2017-01-12 00:51:08 -03:00
physics_body.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
physics_joint.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
physics_joint.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
portal.cpp
Type renames:
2017-01-11 00:52:51 -03:00
portal.h
Type renames:
2017-01-11 00:52:51 -03:00
position_3d.cpp
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
2017-01-02 21:52:26 +01:00
position_3d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
proximity_group.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
proximity_group.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
quad.cpp
Type renames:
2017-01-11 00:52:51 -03:00
quad.h
Type renames:
2017-01-11 00:52:51 -03:00
ray_cast.cpp
It is now possible to name layers of different kinds!
2017-01-10 22:20:57 -03:00
ray_cast.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
reflection_probe.cpp
Type renames:
2017-01-11 00:52:51 -03:00
reflection_probe.h
Type renames:
2017-01-11 00:52:51 -03:00
remote_transform.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
remote_transform.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
room_instance.cpp
Type renames:
2017-01-11 00:52:51 -03:00
room_instance.h
Type renames:
2017-01-11 00:52:51 -03:00
scenario_fx.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
scenario_fx.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
skeleton.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
skeleton.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
spatial.cpp
Type renames:
2017-01-11 00:52:51 -03:00
spatial.h
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
spatial_indexer.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
spatial_indexer.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
spatial_player.cpp
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
spatial_player.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
spatial_sample_player.cpp
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
spatial_sample_player.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
spatial_stream_player.cpp
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
spatial_stream_player.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
sprite_3d.cpp
Type renames:
2017-01-11 00:52:51 -03:00
sprite_3d.h
Type renames:
2017-01-11 00:52:51 -03:00
test_cube.cpp
Type renames:
2017-01-11 00:52:51 -03:00
test_cube.h
Type renames:
2017-01-11 00:52:51 -03:00
vehicle_body.cpp
Type renames:
2017-01-11 00:52:51 -03:00
vehicle_body.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
visibility_notifier.cpp
Renamed most signals so they refer to:
2017-01-12 00:51:08 -03:00
visibility_notifier.h
Type renames:
2017-01-11 00:52:51 -03:00
visual_instance.cpp
Type renames:
2017-01-11 00:52:51 -03:00
visual_instance.h
Type renames:
2017-01-11 00:52:51 -03:00