godot/platform/android
Juan Linietsky 4b1f0afb01 -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
..
export Skip META-INF from Android Template 2015-11-14 20:40:22 +03:30
globals 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
java -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
libs android remove "gen" folder from git. 2015-09-16 16:28:01 +04:30
AndroidManifest.xml.template -Fixed android export options (screen sizes, orientation should work) 2015-05-01 21:13:20 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
android_native_app_glue.c GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
android_native_app_glue.h fixed broken comment block 2015-05-03 02:04:30 +02:00
audio_driver_jandroid.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
audio_driver_jandroid.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
audio_driver_opensl.cpp ran cppcheck, found unused variables 2015-09-16 15:35:30 -05:00
audio_driver_opensl.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
cpu-features.c ran cppcheck, found unused variables 2015-09-16 15:35:30 -05:00
cpu-features.h 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
detect.py Merge pull request #2963 from akien-mga/pr-opus-arm-opt 2015-12-01 10:18:41 +01:00
dir_access_android.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
dir_access_android.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
dir_access_jandroid.cpp fixes in handling of DirAccess for resource path on Android, fixes #1447 2015-04-28 09:38:07 -03:00
dir_access_jandroid.h fixes in handling of DirAccess for resource path on Android, fixes #1447 2015-04-28 09:38:07 -03:00
file_access_android.cpp merged some stuff for okam 2015-09-03 23:24:55 -03:00
file_access_android.h merged some stuff for okam 2015-09-03 23:24:55 -03:00
file_access_jandroid.cpp merged some stuff for okam 2015-09-03 23:24:55 -03:00
file_access_jandroid.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
godot_android.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ifaddrs_android.cpp Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
ifaddrs_android.h Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
java_bind.cpp More 3D Improvements 2014-05-29 10:56:39 -03:00
java_bind.h More 3D Improvements 2014-05-29 10:56:39 -03:00
java_class_wrapper.cpp 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
java_class_wrapper.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
java_glue.cpp -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
java_glue.h -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_android.cpp -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
os_android.h -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
platform_config.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
project.properties.template -Added android immersive mode, fixes #303 2015-04-17 16:18:46 -03:00
sign.sh Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
thread_jandroid.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
thread_jandroid.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00