godot/servers/rendering/renderer_rd/forward_mobile
Clay 7c812cd7e9 Fix use of discard in shaders
discard was being included in all shaders set to depth pass opaque, which is the majority of shaders

Instead it should only be used with alpha prepass materials
2023-07-24 23:21:04 +02:00
..
render_forward_mobile.cpp Split raster barrier into vertex and fragment barrier 2023-07-15 12:30:32 +10:00
render_forward_mobile.h replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
scene_shader_forward_mobile.cpp Fix use of discard in shaders 2023-07-24 23:21:04 +02:00
scene_shader_forward_mobile.h Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00