godot/doc/classes/WindowDialog.xml

53 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="WindowDialog" inherits="Popup" category="Core" version="3.1">
<brief_description>
Base class for window dialogs.
</brief_description>
<description>
Windowdialog is the base class for all window-based dialogs. It's a by-default toplevel [Control] that draws a window decoration and allows motion and resizing.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_close_button">
<return type="TextureButton">
</return>
<description>
Return the close [TextureButton].
</description>
</method>
</methods>
<members>
<member name="resizable" type="bool" setter="set_resizable" getter="get_resizable">
If [code]true[/code] the user can resize the window. Default value: [code]false[/code].
</member>
<member name="window_title" type="String" setter="set_title" getter="get_title">
The text displayed in the window's title bar. Default value: "Save a File".
</member>
</members>
<constants>
</constants>
<theme_items>
<theme_item name="close" type="Texture">
</theme_item>
<theme_item name="close_h_ofs" type="int">
</theme_item>
<theme_item name="close_highlight" type="Texture">
</theme_item>
<theme_item name="close_v_ofs" type="int">
</theme_item>
<theme_item name="panel" type="StyleBox">
</theme_item>
<theme_item name="scaleborder_size" type="int">
</theme_item>
<theme_item name="title_color" type="Color">
</theme_item>
<theme_item name="title_font" type="Font">
</theme_item>
<theme_item name="title_height" type="int">
</theme_item>
</theme_items>
</class>